Imperator: Rome

Imperator: Rome

Reanimāta - Beta 1.10
2,263 Comments
Lord of Liberty  [author] Nov 22 @ 8:26am 
@Berromin Ok .. can you tell me what lines you had to change? SO I can put this into the next patch wirhout searchign for long?
Berromin Nov 22 @ 8:25am 
@Lord of Liberty With what you said was enough to know what to do, I modified the Turdetanian missions from Invictus mods and changed a couple of buildings, everything is working fine so there is no problem now!

Thanks!
Lord of Liberty  [author] Nov 22 @ 7:55am 
@Berromin you would need to change the filed with the mission trees. Can you write me on my discord so I can create a patch for you? This way you don't have to wait for the next update in 5-10 days...

What country are you playing?
Berromin Nov 22 @ 7:53am 
@Lord of Liberty I just checked, it is related to Karmoria/Tartessia mission tree, Conquerors of Iberia-Cinnabar clothing, it is from Invictus i think so

But i checked better, Workshops does exist, for example in cities where there is glass, but in cities with Cinnabar what i have is the Craftsmen´s Quarter. Could i do something quick to fix it? Same with another mission that ask me to build a Workshop at Karmo but i can not because there are cloth there

Also, in the same Mission Tree there is a mission, Cantabrian Fisheries, that ask me to build Farming Settlement and i can not do that because i only can build Fishing Villages
Lord of Liberty  [author] Nov 22 @ 7:27am 
@Berromin Please tell me the exact mission tree and mission so I can fix this. I already did this for most mission trees.
Berromin Nov 22 @ 6:59am 
Is it possible that some missions are impossible to complete due to the change in buildings?
For example, I need to build a workshop, but workshops are no longer available... Could I edit the name of the new buildings to try to bypass the missions?
Lord of Liberty  [author] Nov 4 @ 5:15am 
@RauchnichtBuff no, not possible as res public is a great concept but not working very well and a mess when you are not playing Rom.

I used a lot of their work tho and implemented several chars from republica after cross checking them.
RauchnichtBuff Nov 3 @ 10:24pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3563281144 new Res Publica Version Greatest System for Cursus Honorum and offices but not good translated for like me in german polished version would be crazy
RauchnichtBuff Nov 3 @ 10:15pm 
Is it possible to implementend Res Publica in this
Lord of Liberty  [author] Nov 1 @ 6:32am 
@Space Lord Yes but I guess most AI improvement comes from the recent Invictus stuff. But yes I added mechanics for the AI as well so they get more troops. Hope it was/is still balanced. Please write me more on discord if you want and maybe shar pictures in case of bugs. :)
Space Lord Oct 31 @ 8:04pm 
Love all the features of the mod. But does it buff Ai in big ways? I could take in Etruria with Rome pretty easily, but with this mod before a year or two passes Etruria has huge levys and mercenary armies. I don't think this was happening with Invictus alone.
Lord of Liberty  [author] Oct 25 @ 8:19pm 
@DarkSpinel good idea but this window is already very full of informations. Maybe find a way tho...
DarkSpinel Oct 25 @ 8:59am 
Is there any chance to implement something in the administration tab do display the autonomy levels in one place? Apart from the performance issues partially being fixed with the performance fix mod, this mod runs quite well in the steamdeck.
Lord of Liberty  [author] Oct 25 @ 4:02am 
@Soggy Peach Nothing works with Res Publica mod and this mod doesnt't work on its own very well as far as I know. They put a lot of good ork into it and I used some of their research tho
Soggy Peach Oct 25 @ 2:48am 
I presume there is next to no chance that this could work along side the Res Publica mod
Lord of Liberty  [author] Oct 24 @ 8:39am 
@zirkmct Actually there was a bug. I fixed it now
zirkmct Oct 24 @ 8:39am 
@Lord of Liberty Yes, only women. I figured out what was causing it, though. I'll post in your discord.
Lord of Liberty  [author] Oct 24 @ 7:59am 
@zirkmct We are only talking about woman right? Maybe I change it but I don't see this as a big problem as my mod is intended to be played with most bloodlines only being patrilinear.
zirkmct Oct 24 @ 6:51am 
@Lord of Liberty When you change the option on game start, characters that have already been born don't retroactively gain their bloodlines; only new characters born after you've changed the option do.
Lord of Liberty  [author] Oct 23 @ 11:37pm 
@Belisario Not exactly sure what you mean with "restore" bloodlines. About performance... some claim that the speed is already slow on game start. Maybe I remove more families for AI and non important countries. Also I am currently working on more death events to keep the amount of chars low and add more historical accuracy.
Whats your CPU? Nobody has a NASA processor... I am still on an old AM4 Plattform and don't have big problems when I load late save games others are sending me.
Belisario Oct 23 @ 9:31pm 
I realized that the matrilineal lineage option doesn't restore bloodlines to missing characters, such as the children of Demetrios (Antigonid heir), who had children with a direct daughter of Antipatros, and they don't have his bloodline.

