RimWorld

RimWorld

Blood Animations
Viser 1-10 af 28 forekomster
< 1  2  3 >
Opdatering: 9. feb. kl. 18:42

The Reset All button accidentally got pushed off-screen by the last update to the mod options.

Opdatering: 9. jan. kl. 20:34

[Auto-generated text]: Update on 1/9/2025 11:34:57 PM.

Opdatering: 23. dec. 2024 kl. 21:31

[Auto-generated text]: Update on 12/24/2024 12:32:11 AM.

Opdatering: 29. okt. 2024 kl. 22:25

~1.09 update: Fixed null exception errors caused by changes to pawn caching in the latest version of Vanilla Framework Expanded.

Opdatering: 29. okt. 2024 kl. 2:55

[Auto-generated text]: Update on 10/29/2024 5:56:30 AM.

Opdatering: 20. aug. 2024 kl. 19:50

Fixed improperly named attribute in xml def.

Opdatering: 12. juli 2024 kl. 19:04

~1.08 update:
Bullet filth will now last a max of 35-40 days and will wash away from rain.
Added toggle in options for ground impact particles.

Opdatering: 18. juni 2024 kl. 13:40

~1.07 update:
Improved fleshmass and fleshbeast blood animations
Improved fleshmass filth textures
Improved impact debris particles
Added ground impact particles
Added support for the unique blood types in The Profaned.

Opdatering: 4. juni 2024 kl. 15:41

~1.06 update: Added bullet casings support for plasma weapons, VEAndroids will stop bleeding animation when they're fully bled out, and reduced default filth chance in options to 15%.

Opdatering: 4. juni 2024 kl. 11:18

Made a stupid error when adding bullet casing support for plasma weapons leading to null exceptions on turrets.