Halo: The Master Chief Collection

Halo: The Master Chief Collection

Gashnor's Cursed Halo Reach (1.11.0)
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Update: Jun 18 @ 12:23pm

  • Reduced explosive range of Rocket Grenades to match visual explosion more closely
  • Fixed Box of Shotguns spawning a Grunt body on impact

Update: May 31 @ 2:33pm

Update: May 31 @ 10:20am

  • Fixed Grunts not throwing Interdimensional Marbles since reworking the throw mechanic (Updated their models to include the marker marbles are thrown from)
  • Increased Hyper Hog turret damage by 100%
  • Increased Laser Light Show burst shot damage by 50%
  • Added alarm sound to Marble destruction effect (Mega bounce)
  • Increased Hunter Pull Beam strength by 60%
  • Changed f bombs to be "unit dialog" to try to sync in co-op better
  • Allowed Elite Officers to drop Interdimensional Marbles
  • Reworked Paper Airplane to get AI to fire weapons properly
  • Adjusted weapons in final cutscene to stop from falling over
  • Adjusted scale of Rocket Needler variants to not be as large when held
  • Increased marble drop rate from enemies by 3x
  • Fixed a visual effect appearing from Jorge in Long Night of Solace
  • Adjusted Saxophone music notes root location when firing in first person
  • Fixed F-Bombs having two variants playing far more than others

Update: May 31 @ 1:10am

  • Reverting to old version to fix bug in F-Bombs. Two variants play far too often and unfortunately I need to rebuild the whole mod to fix it

Update: May 30 @ 9:30pm

  • Fixed Grunts not throwing Interdimensional Marbles since reworking the throw mechanic (Updated their models to include the marker marbles are thrown from)
  • Increased Hyper Hog turret damage by 100%
  • Increased Laser Light Show burst shot damage by 50%
  • Added alarm sound to Marble destruction effect (Mega bounce)
  • Increased Hunter Pull Beam strength by 60%
  • Changed f bombs to be "unit dialog" to try to sync in co-op better
  • Allowed Elite Officers to drop Interdimensional Marbles
  • Reworked Paper Airplane to get AI to fire weapons properly
  • Adjusted weapons in final cutscene to stop from falling over
  • Adjusted scale of Rocket Needler variants to not be as large when held
  • Increased marble drop rate from enemies by 3x
  • Fixed a visual effect appearing from Jorge in Long Night of Solace
  • Adjusted Saxophone music notes root location when firing in first person

Update: May 23 @ 12:34pm

  • Fixed visual effect for when Interdimensional Marble is active
  • Reworked Pop Up Ads effect to be more consistent
  • Reduced download size by approximately 2 GB
  • Added two new disc covers for the Xbox One and Series X weapons
  • Updated flavor text for Xbox One and Series X weapons when holding the Back/Tab button in Campaign
  • Updated Moa collectibles to glow RGB and become more visually noticeable to find
  • Updated Moa collectibles to drop a random Interdimensional Marble drop when destroyed

Update: May 3 @ 11:57pm

  • Added new armor ability: Super Saiyan. Allows increased speed, strength, fatal melee blows, and a cool spiky golden hair with an aura while active.
  • Added almost double the amount of random disc covers to show on Xbox One discs/Series X disc reloads
  • Added new weapon from Cursed Halo 3: Fairie Staff. Hitting an enemy sends them flying into the sky
  • Added new equipment and weapon to the Interdimensional Marble as potential spawns
  • Slightly adjusted the Pop Up Ads destruction effect from the Interdimensional Marble
  • Minor bug fixes

Update: Apr 14 @ 11:48pm

  • Fixed Tip of the Spear crashing or conflicting if one or more players had my Gruntpocalypse mod installed

Update: Feb 28 @ 3:24pm

  • Updated flavor text in game when highlighting the campaign

Update: Feb 28 @ 3:12pm

  • Updated to work with latest MCC EAC update