RimWorld

RimWorld

Blood Animations
Showing 1-10 of 30 entries
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Update: Jul 26 @ 8:08am

[Auto-generated text]: Update on 7/26/2025 11:08:50 PM.

Update: Jul 26 @ 6:20am

[Auto-generated text]: Update on 7/26/2025 9:20:17 PM.

Update: Feb 9 @ 6:42pm

The Reset All button accidentally got pushed off-screen by the last update to the mod options.

Update: Jan 9 @ 8:34pm

[Auto-generated text]: Update on 1/9/2025 11:34:57 PM.

Update: Dec 23, 2024 @ 9:31pm

[Auto-generated text]: Update on 12/24/2024 12:32:11 AM.

Update: Oct 29, 2024 @ 10:25pm

~1.09 update: Fixed null exception errors caused by changes to pawn caching in the latest version of Vanilla Framework Expanded.

Update: Oct 29, 2024 @ 2:55am

[Auto-generated text]: Update on 10/29/2024 5:56:30 AM.

Update: Aug 20, 2024 @ 7:50pm

Fixed improperly named attribute in xml def.

Update: Jul 12, 2024 @ 7:04pm

~1.08 update:
Bullet filth will now last a max of 35-40 days and will wash away from rain.
Added toggle in options for ground impact particles.

Update: Jun 18, 2024 @ 1:40pm

~1.07 update:
Improved fleshmass and fleshbeast blood animations
Improved fleshmass filth textures
Improved impact debris particles
Added ground impact particles
Added support for the unique blood types in The Profaned.