As for the game speed, it's awful (the performance mod doesn't seem to help). I honestly think the problem is the increase in families; there are so many more characters. Couldn't a submod be made to remove the additional families so it wouldn't be such a terrible speed?

The thing is, I don't have a NASA processor to run the game. It's the only thing I can think of that could help you or others who don't have speed issues. I see some of the other game changes impacting performance, but it's not something other mods can't do, and this is the only Imperator mod that gives me performance issues. I imagine it's because of the extended families.
Lord of Liberty  [author] Oct 22 @ 6:10pm 
@grandadmiraljello I think this is mostly vanilla, with some minor changes by Invictus. I only added accents to the names. I also reduced the likelihood of female Egyptian rulers appearing, but it still seems too high—historically, there was never a truly independent female Ptolemaic ruler in Egypt. They always ruled alongside their husbands (often their brothers), who held the actual power and often the title of Pharaoh. Even THE Kleopatra was no exception.
grandadmiraljello Oct 22 @ 10:47am 
Quick question -- I think it was this mod (rather than Invictus?) that added Ptolemaic naming conventions. If so, shouldn't Arsinoe and Berenike be valid names for ruling Ptolemaic queens, and not just Kleopatra? I ask bc I just had Arsinoe Lagid take the throne in a game and she was renamed Kleopatra, which struck me as odd.
Lord of Liberty  [author] Oct 18 @ 8:22am 
@leitianhero Well... either the mod is not installed correctly OR you have incompatible mods OR your load order is wrong.
leitianhero Oct 18 @ 4:30am 
Still can't lording the world map,don't know why:melhuh:
echoes222 Oct 13 @ 6:01am 
no rush, mate :) also, new test game allowed me to create stoic school in the same conditions as in my previous game. Might be an issue is on my side, although it's not consistent... ugh.
Lord of Liberty  [author] Oct 13 @ 4:30am 
@echoes222
No problem, I will look into it tomorrow when I get home
echoes222 Oct 12 @ 8:55am 
sorry for writing so many comments - if that philospher from Ellis dies, that means that pyrrhonism is also dead, right? Seems like your mod hates me and this dude always dies before I can create my first schools, which effectively cuts me off from 2 schools. Also another observation on stoicism - new game, Athens are alive, they have Zenon, he has stoa, they have stoic school, but I still can't create my own stoic school. I have no clue what to do to make it work :(
echoes222 Oct 8 @ 10:12pm 
one more thing - after taking Athens, i can't create school in that city with library and academy. it's like game doesn't see Athens as a potential target.
echoes222 Oct 8 @ 3:27pm 
oh and one more thing - I've used console to check Athens after their stoa event and they had all major schools and stoics. But after their event to switch their overlord from Antigonids to Macedon, they have bunch of philosphers but no single school, and what's more, they don't even have option to create new school. Not that it cannot be used, they have no decision at all.
echoes222 Oct 8 @ 3:21pm 
Thanks! I haven't added any new mod to my mod list (which is short, your mod, invictus, and some QoL stuff). As I've said, it all worked fine in my 1st game, then my 2nd and 3rd games have stoics just not happening. Enjoy your time!
Lord of Liberty  [author] Oct 8 @ 2:03pm 
@echoes222 yeah sounds like a bug caused by either another mod or I made something wrong but it should work like it used to. I will look into it when I get back to Germany next week
echoes222 Oct 8 @ 12:22am 
so... I'm still struggling with stoics. I can have gazillion of stoic philosophers, and Zenon could have his stoa event, but can't create stoic school. Stoics are the only school that if you hover over their icon, it doesn't say anything (not that that it wasn't created, but no text at all). i sense some bug. All the other schools work fine, and akademic skepticism says it wasn't invented yet. Stoic - nothing and can't ever create it.
