Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

UltraHotmod
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Mis à jour le : 7 nov. à 12h36

Fixed some autoloaded elevation animations for soviet tanks.

Fixed T-55 AM gunbarrel orientation

Mis à jour le : 6 nov. à 10h36

Fixed Object 704 Having 1 too few crew.

Fixed O-ho right side rear machinegun sound.

Fixed O-I localisation.

Fixed some guns not having proper ammo and not having he filler for their aphe shells as a result.

Fixed SU-122-54 M-46 Missing from the units set for soviets.

Mis à jour le : 5 nov. à 9h29

Fixed M24 Chaffee Texturebug

Mis à jour le : 4 nov. à 14h55

5.11.2025 0:55

Fixed T-34/85 and KV-8 flametank flamethrower ranges from 80m to 160m

Fixed Object 704 Coaxial HMG sound.

Fixed A-44 Rear MG problem and rerigged the entire model so it has volumes, new armour values and working hullmachineguns and etc.

Updated everything to west 81 newest patch code.

Mis à jour le : 1 nov. à 18h11

New Patch 2.11.2025 3:12

Fixed French Willys Jeeps and the lua spawnscripts containing them and added interaction entity code for them.

Fixed missing AMX-13 APC engineeringvariant missing localisation.

Mis à jour le : 1 nov. à 16h58

New Patch 2.11.2025 1:58

Added T-54 Obr 1945 that has T-44A armourthicknesses

Added T-54 Obr 1946 that has the current Obr 1945 values.

Added T-54A with D-54 gun ie Object 141

Added T-54B with D-54 gun ie Object 142

Added SU-122-54 (Object 620) (1955) with 122mm M-62T2

Added SU-122-54 (Object 620) (1965) with 122mm M-62T2

Added SU-122-54 (Object 620) (1955) with 130mm M-46

Retextured the T-64R Hull

Fixed RPG-2 volumes missing.

Made sure the Tanks Ammorack properly.

Added new West81 features to the mod expect the automatic loading elevation script. i will add those to tanks next week since it will take a while and its weekend.

Mis à jour le : 26 oct. à 18h39

Mis à jour le : 25 oct. à 17h25

Added hullmachineguns to T-54 and T-55 Tanks before T-55A

Fixed nona svk texture bugs

Fixed the scud launcher crew amount

Mis à jour le : 24 oct. à 15h26

Fixed alot of vehicles lacking X and XX damagemodels to make sure persistence does not crash the game on multiplayer.

Mis à jour le : 15 oct. à 13h43

Partially fixed emplacements, the game will crash in coop but should still advance days on the map so it already partially works. Player should have access to their own emplacements on all maps now and AI potentially has.

I know how to fix it now so by next week it should be fixed completely. I just have to make new emplacement entities for them.