RimWorld
Medieval Overhaul
11-20 van 82 items weergegeven
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Update: 22 feb om 13:49

Changed:
* Soil Wear only checked if the plant was harvestable
* Messenger table no longer talks to space ships
* Longer melee weapon descriptions to annotate reach
* Soil workgiver priority tweaked

Fixed:
* Removed erroneous log messages
* Messenger table affected by Solar Flare
* Messenger table showing double factions
* Interaction between Fuel and Nutrition tab
* Pawn AI grabbing slop pot food
* Slop Pot social properness

Update: 20 feb om 21:33

Added:
* Metal Production Chain Option

Changed:
* Noble House caravan now carry Iron Ingots instead of Iron Ore

Fixed:
* Apiary ITab
* LWM's Fuel Filter compatibility
* Agriculture option label

Update: 20 feb om 18:16

Added:
* Plowed Soil Fertitlity rate option
* UI Icon for plowed soil

Fixed:
* Plowed Soil wear out rate setting saving
* Various texture sizes to be divisible by 4 for mipmaps. Will require re-optimization if using dds
* Insect meat texture full stack

Update: 17 feb om 19:02

Added:
* Option for plowed soil wearing out.
* Option for plowed soil rate wear out
* Option for auto rebuild plowed soil

Update: 17 feb om 18:32

Added:
* Compatibility with VOE Additional Outpost Ranch
* Option turn off Medieval Component Repair harmony patch

Changed:
* Remake option menu (Please ensure your settings are to your liking)
* Rename Lindwurm bonus scales as Lindwurm Broad Scales to avoid confusion
* Standardized Griffon, Griffin, Gryphon
* Rox milkable for Milk unless have Roxmont
* Internal refactor of settlement faction generation code. (Now under MedievalOverhaul namespace)
* Plowed Soil moved to Order tab
* Plowed Soil place worker to only be on GrowableSoil terrain
* Plowed Soil will get used up and return to original soil


Fixed:
* Vanilla RW hardcoded nutrient paste dispenser preference

Update: 16 feb om 22:35

Added:
* Slop Pot Float Menu for force eating


Fixed:
* Slop Pot Destruction NRE

Update: 16 feb om 16:23

Added:
* Ice Sculptures
* Basic components on various traders

Changed:
* Lower water gathering job time
* Water Gathering Spot will give ice or water depending on what it is on.
* Water Gathering Spot until X counter depends on what it is currently outputting.
* Water Gathering is Hauling Job
* Smoker heat output lowered to 1 below cooking table as smoking is generally lower heat
* Grill heat maximum removed to be in line with rest of cooking tables
* Messenger Scribe Table renamed to Messenger Table to avoid confusion with scribe table
* Metal Chestbox research moved to Smithing
* Royal Chestbox research moved to Smithing and Royal Furniture
* Rustic Double Bed comfort same as Rustic Bed
* Log Bed research requirement removed
* Wicker Bed research requirement changed to Lumber
* Straw Bed research requirement changed to Lumber
* Fur Bed research requirement changed to Rustic Furniture
* Wicker bed stuffed changed to Woody only


Fixed:
* Heatpushing when out of fuel
* Erroneous log message
* Noble Polearm Schematic label
* Warbow research requirements

Update: 15 feb om 13:31

Added:
* Stimulant Drug List to whiteList hediffs for magical Sleep protection. Still reduces rest, but will not put to sleep
* Vanilla YayoHigh, WakeUpHigh, GoJuiceHigh and FlakeHigh protect from magical sleep
* Vigor Pill and Battle Elixir protect from magical sleep
* Veg Ration bulkier recipe for large oven
* Hyperlinks on tanning rack and paper chain items/building

Changed:
* Butcher's Block to vanilla workgiver
* Furnace to vanilla workgiver
* Stonecutting Spot to vanilla workgiver
* Pyre to vanilla workgiver
* Anvil to vanilla workgiver
* Alp points increase
* Alp projectile rest damage reduced
* Alp projectile cooldown decreased
* Rest damage modified by RestFallFactor
* Magical sleep 50% random chance at rest check

Removed:
* Redudant workgivers

Fixed:
* Veg Ration Double Comps
* Veg Ration recipe recipeMakers
* Veg Ration bulk recipe label
* Research Page mod source when having schematics
* Eclipse Raid point size
* Magical sleep at 0 rest
* Compatibility with an unknown mod and butcher's block (Potentially BoneReaper)

Update: 14 feb om 21:54

Added:
* Ice Mold Box will fill up if left in rain or snow
* Multiple refuelable of same type can have their filter changed
* Gizmo for slop pot to grab 1,5, or 10 meals
* Noble Faction Settlements will buy Loot
* Noble Bulk Good Merchant will buy Loot and ExpensiveSimple
* Noble Art Merchant will buy Art, Loot, ExpensiveSimple
* Noble Ruins Merchant will buy Art, Loot, and ExpensiveSimple
* Watermill
* Windmill can be used to cut wood
* Windmill ability select trees to be cut like Vanilla Turbine
* Patch for RB Glass
* Passive Cooler can utilize water as fuel in addition to wood
* Lindwurm Armor


Changed:
* Dumping slop pot gizmo now uses a job
* Increase water to ice ratio mold box
* Retexture Direwolf
* Male Gambeson texture match
* Stoncutter's spot name to Stonecutter's block
* Waterspot use existing job from well
* Candles can uses wax or tallow as fuel
* Windmill processing speed tied to how blocked it is, instead of either on or off.

Removed:
* Waterspot bill job

Fixed:
* Lindwurm Acid NRE on non-colonists
* Leather Tunic Male South texture
* Coal chunk label
* Missing store fuel comp on pyre
* Windmill not stopping production when blocked.
* Human rug tanning

Update: 8 feb om 13:05

Changed:
* Candles and Candelabra now affected by torch fuel patch

Fixed:
* Darklight Brazier double fuel tab
* Candle and Candelabra fuel tabs