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I don’t like their implementation for bleeding puddles animation and the footsteps disappears over time.
Now when vanilla game has injured crawling with bloody trail a think that such implementation of footsteps would be fitting and complementary for immersion, atmosphere and gameplay
If it still happens, you'll need to narrow down exactly which mod is conflicting via removing likely conflicts (usually mods that make huge sweeping changes) one at a time until the problem stops.
If you figure out which mod is at fault, leave a message with your logs.
I can't figure out the problem without knowing the mod at fault.
Just a heads-up though, using Blood Animations in conjunction with Persona Mechanoids 2, the persona mechs spit out sheer white blood/milk when shot at. While at hindsight it's pretty funny, it can get really awkward seeing beaten up mechs covered in white fluids. It stops when setting the blood amount to 0%. Do you think a patch is possible, like replacing it with mech debris particles? No rush though, your hard work is truly appreciated. Best regards
If it still happens, you'll need to narrow down exactly which mod is conflicting via removing likely conflicts one at a time until the problem stops.
If you figure out which mod is at fault, leave a message with your logs.
It looks so good
thanks for the update
1) Vanilla mechanoids controlled through mechlink, or from a Mod, and if so which mod?
2) Is this a problem when no other mods other than this are running?
3) If its a mod conflict, you need to narrow down which mod is conflicting through a process of elimination.
4) If vanilla, then all the details I need to reproduce the problem.
Even verifying, I remember some mods where that failed to update properly because it didn't delete deleted files/folders.
Sorry for the long wait. I've been in a different country for the last several months, so very low on time as you can imagine.
I don't have time to extensively test, so tell me if there's any new content/mechanics in the DLC that the mod isn't quite working with or newly introduced issues!
The mod can be added in the middle of a saved game, so no need to restart.
Also to a question asked a long while ago, mod load order doesn't matter. This mod doesn't have any interdependencies with other mods, so it will behave identically no matter where it is. In general, just obey the load order suggestions of other mods, like performance mods that suggest to be loaded last.
Have fun~!
that message cant stop me because i can't read!
where b25?
The latest message from the author of the mod:
Fuko [author] 19 Jul @ 2:07pm
Oh, new Rimworld expansion is out
I've been in a different country for the last several months, so very low on time as you can imagine, but I brought the source code along :MHRISE_Felyne:
I'll try to get my mods updated in the next few weeks.
Thank you Kindly.
Sir Sianks
I mean ultimately I don't think anyone should be taking a comment on a video games forum seriously but hey in any case we can stop now cus this exists