Hearts of Iron IV

Hearts of Iron IV

Improved Air Designer
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Update: Jun 20, 2024 @ 9:56pm

Updated to add the "Dynamic Version Numbering" check mark in the plane designer view window.

Also, changed the Do 22 German naval bomber so that it can be used at game startup. Before, weight exceeded thrust for some missions, so the template could not be used.

Update: Jun 10, 2024 @ 9:28pm

Updated to 1.14.6 - no real changes.

Update: Jun 7, 2024 @ 3:36am

Fixed an issue where some torpedo icons were not showing.

Update: Jun 6, 2024 @ 3:37pm

Fixed an issue where Paradox used an incorrect reliability modifier for MIO's as discussed here[forum.paradoxplaza.com].

Update: Jun 3, 2024 @ 10:55pm

Added the ability to mount 2 torpedoes on small naval bombers as requested. However, torpedoes weigh a lot, so you will need more powerful engines to mount them.

Update: Apr 26, 2024 @ 4:21pm

Fixed an error in the Lockheed MIO trait description.

Update: Apr 25, 2024 @ 3:35am

Revamped German MIO Focke-Wulf. Added an Interceptors trait with some branching traits from there to give a boost to Focke-Wulf as a viable fighter MIO. You get less speed and range than Messerschmidt, but more air defense and air attack. I also added an "Interceptor Design" focus to the German focus tree which comes right after Air Innovations II. It gives a big jump-start to fielding the FW-190: 25% research bonus to Improved Small Airframe, 100% bonus to Radial Engines 3, and a 200% bonus to Large Cannons. You also get a 6-trait boost to Focke-Wulf MIO!

Update: Apr 24, 2024 @ 6:24am

Made the U.S. focuses TAC, CAS, and Heavy Fighter Push relevant. Before, it only gave a research bonus to non-BBA air units (i.e. not for the Air Designer). So, I changed it to give bonuses for design and production for the appropriate air frames.

Update: Apr 24, 2024 @ 2:14am

Updated to 1.14.5.

Update: Apr 21, 2024 @ 3:57pm

I'm starting on a project to modify the MIO's (Military Industrial Organizations) to be more unique (most upgrades of each MIO are the same across all nations . . . i.e. generic).

My first foray into this is to modify the U.S. MIO's. North American Aviation (of P-51 fame) seemed too generic. I completely revamped it to be almost exclusively unique. I also added a little more focus on Medium Bombers since North American also designed and manufactured the famous B-25 Mitchell.

I also added a new MIO: Republic Aviation (the U.S. had no Multi-Role MIO . . . which I found extremely odd). They're famous for designing and manufacturing the vaunted P-47 Thunderbolt . . . the most produced American fighter of the war. Since the P-47 was literally designed around the huge Pratt & Whitney 18 cylinder, 2000 hp, superturbocharged, R-2800 Double Wasp engine, I added some MIO traits focused around this. I also added a "U.S. Radial Engine Supremancy" focus in the American focus tree which gives a 100% research bonus for Radial Engines 3 and 4. In radial engine technology, the U.S. was at least 3 years ahead of Germany (inline engines were a different matter with the U.S. having to rely on British Merlin engines until the U.S. Allison company could catch up in tech).

I also revamped Lockheed to have the famous "Skunk Works" division which focuses on producing the famous P-38 Lightning heavy fighter. I also gave Douglas Company some awesome traits associated with the C-47 transport. Based on the DC-3 which Douglas had produced for some time, the C-47 was arguably the best transport of the war: rugged, easy to fly, short take-off and landing, and excellent range. I therefore gave Douglas the ability to produce transports at a much faster rate and with much better range.

My next country up is Germany.

Let me know what you think!

** Unfortunately, all of these changes require the DLC Arms Against Tyranny. However, I believe if you go into the Change Notes tab, you can select "Revert to this version" to go back to a previous version if you do not have this DLC.