RimWorld

RimWorld

Blood Animations
Showing 1-10 of 28 entries
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Update: Feb 10 @ 1:42am

The Reset All button accidentally got pushed off-screen by the last update to the mod options.

Update: Jan 10 @ 3:34am

[Auto-generated text]: Update on 1/9/2025 11:34:57 PM.

Update: Dec 24, 2024 @ 4:31am

[Auto-generated text]: Update on 12/24/2024 12:32:11 AM.

Update: Oct 30, 2024 @ 4:25am

~1.09 update: Fixed null exception errors caused by changes to pawn caching in the latest version of Vanilla Framework Expanded.

Update: Oct 29, 2024 @ 8:55am

[Auto-generated text]: Update on 10/29/2024 5:56:30 AM.

Update: Aug 21, 2024 @ 2:50am

Fixed improperly named attribute in xml def.

Update: Jul 13, 2024 @ 2:04am

~1.08 update:
Bullet filth will now last a max of 35-40 days and will wash away from rain.
Added toggle in options for ground impact particles.

Update: Jun 18, 2024 @ 8:40pm

~1.07 update:
Improved fleshmass and fleshbeast blood animations
Improved fleshmass filth textures
Improved impact debris particles
Added ground impact particles
Added support for the unique blood types in The Profaned.

Update: Jun 4, 2024 @ 10:41pm

~1.06 update: Added bullet casings support for plasma weapons, VEAndroids will stop bleeding animation when they're fully bled out, and reduced default filth chance in options to 15%.

Update: Jun 4, 2024 @ 6:18pm

Made a stupid error when adding bullet casing support for plasma weapons leading to null exceptions on turrets.