Project Zomboid

Project Zomboid

Guns of 93: B42 Test Build (Unstable)
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Update: Jun 6 @ 5:46pm

Bit of a hotfix. Hopefully no more updates during the weekend.

- I believe I fixed the infinite loop reloading bug. Some magazines had the wrong tags and it was making the lua mad.
- Reworked the magazine lua script a bit. The magazine with the highest rounds remaining should be prioritized when pressing R to reload.

Update: Jun 5 @ 9:07pm

- Icons for new grips and new icons for 1911 pistols
- AR15/M16 and 1911 series of guns now have replaceable triggers. With normal, match grade, and full auto triggers (for AR16/M16s) available. Guns that have already spawned before this update will not have triggers installed and will not work until one is installed.

Some people have been experiencing a bug when reloading magazines. I have not been able to replicate it yet on my end, but I am aware of it.

Update: Jun 3 @ 7:42pm

Finally got a little time to work on some stuff.

- Valmet flash hider position has been corrected.
- Cleaning Kits should work again.
- Mini-30 magazine should be visible again.
- Revolver Tritium sights are now named properly.
- .45 Auto and 10mm Auto can be switched to use either ammo type. Must have no ammo for the option to appear.
- Metalworking can be used to modify some magazines for other guns. Must have no ammo for the option to appear.
- Uzi mags can now now be modified for use in the Colt 635
- Grease Gun mags can now be modified for use in the MAC-10 and vice versa.
- AR-15 mags can now be modified for use in the AR-180 and vice versa.
- 1911 pistols now spawn with different grips and have extended magazines available (not on the loot table yet). Officer size 1911s can use full size magazines. Barrels will now appear threaded, if threading has been done.
- 1911 Weapon Light has been added.

Update: Feb 26 @ 7:22pm

- Few guns updated that didn't have the right accessories listed for them.

- Threading recipes fixed for threading handguns.

- Reworked the firearms adjustment script again.

- M1911A1 updated with new model and removable grips. Stil WIP and next update should include all the other 1911s in the mod.

Update: Feb 16 @ 4:41pm

In my attempt to get something kicked out the door, it seems I missed a few things.

- Some recipes were working because of some small mistakes as I’m still getting used to the new CraftRecipe system in B42. Oil filters should be able to be combined with thread adapters and links installed onto ammo belts now. Threading barrels should work now and muzzle devices/silencers should mount.

- Jennings J-22 wasn’t set up correctly for ankle holsters.

- A weird bug that I can’t figure out is now affecting the reload animations on some custom animation sets. I haven’t been able to figure it out, but for now I have replaced them with working vanilla animations. This will be most noticeable with break actions as they might have the wrong model when “broke open” during reloading.

Update: Feb 14 @ 7:43pm

Sorry this took so long and it’s not as complete as I was hoping to be by now. I haven’t been able to work on the mod at the same rate I was a few months ago. But, this should be enough to make the mod more usable in B42. I’m sure there are plenty of bugs still to fix.

- The B41 version of the Test Build has been removed for now. The Test Build will be for the B42 version of Zomboid until further notice.

- Loot tables have been rebuilt: They will need further tweaking, but you should be able to find guns in gun shops again.

- Recipes have been rebuilt: Recipes have been rebuilt to the new B42 CraftRecipe system. Full auto conversions have not been added back yet.

- Folding stocks, bayonet switching, and threading barrels has been reworked. Trying to cut down on the number of item IDs I need for one gun. This is more under the hood stuff, but it will make adding and editing guns much easier in the future.

- Some guns now come with removable/replaceable furniture. At the moment, this really only applies to the various AR15s in the game, but will be expanded to most guns as I continue. It still needs some work, as you can use an AR without a stock or pistol grip at the moment.

Known Issues: Besides some weirdness with the furniture system of the ARs, I haven’t updated a number of translation files for the mod. So you may see things oddly named at the moment until I get those worked on.

Update: Dec 26, 2024 @ 8:11pm

B42 Notes
- Context menu has been updated and hopefully works ok now in B42.
- Attachment types have been adjusted and B42 min and max sight range has been added to sights and scopes.
- Tritium have been adjust to work with Go93 guns. Revolver version has been added.

I'll start updating the recipes for the next update. Sorry this took a bit, holidays were busy.

Update: Dec 22, 2024 @ 9:36pm

- Updated weapon stats for B42. Guns should be more useable and, most importantly, shotguns now work like shotguns. Still plenty of issues and bugs, but it's a start.

Update: Dec 20, 2024 @ 10:56pm

B41 Update
- Futher work on new maintenance stuff, though I've deactivated it for now.

B42 Update
- Removed the new code slings that is unfinished and unused. It seemed to be causing problems trying to story melee weapons on character back.

Update: Dec 19, 2024 @ 9:58pm

- B42 Test Build added. It’s a very, very rough port. A number of things don’t work, but the basic stuff is there. Biggest issue is that shotguns don’t always behave as they should since how shotguns work has been changed. I’ll have to go through and rewrite all the shotgun stats when I have more time to focus on B42.