Lord of Liberty  [author] Oct 5 @ 6:22pm 
@Kirmukarmu I'll look into it and add a toggle variable.
Kirmukarmu Oct 5 @ 5:38pm 
Okay so there's the event where you have a rebellious province, and you can either give them autonomy or lose 10 loyalty. This event fires almost every month. I presume it's from this mod. This event is significantly upsetting, because basically the second a province hits 32% loyalty you are either guaranteed a revolt in a few months or have to spend the rest of the game dealing with event spam. Could you point to which file has this event so I can fix it for myself?
echoes222 Oct 4 @ 2:01pm 
found it! I'm dumb and didn't know workshop mods are in a separate folder :D thanks!
Lord of Liberty  [author] Oct 4 @ 1:46pm 
@echoes222 just use the search tab in the explorer :P events/five_schools_mod
echoes222 Oct 4 @ 1:29pm 
@Lord of Liberty ok ok... dumb question, but where can I find philosopher_generation_events file? ^^'
Lord of Liberty  [author] Oct 4 @ 12:24pm 
@echoes222 if you got lucky at the chance of 2% you would find him in stoic part of the philosophy screen. But again 2% is a very low chance, right? :P
echoes222 Oct 4 @ 12:23pm 
edit: it says it fired the vent (flags check out) and it gave me the id, so if so, where can I find my stoic dude? :D
echoes222 Oct 4 @ 12:20pm 
@Lord of Liberty playing currently as Epirus, haven't seen Zenon event (saw this one as Sparta), maybe because Macedon took Athens pretty quickly in the game. thanks, I'll try with the event.
Lord of Liberty  [author] Oct 4 @ 12:05pm 
@echoes222 Did Zenon never found the school, or was Athens destroyed?
You can use event philosopher_generation.10, but this will only create a Stoic character with a 2% chance. Since the game remembers the outcome of random events, it's possible you won't get one even after triggering it hundreds of times. So either call this event once per month via the console, or change the chance in the file philosopher_generation_events, line 289. Just make sure to reduce it back to 2% once you've got one—otherwise you'll be flooded with Stoic dudes.
echoes222 Oct 4 @ 11:41am 
is there a console command to force spawn specific philosopher into my country? I'm 70 years into game and I have all the other schools but stoic and I prefer this one, also in real life :D
Lord of Liberty  [author] Oct 1 @ 2:29pm 
@ShortfinEel
Yes but use my patch
ShortfinEel Oct 1 @ 1:53pm 
Is this compatible with TE and crisis?
Lord of Liberty  [author] Sep 28 @ 5:53pm 
@Finwë Oh yeah thanks for reminding me that I havend add a main god feature for all religions yet. I can do that soon.
Finwë Sep 28 @ 1:02pm 
@Lord of Liberty Thanks a lot ! Also, I wanted to say that your mod is absolutely amazing, really can't play the game without it. Altrough I do believe you should add the ability to have a main god to more religions, like I want my man Marduk sitting on top of my pantheon but somehow the chaldean religion doesn't event have the icon to select a main god, which is sad.
Lord of Liberty  [author] Sep 28 @ 7:33am 
@Finwë I will try to look into it. Maybe it is a hidden invictus event
Finwë Sep 28 @ 6:56am 
@Lord of Liberty There is no event except the notification that you get when you have a new king, and eventually when your new ruler creates his own family if he is not part of one. The removal happened exactly the instant when I finish the civil war with Cappadocia, like right when I take their last province (or console annex them to check out this bug). Sadly, that's all I know.
Lord of Liberty  [author] Sep 27 @ 3:50pm 
@Finwë Never heard of it and I also didn't change much or anything reagarding Cappadocia. Last invictus patch did tho. What exactly removed Eumenes? An event? If so what event?