Imperator: Rome

Imperator: Rome

Reanimāta - Alpha 1.9
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Update: Aug 10, 2024 @ 5:32am

The office selection window has been completely reworked and replaced the hardcoded vanilla one (for now, only the 12 offices; tribal countries still have the old buttons, but I will add them later). I will do the same for governors and admirals as long as I can get the code done. I was not able to do that for researchers as there is no code for setting a character into a tech position, apparently. :(

New Features for Offices and Office Selection:
- You can now filter for scorned characters.
- You can filter for available characters only, so you don’t have to scroll over characters who are too young.
- Some negative traits are now visible as a warning since they are bad for the offices.
- some now icons appear when a char is disloyal or has free hands.
- like the governors before you cannot remove an officer anymore if he has free hands.
- Three new office events regarding negative traits (dumb, incapable, and lapsed for religious offices).
- Moved an older office event from the random events to a regular pulse, so after ten years, an officer gets an experience bonus.

Other Stuff:

- Recalculated and reworked the internal conversion system of pops when a country shifts to Hellenistic from unreal Macedonian culture. It is still a compromise to real history and some weird decisions made by Paradox…
- Finished the territory overview tab for all your territories.
- Added a button to add territories of subject nations to this list for comparison/immersion.
- All cultural decisions now have an icon for easier recognition.
- Vastly improved ~50 Greek province names in Italy. Until now, I thought the vanilla ones from Paradox were more or less correct, but it seems no one from Paradox has ever looked anything up. Thanks to Strabo and several inscriptions, we know the Greek names for almost all the cities very well. But why should Paradox use their time to look anything up in a primary source when they can make up fantasy names?^^

Update: Aug 2, 2024 @ 8:11pm

- Some fixes to the Syrakusian missions tree and starting events
- Renamed all greek city states to Greek names
- Some GUI improvements
- added hunting_camps as a buildings required for an albion mission
- simplified the tooltips for forming bigger greek vanilla nations so now they are better readable

Update: Aug 1, 2024 @ 5:44am

- Several small fixes
- Improvements and additions to some GUI windows
- added a first version for a territorial overview in the overview menu
- Added FMO and my buildings to more spots in different mission trees

Update: Jul 31, 2024 @ 3:50am

- reestablished some small changes from Reanimata 1.7

Update: Jul 31, 2024 @ 1:15am

- added known (of countries in diplomatic range) wonders to the ledger
- finished the right calculations for the needed slaves in provinces
- removed priestesses from inheriting a kingdom if you play non historical with mixed gender rules fwr...
- added all new bloodlines from Invictus 1.8 so they are hand down
- removed / replaced my Erypontid trait with the new one from Invictus but I kept my icon^^
- several fixes
- fixed and improved a vanilla event which was triggered by "Ambition: Marriage"


- You shouldn't play Invictus 1.7 anymore with Reanimata.

Update: Jul 27, 2024 @ 6:21pm

Civil War Update (2.8/3):
- 3 new civil war events
- the ai now gives up a civil war if fighting a human player and if the situation is very bad
- you now can decide to give up a civil war if the situation is bad and you won't lose the game but your current rule will be replaced with the victorious contender and will be imprisoned. Later I will add more negative results

Other stuff:
- several minor fixes as always
- readded the calculations for needed slaves in order to see how many are needed for an additional trade good. (These calculations are based on the Better UI mod but vastly reworked in order to calculated all new FMO and Reanimata buildings and other new stuff like the new terrain type from Invictus. Still the calculation can be off a bit as I don't know all possible modifiers who can change the needed slaves. It is +-2 sometimes)
- vastly reworked the move pop sub window
- added an idea slot for all goverments but some tribal ones. Now you can have 2-5 idea slots.
- Changes and improvements to the idea UI in the overview and diplomatic windows

You should not use another "more ideas" mod as they are not compatible with Reanimata.

If anyone can provide me a pure Reanimata 1.8(!) save game with a civil war, I would like to use it for testing and adding more improvements to the civil war mechanics I have now added.

Update: Jul 24, 2024 @ 3:07pm

Civil War Update (2.4/3):
- fixed and improved several HIP events and reworked the English and German texts of them
- added more historical family chars for civil war characters like Brutus and Marc Antony.
- added Gaius Cassius Longinus as the main assassinator for Caesar
- added a new event picture exclusive for the assassination of Caesar

- crosschecked the inventions and added the new ones from Invictus 1.8
- several minor fixes
- I start adding icons to all decision to have a better overview but for German only for now. As soon as I am done with all of them I will add them for English in one fast go like I did with the icons from the character interactions. BTW if you find CI still without an icon, please tell me...

Update: Jul 17, 2024 @ 6:46am

- just minor corrections for the English language


I restart soon working on much bigger updates

Update: Jul 13, 2024 @ 9:38am

- several minor fixes
- improved the move capital button and added the ability to move the capital to any greek city if your country is hellenistic.
- added "real" greek and latin names and two missing ones for event god names

Update: Jul 10, 2024 @ 5:31am

- several minor fixes
- reworked several mission trees with the foundry problem