Imperator: Rome

Imperator: Rome

Reanimāta - Alpha 1.9
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Update: May 19, 2024 @ 12:22pm

- 1 new event for Sulla and the Proscription list
- added Quintus Tullius Cicero and other historical characters
- 2 new events regarding the Catiline Conspiracy, Catiline can be succesful if you want that^^

- fixed double shady connection tech
- dictatorships are now shown as dictatorships not as kingdoms in diplomatic view
- other fixes

Update: May 18, 2024 @ 5:03pm

New Content:
- HIP is now fully integrated (thanx to the modder Ooiue for all his work!)
- a lot of this new HIP content is fixed, rewritten, streamlined and extended now
- 2-3 new HIP events
- 4-5 new historical chars are created like Cinna
- added the Apotheosis event from HIP to all helenic countries by rewritting the event and all localisations
- rework of the Bloodline Menu by sorting all Bloodlines by cultural origin
- new bloodlines for Sparta and Rome; 4 in total fully integrated in the Bloodline Menu
- some more fixes and small changes for the early events for Sparta and added the option to switch the Kings like you can switch the consuls in Rome
- fixed and totally reworked the starting event for Herakleia Pontica by adding dead historicall characters and the option to play as the Achaemenid dynasty or the new Kleachid dynasty going back to the former ruler Amastris has maried
- revised the event menu and added latin Cognomina in the event screen because Praenomina are useless (there is always another Marcus^^)


Fixes
- fixed three mission trees for my new buildings
- renamend some regions to make them shorter for the UI and more consistent using Latin (e.g. Greece --> Graecia)
- fixed a lot of smaller stuff
- fixed some character interactions

Changes:
- Bloodline of Augustus is removed and combined with the julli bloodline
- Ptolemaic Kingdom is renamed as just Egypt and in the game rules the option to use dynastic names is also working with Egypt now
- if you let some prisoner pay you for releasing him, all of his children will be released as well
- added a hidden trait for dead characters to workaround the fact that dead chars cannot keep variables to improve functionallity of the family tree

Update: May 12, 2024 @ 2:50pm

- small changes and fixes
- tribal nations now have slightly bigger levy sizes
- tribal nations can hire cheap infantry mercenaries via the province tactical view

Update: May 10, 2024 @ 4:23pm

- some fixes for character interactions

Update: May 10, 2024 @ 3:16pm

- lowered the cost of mercenary cohorts a bit and added the possibility to lower them further with corresponding laws or innovations
- added consequences for torturing prisoners privatly

Update: May 9, 2024 @ 3:18am

- added two tooltips for the shift info event to big client state

Update: May 8, 2024 @ 8:41pm

- fixed bugs and added some event text variations in the early tracian and odrysian Invictus events...
- fixed some names of greek thracian cities
- fixed and renamed a lot of nonsens in the German loc files for the mission trees of Sparta, Thracia and Odrysia
- improvements to some older events of Reanimata
- replaced the recruit_to icon with a ship as this button only works for naval units
- removed the food widget from navy multiple unit view
- From now on the location of the mother is shown for the children if the father is commanding troops (the real ingame location of children is often nonsensical)

Update: May 7, 2024 @ 6:32pm

- more tweaks and fixes for the early spartan DLC and Invictus events
- new monarchy event about a gay primary heir
- several fixes
- corrected the new culture icon in two GUIs
- modified the multiple army view by adding several new info widgets like food, martial skill of all commanders, location and some icons

- added several hidden (inactive) stuff for the next big feature

Update: May 6, 2024 @ 7:43pm

- new icon for the greek god Hyakinthos
- some tweaks and fixes for the very early spartan events
- rearanged the GUI for creating a new legion. Added a string missed by Paradox...
- replaced the "can marry" icon in the bloodline FMO tab

Update: May 6, 2024 @ 4:41am

- some minor fixes
- added some icons to some rarer character interactions
- renamed "seek treatment" to "seek aid"
- simplified the main god modifier name to prevent showing strange code in some UIs
- sorted the character interactions like it used to be in Better UI till their last update. Did this from scratch because old code was deleted by the author from Better UI