RimWorld

RimWorld

Blood Animations
551 Comments
Fuko  [author] Sep 17 @ 4:54am 
No, those are from the "Muzzle flashes" mod
Daemonjax Sep 16 @ 11:21am 
Are muzzle flashes included in this or no?
jpinard Sep 6 @ 12:35pm 
This is incredible! Thank you! :)
ZzZombo Sep 6 @ 3:41am 
Please put changelogs into the dedicated section of the Workshop when uploading mods!
Fuko  [author] Sep 6 @ 1:01am 
@PinkPlinko Rofl good catch. Also my god shotgun ammo terminology is... spent shells are mostly called hulls, but can also be called casings and cartridges -3-;

Well I renamed to shotgun hulls and energy cartridges.
DracoHoribilis Aug 31 @ 1:52am 
Nice, I dont use CE so this is a treat with the extra casings you added :) Thank you
redanddead12345 Aug 30 @ 4:09pm 
@pinkplinko

oh my god i never noticed this

we must report to steam and get this mod banned until it is ready

and put me in a punishment cage until i learn to read critical information that could destroy humanity. god help us all we could have been wiped out from this :KScared:
PinkPlinko Aug 29 @ 3:09pm 
Greetings. It has come to my attention that this mod is Literally Unplayable:tm:
When Shotgun Shell ammo creates filth, it leaves behind a filth called "Shotgun Bullet Casings." This is obviously an incredibly major issue.
Jokes aside of course, It would be nice if that could be corrected over to Shotgun Shells, but this is such a non-issue, I won't blame you if you don't wanna do that, lol. Other than that, great mod!
Paradies Aug 26 @ 6:46am 
All my own weapons got this pistol shells, even if they are energy weapons.
Paradies Aug 26 @ 6:44am 
I hoped you bound it to a specific type of damage, speed or the bullet type itself.
Fuko  [author] Aug 26 @ 6:01am 
@Eclipse That's actually a pretty cool idea, but I don't think I have the time for it anytime soon.

@Paradies Unfortunately not, I couldn't think of how to support modded weapons without a whole bunch of work.
Paradies Aug 25 @ 12:45pm 
Is there a patch option to specify the bullet casings type in my modded weapons?
Eclipse Aug 21 @ 4:36pm 
Is there a chance for adding filthy/bloody footsteps like in ‘bloody stains’?

I don’t like their implementation for bleeding puddles animation and the footsteps disappears over time.

Now when vanilla game has injured crawling with bloody trail a think that such implementation of footsteps would be fitting and complementary for immersion, atmosphere and gameplay
Fuko  [author] Aug 18 @ 9:19am 
@NotGuilty Oh yeah, some mods that use their own custom blood will need a custom patch. I'll take a look when I have time.
Fuko  [author] Aug 18 @ 9:16am 
@IkeaChair First try unsubscribing/resubscribing, and verifying your rimworld install, to make sure you have the latest mod versions.
If it still happens, you'll need to narrow down exactly which mod is conflicting via removing likely conflicts (usually mods that make huge sweeping changes) one at a time until the problem stops.
If you figure out which mod is at fault, leave a message with your logs.
I can't figure out the problem without knowing the mod at fault.
ikea chair Aug 17 @ 6:41pm 
does this work with 1.6 yet because it did cause me some world gen issues earlier
not guilty Aug 17 @ 12:09pm 
Thank you for the awesome mod, works wonderfully in my game.
Just a heads-up though, using Blood Animations in conjunction with Persona Mechanoids 2, the persona mechs spit out sheer white blood/milk when shot at. While at hindsight it's pretty funny, it can get really awkward seeing beaten up mechs covered in white fluids. It stops when setting the blood amount to 0%. Do you think a patch is possible, like replacing it with mech debris particles? No rush though, your hard work is truly appreciated. Best regards
Fuko  [author] Aug 16 @ 10:34pm 
@Iceking First try unsubscribing/resubscribing, and verifying your rimworld install, to make sure you have the latest mod versions.
If it still happens, you'll need to narrow down exactly which mod is conflicting via removing likely conflicts one at a time until the problem stops.
If you figure out which mod is at fault, leave a message with your logs.
Iceking97 Aug 16 @ 9:45am 
This mod seems to prevent world generation, im using version 1.5 and have a few other mods. Is there a fix?
CryptikLemur Aug 8 @ 10:41am 
You could look into using unity's ParticleSystem to avoid lagging
Fuko  [author] Aug 8 @ 8:17am 
@Eclipse, With all the weapon styles in the game now, and modded styles, I don't think that'd be possible without a ton of work and issues.
Eclipse Aug 8 @ 12:31am 
Is there a chance for adding minigun spinning animations like in gunplay?
Gerewoatle Aug 7 @ 10:18am 
@Kaamos - The default settings are rather modest, but either way the amount of blood and debris and whether it stays on the ground and for how long, can be adjusted in the mod settings.
Kaamos Aug 7 @ 6:58am 
So this will effectively increase the amount debris and blood on the ground by a lot and through that increase the difficulty of maintaining cleanliness and mood by pawns a lot?
Zef Aug 6 @ 3:53am 
Amazing mod and haven't noticed any major slowdowns either.

