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Combat feels somewhat bland without this.
@AzoorFox
evil russian monster
Or is that just some fanciful third party work?
mooms would be proud
That said, I managed to resolve the issue in my own way, albeit using a somewhat forceful method, so this matter is no longer a problem.
I appreciate all the support you’ve provided.
For example, would it be possible to allow individual modders to create a patch using ModExtension or a similar method to forcibly apply shell ejection?
I fully understand the issue now, but as it stands, all weapons that use the Flame damageDef for armor-piercing incendiary rounds, or those that have a unique damageDef for applying additionalHediffs, end up being caseless, which makes the visuals feel a bit lacking.
I apologize if I am asking foolish questions repeatedly.
As such, I can't just blanket accept damageDefs from modded weapons because if they also do weird/unique mechanics, it can malfunction.
If it's a very popular mod, I could add custom support for their damageDef, but it would be too much work to deal with every weapon mod out there.
I'm confused because a gun with a custom damageDef does not display shell casings when fired. However, when I changed the damageDef of the gun in question to Bullet, the shell casings were displayed correctly.
If this is the case, is there any plan to make the ejection animation apply even to custom damageDef values?
@SiaNKs If you know how to make XML patches/modify vanilla files, you can just darken the color of the vanilla blood def and this mod will use the new color.
Thank you.
And I apologize for the inconvenience this caused due to my lack of confirmation.