Halo: The Master Chief Collection

Halo: The Master Chief Collection

Gashnor's Cursed Halo Reach (1.11.0)
Näytetään 1–10 / 23
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Päivitys: 18.6. klo 12.23

  • Reduced explosive range of Rocket Grenades to match visual explosion more closely
  • Fixed Box of Shotguns spawning a Grunt body on impact

Päivitys: 31.5. klo 14.33

Päivitys: 31.5. klo 10.20

  • Fixed Grunts not throwing Interdimensional Marbles since reworking the throw mechanic (Updated their models to include the marker marbles are thrown from)
  • Increased Hyper Hog turret damage by 100%
  • Increased Laser Light Show burst shot damage by 50%
  • Added alarm sound to Marble destruction effect (Mega bounce)
  • Increased Hunter Pull Beam strength by 60%
  • Changed f bombs to be "unit dialog" to try to sync in co-op better
  • Allowed Elite Officers to drop Interdimensional Marbles
  • Reworked Paper Airplane to get AI to fire weapons properly
  • Adjusted weapons in final cutscene to stop from falling over
  • Adjusted scale of Rocket Needler variants to not be as large when held
  • Increased marble drop rate from enemies by 3x
  • Fixed a visual effect appearing from Jorge in Long Night of Solace
  • Adjusted Saxophone music notes root location when firing in first person
  • Fixed F-Bombs having two variants playing far more than others

Päivitys: 31.5. klo 1.10

  • Reverting to old version to fix bug in F-Bombs. Two variants play far too often and unfortunately I need to rebuild the whole mod to fix it

Päivitys: 30.5. klo 21.30

  • Fixed Grunts not throwing Interdimensional Marbles since reworking the throw mechanic (Updated their models to include the marker marbles are thrown from)
  • Increased Hyper Hog turret damage by 100%
  • Increased Laser Light Show burst shot damage by 50%
  • Added alarm sound to Marble destruction effect (Mega bounce)
  • Increased Hunter Pull Beam strength by 60%
  • Changed f bombs to be "unit dialog" to try to sync in co-op better
  • Allowed Elite Officers to drop Interdimensional Marbles
  • Reworked Paper Airplane to get AI to fire weapons properly
  • Adjusted weapons in final cutscene to stop from falling over
  • Adjusted scale of Rocket Needler variants to not be as large when held
  • Increased marble drop rate from enemies by 3x
  • Fixed a visual effect appearing from Jorge in Long Night of Solace
  • Adjusted Saxophone music notes root location when firing in first person

Päivitys: 23.5. klo 12.34

  • Fixed visual effect for when Interdimensional Marble is active
  • Reworked Pop Up Ads effect to be more consistent
  • Reduced download size by approximately 2 GB
  • Added two new disc covers for the Xbox One and Series X weapons
  • Updated flavor text for Xbox One and Series X weapons when holding the Back/Tab button in Campaign
  • Updated Moa collectibles to glow RGB and become more visually noticeable to find
  • Updated Moa collectibles to drop a random Interdimensional Marble drop when destroyed

Päivitys: 3.5. klo 23.57

  • Added new armor ability: Super Saiyan. Allows increased speed, strength, fatal melee blows, and a cool spiky golden hair with an aura while active.
  • Added almost double the amount of random disc covers to show on Xbox One discs/Series X disc reloads
  • Added new weapon from Cursed Halo 3: Fairie Staff. Hitting an enemy sends them flying into the sky
  • Added new equipment and weapon to the Interdimensional Marble as potential spawns
  • Slightly adjusted the Pop Up Ads destruction effect from the Interdimensional Marble
  • Minor bug fixes

Päivitys: 14.4. klo 23.48

  • Fixed Tip of the Spear crashing or conflicting if one or more players had my Gruntpocalypse mod installed

Päivitys: 28.2. klo 15.24

  • Updated flavor text in game when highlighting the campaign

Päivitys: 28.2. klo 15.12

  • Updated to work with latest MCC EAC update