It looks so good
Dümbük Enişte Aug 4 @ 12:49pm 
Praise be!
Slatefoxo Aug 4 @ 3:59am 
Fuko you are goated fr fr!
Noble Aug 3 @ 1:49am 
Thank you
d_valroth Aug 1 @ 4:24pm 
\o/
Blob [FBI] Aug 1 @ 4:15pm 
PRAISE I SAY! PRAAAAAAAAAAAISE TO THE FUKO!!
B.A baramous Jul 31 @ 11:41am 
Praise!
MadCre8tor Jul 31 @ 9:42am 
Fuko, I hope you have an amazing day
Fuko  [author] Jul 31 @ 7:51am 
@Highwayman I wasn't actually gone for that long. My steam status was just on invisible :lunar2019laughingpig:
exBeNN Jul 29 @ 8:07pm 
this mod is so good it hurts
simonmarcucci04 Jul 29 @ 6:23pm 
Praise Fuko!
Paradox Jul 28 @ 4:31am 
All praise Fuko!
Highwayman Jul 27 @ 8:44pm 
oh my fuck Fuko's alive.

thanks for the update
Jul 27 @ 7:12pm 
nice:steamthumbsup:
Cotton Jul 27 @ 12:07pm 
Anyone else having trouble playing this on 1.5? i'm having map generation issues
Fuko  [author] Jul 27 @ 11:43am 
@Sumatris You need to provide more details:
1) Vanilla mechanoids controlled through mechlink, or from a Mod, and if so which mod?
2) Is this a problem when no other mods other than this are running?
3) If its a mod conflict, you need to narrow down which mod is conflicting through a process of elimination.
4) If vanilla, then all the details I need to reproduce the problem.
Fuko  [author] Jul 27 @ 11:35am 
Steam is incredibly stupid at detecting when downloaded workshop files need updating. You can fix it by unsubscribing, waiting a few sec, resubscribing.
Even verifying, I remember some mods where that failed to update properly because it didn't delete deleted files/folders.
Dragonissa Jul 27 @ 10:53am 
@Gerewoatle verifying your game files fixes the issue.
Gerewoatle Jul 27 @ 9:04am 
@Guy - That's a Steam issue that's been happening to a number of seemingly random mods lately. There doesn't seem to be a lot you can do to fix it except wait, as far as I'm aware.
The in game mod manager keeps saying the mod is outdated?
Sumatris Jul 27 @ 7:41am 
As much as i enjoyed this mod in 1.5, now it stops my mechanoids from working. They always claim they need to be carried to a charger regardless of their battery level, and they just wander around aimlessly.
Unofficial Status Jul 26 @ 9:20pm 
yooo update just dropped LETSGO! Thanks!
michx Jul 26 @ 12:18pm 
w update thank you
Auld Jul 26 @ 11:37am 
Yee haw 🤠
Esiq Jul 26 @ 11:35am 
You are amazing, thank you for giving an update to all your great mods.
CommanderLouiz Jul 26 @ 10:05am 
Thank the Blood Lord