tModLoader

tModLoader

Calamity Overhaul
Viser 61-70 af 142 forekomster
< 1 ... 5  6  7  8  9 ... 15 >
Opdatering: 28. sep. 2024 kl. 22:50

v0.4.0.5.8

Hotfix

1. Graphics performance optimization
2. BloodAltar added a synthetic formula

Opdatering: 27. sep. 2024 kl. 6:29

v0.4.0.5.7

Hotfix

Multiplayer fix

Opdatering: 27. sep. 2024 kl. 2:26

v0.4.0.5.6
1. Replace the code library functions, and most of the important features of the mod will be implemented using the API provided by the InnoVault Mod.
2. Optimize the multiplayer experience of the Blood Altar.
3. Fix the visual abnormalities of the attack effects for Holy Collider and Devil's Devastation in multiplayer mode.
4. Redesign the UI of Murasama, and fix the knockback effect's abnormality in multiplayer mode.
5. Fix the issue where the Enchanted Boomerang's stealth attack would summon multiple falling stars.
6. Fix improper translations in some localized texts.

Opdatering: 27. sep. 2024 kl. 2:20

v0.4.0.5.5

Update References

Opdatering: 9. sep. 2024 kl. 6:01

v0.4.0.5.4

Hotfix

1. Optimized the positioning logic of sword animations, fixing a minor jittering issue when the player moves at high speed. Also fixed the slight offset or angle error in sword animations when the player is on a mount.
2. Fixed the issue where the collision range of Dragon Rage was not affected by melee size bonuses.
3. Redesigned the Omega Substance Polymerizer UI, making it much easier to perform bulk crafting quickly.

Opdatering: 7. sep. 2024 kl. 5:44

v0.4.0.5.3

Hotfix

1. Fixed an issue where some visual effects were invisible because most particle textures were mistakenly loaded as transparent materials.
2. Fixed the incorrect knockback direction for most melee weapon blades.
3. Fixed the issue where Eater of Worlds, Desert Scourge, Perforator, and Armored Digger bodies were not being recognized as worm segment entities by the game, which will now allow them to properly receive various worm segment-related buffs and damage scaling.
4. Reverted the Murasama change; its critical hit rate against worm segments will no longer be subject to extra scaling, as this was an unnecessary nerf.

Opdatering: 6. sep. 2024 kl. 7:27

v0.4.0.5.2

Hotfix

1. Removed most forced loading modes in favor of asynchronous loading to reduce thread pressure and improve loading speed.
2. Stream Gouge's cosmic light dark arrow fired with left-click changed from infinite penetration to single penetration; split darts' damage reduced from 50% to 33%.
3. Fixed the issue where Tsunami and Alluvion would cause certain arrows to move too fast; swapped the charge sound effects between the two for better consistency; Alluvion's additional shark missiles will no longer remain for an extended period after hitting a target.
4. Optimized the holding animation for Spear of Longinus.

Opdatering: 5. sep. 2024 kl. 6:12

v0.4.0.5.1

Hotfix

1. The chance of triggering a critical hit with Murasama when attacking worm segments will be significantly reduced. Damage to Aquatic Scourge Body will decrease from 75% to 50%, damage to Astrum Deus Body will decrease from 133% to 100%, and damage to Wall of Flesh Eye will decrease from 50% to 30%.
2. The blade damage frequency of most melee weapons will be extended from 10 to 14. For blades with non-true melee damage types, there will be a 50% damage scaling against worm segments (since true melee types already have scaling, while normal melee damage types do not).
3. Bullets shot from Halibut Cannon will no longer trigger critical hits on worm segments. If ocean projectiles are fired, they will only deal damage three times to worm segments.

Opdatering: 3. sep. 2024 kl. 8:42

v0.4.0.4.9

Hotfix

1. If forced content replacement is disabled, players will no longer be able to fish out the Halibut Cannon from the water.
2. The Rebel Blade's demon fireballs now have a generation limit, and hitting worm segments only has a 20% chance to generate demon fireballs.
3. Fixed an issue where the Plague Tainted SMG would continuously reload during right-click attacks when the magazine system is disabled.
4. The Stellar Striker's left-click now uses melee damage, while the right-click switches to true melee damage.

Opdatering: 2. sep. 2024 kl. 6:19

v0.4.0.4.8

1. The Omega Substance Polymerizer will have better guidance.
2. The Burning Sky, Gladius, Astral Pike, Brimstone Sword, Submarine Shocker, Diseased Pike, Gilded Proboscis, and Earth will use melee damage type instead of true melee damage type.
3. Aftershock will use melee damage type when swinging with the left click, and switch to true melee damage type with the right click. The issue where right-click true melee hits wouldn't summon falling boulders has been fixed, and the blade collision box has been adjusted for more natural swinging behavior.
4. The base damage of the Brimstone Sword has been increased from 90 to 98.
5. Death’s Ascension will use true melee damage type when swinging with the left click, and switch to melee damage type with the right click.
6. Elemental Shiv and Starnight Lance duplicate items have been removed as they served no purpose.
7. Removed Realm Source.
8. Removed Petrified Disease.
9. Fixed an issue where a weapon can still fire a barrage while infected with an enchantment