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But I will lower the poaching event chance with the next update
For a deeper conversation, please switch to my discord where you could send me Screenshots and so on...
1) How do I dedicate a holy site? I get the UI bug 'You have a full college of priests' when trying to dedicate a site
2) Is there a reason I can only pick one Deity's Omen? Currently playing as Sycracuse -> Sicily, and I can only select my Deity of War's Omen. All the other Omen Deities are greyed out when trying to select every 5 years
3) What exactly does the College of Priests do? I can't interact with the buttons on the Religious tab's UI (hold a grand religious festival, ask the priesthood for help etc)
Curious about the scope of the development of your mod, including historical narrative content for the later game.
I enjoy listening to a large podcast that goes through the entire history of the Roman Empire and see how eventually AD, the institutions start to fall apart, with Roman Emperors essentially being chosen from generals, from far off relatives, coups, assassinations...
Are you planning any such features and historical content to bring the experience of Rome more in line with the history?
An engaged female cannot become a priestess unless there is a bug. The question is how she became a priestess...
Connected to that, I also couldn't figure how we are supposed to do be able to recall or appoint new governors for these subjects as the write says.
Thanks for your work!
About Sulla, ahh... this event in questions fired for imprisoned chars, right?
For Sulla I made sure that several events were skipped if he is dead or imprisoned.
I don't know if it's a vanilla event or a mod added one, the next time it pops up I will make sure to save and reload in debug mode for the ID.
It's not a major issue though to be honest, and thanks for looking into the Sulla issue and the patch!
The entire UI is a vast element of the mod. How could I remove the UI for the college of priest without removing the feature entirely?
Please crosscheck your game with my screenshots. As my screenshots are not pixelated at all, I assume that there is something wrong maybe because of other mods you are using.
ALso please be more specific. What exactly is pixelated? What is "busy"? What is altered in the UI which you don't like?
But I simply cannot get used to the altered UI. It's way too pixelated and busy-- changes the gameplay experience too much.
Just curious, would it be a huge pain to make a patch or lite version of this that only has gameplay changes? And only adds new visual elements for new content? Because I would sub to that in a heartbeat
As long as I have motivation to work on this mod, I will add more stuff including the autonomy system.
Vercingoterix his rebellion and war against rome started out as meeting of many tribe chiefs and regional governours. It would be really cool, if there was like a ticking timer and when it reaches 100% they would meet and make an ultimatum towards the player.
Accept it, and you'll increase autonomy and get a modifier which prevents you from taking it. Declice, and the whole MAJOR culture group (not subculture, but all from the culture) would band together in a rebellion against you.
You could maybe also add autonomy mechanics in the culture tab, where you can delegate rights to cultures.
As I said, many ways to fix this and many ideas :D The issue is just, making rebellions more immersive and challenging.
I will think about this and add 2-3 more with the next update.
Ofc more provincial loyalty debuffs are also a fix to this
events which give you a ticking autonomy increase per year or month should maybe also be introduced
There needs to be up and downs and I love to hear you're seeing it too! Those are just some suggestions I had in mind, while I have to say the ticking timer idea I love the most, because then they would also intrigue against you and suddenly tip the balance in wars.
Samnite people for example even joined Cartago against Rome and afterwards joined other roman adversaries until the roman put them down. I wanna have a "Samnite" people in my run being a thorn in my side :D
I just like to be able to disable it (could be added in that Reanimata Event window at the start of game) because I think it makes taking over provinces more challenging, like in vanilla / invictus, since the autonomy system isnt inherently bad, but there should be events and maybe national decisions forcing you to lower or increase it.
Like in EU4, there were those events that just forced you to increase the autonomy across all the regions or get drained of something, thats what I mean. If that mechanic, where it forces you to increase it, isnt there, then it's just a net positive overall to just quickly invade and take a country over and since you're now sitting at 50% autonomy or higher, there's no real revolt.
I hope you'll be able to add more plots in the future. I always like the chain quests and would love to see also more of those which would interact with my character!
Could be unrelated and not sure if the Sulla event chain is base Invictus, a Timeline extension (or it's Reanimata patch by yours truly) addition or a Reanimata itself addition but perhaps you can look into Sulla's events firing even when he is dead or in prison. Also the generic events that have a person who wants to be elected leader at any cost similarly don't seem to reflect when you successfully imprison them for attempting a coup, however in that case removing their head properly stops them from making executive decisions.
I noticed Sulla had the direct execution grayed out, so I imagine it's possible that you are not meant to just kill him, however the Torture Prisoner was very much not grayed out and you can just torture him to death.
Nice work.
got an answer from the lead dev of the converter. Apparently large parts work except for some mapping of govt offices, admin govt. and roman female names.
The great news is, it's in their scope to the converter hopefully will be updated with time to support these remaining points.
Good, because this mod, which I took a quick look at yesterday, has some serious love and passion in it, even adding in mods that I was considering.
Do you know whether your mod works with the Imperator to CK3 converter? Any examples of a game being converted with it?
I do have a wierd bug though.
Lots of descriptions get repeated lines, like
"Local Citicen Output: +5%"
"Local Citicen Output: +5%"
"Local Citicen Output: +5%"
"something else"
"Local Citicen Output: +5%"
"Local Citicen Output: +5%"
Anyone else has this occur?
gruesse