tModLoader

tModLoader

Expanded Terraria
Showing 1-10 of 136 entries
< 1  2  3 ... 14 >
Update: Jun 27 @ 2:11pm

1.2.2.5

- released a config for toggling additional accessory slots, please access it from mod list since it needs a reload after toggling!
- nerfed reinforced whip a little
- nerfed razorleaf whip a little
- nerfed hallowed flower a little
- tranquility stones now drop from the dirty bag in master mode
- ghastly coat can now be crafted without cursed bones
- fixed a bug where sword of actuation could drop from any npc x_x
- minor tweaks

Update: Jun 22 @ 4:50am

1.2.2.4

- updated localization
- minor tweaks

Update: Jun 22 @ 4:33am

1.2.2.3

- 1 new weapon
- 3 new pre-hm whips
- 12 new master mode accessories
- added a light-emitting accessory slot! (expert/master mode exclusive, improves night vision right away)
- added a master accessory slot! (master exclusive, -10% endurance and slower life regeneration, requires any light-emitting accessory equipped)
- added a mobility accessory slot! (master mode exclusive, increases movement speed by 5%, requires any master accessory equipped)
- master mode now allows to choose one of four exclusive class-related starting bags
- now each time you get hit in master mode you lose 10% endurance for 10 seconds
- whetstones can now also be used to combine new accessories in master mode
- sharpflower necklace is now a master mode accessory (requires whetstone now instead of souls of light and night)
- necklace of eternity got buffed but is now master mode exclusive
- ravager necklace now also grants 3 armor penetration
- conqueror's necklace now also grants 3 armor penetration
- infused quality swords now have custom swing animations
- you can now infuse quality swords without a workbench
- boss health modifier got reduced quite a bit
- minor tweaks

Update: Jun 20 @ 2:27pm

1.2.2.2

- adjusted some npc spawn chances
- treasure goblins now can also spawn very rarely underground in master mode after skeletron has been slain
- minor tweaks

Update: Jun 20 @ 1:20pm

1.2.2.1

- 1 new items:
weak minion bait (replaces old minion bait, grants +1 summon damage)
- 1 new npcs:
1 new goblin variant for master mode goblin army
- minion bait and enhanced minion bait now also grant +1 summon damage
- nerfed bane of the sea (50 -> 45 damage, healing occurs less frequently)
- nerfed blossom flower (48% -> 40% summon damage)
- J.A.W.S. got slightly nerfed
- RYNO V1 and RYNO V2 got moderately nerfed
- swapped blossom armor headsets stats with their setbonuses
- ghastly coat now grants only 1 additional minion slot and 5% summon damage
- re-adjusted some accessory crafting recipes for balancing purposes
- minion bait is now hardmode exclusive, can be fished in honey or crafted
- fixed dualshot dupe glitch
- "emits light" armor reforge is now way brighter
- buffed some pre-hm armor
- buffed steel slimes and now emit dust
- steel slimes can now also spawn during goblin army event in master mode
- steel golems now emit dust, got massively buffed and now spawn only in master mode after skeletron has been slain
- all expert mode npcs have 25 more health
- all master mode npcs have 50 more health
- all expert mode bosses now have moderately more health (this will need more playtesting, please lmk how it is)
- all master mode bosses now have way more health (this will need more playtesting, please lmk how it is)
- updated tooltips of minion weapons to indicate that they're support minions
- wisp and brass lamps's new max stack is 1
- broken items now can't be crafted with souls but can be shimmered instead
- added grimmspear to gothic crate's loot pool
- apparitions now spawn only in expert/master mode
- hollows can now spawn only in master mode
- imbued slimes now spawn less frequently unless in expert/master mode
- thunderstruck slimes now spawn more frequently in expert/master mode
- slightly buffed diamond sword but also requires more diamonds to craft
- slightly buffed sand wave
- bone katana can now be tempered up to +9 and has custom swing animations when infused
- soul stone can now be crafted with a platinum/gold ore instead of stone block
- buffed brass lamp
- stinger waders are now craftable in hardmode and bloodlust waders require souls of fright
- imbued slimes now shoot spellflames every 10 seconds instead of 4
- re-adjusted imbued slimes spawn rate across pre-hm and hardmode
- spellflames have a new recipe (tattered book instead of spell tome)
- spellflames can now also be bought from sorcerer in hardmode
- sorcerer now sells bloodflame wand during blood moon
- fletcher now sells blood surge during blood moon
- skeleton merchant now sells blood wave during blood moon
- re-adjusted goblin merchant's glowing dusts to be much more gentle
- goblin merchant's sprite now adds a golden earring and a golden bag to their back, to make him more distinct from goblin scouts
- fixed ember knife's swing inflicting hellflames and made it smaller
- updated bloodborne's sprite, tooltips and swing animation
- treasure goblin coin bag got slightly nerfed
- plague blade now has a custom swing animation
- plague stuff now requires shadow scales/tissue samples to craft
- support minions are no longer exclusively support minions and their damage can stack
- fixed a bug where minions were overriding player damage
- slightly nerfed necrolantern healing chances
- fixed some minions not dealing knockback
- soul reaver got a re-work, less damage, barely any knockback but attacks faster
- light's edge now requires crusher instead of traveler's blade to craft
- fixed a bug where i forgot one word in code which made skeleton lord's helmet grant 500% summon damage... silly me ¯\_(ツ)_/¯
- bug fixes
- minor tweaks

Update: Jun 18 @ 9:33pm

1.2.1.9

- re-adjusted elemental spirit drop rates
- balance changes
- minor tweaks

Update: Jun 18 @ 7:21pm

1.2.1.8

- nerfed some pre-hm weapons a little bit
- fixed some more bugs

Update: Jun 18 @ 6:50pm

1.2.1.7

- plague blade now requires 8 steel plates instead of broken tool
- fixed some more bugs

Update: Jun 18 @ 6:44pm

1.2.1.6

- 2 new items
- 3 new npc variants for master mode
- fixed some slimes not dropping gel
- fixed some items displaying tooltip "material" twice
- fixed some more bugs

Update: Jun 18 @ 5:46pm

1.2.1.5

- squirrel hook can now drop from trees (super, super rare)
- living loom is now craftable (wood and leaves)
- fixed some more bugs