Hearts of Iron IV

Hearts of Iron IV

僱傭兵與國際市場
目前顯示第 1-6 項,共 6 項
更新:5 月 23 日 @ 上午 3:51

v0.3.0

更新日誌
- 適配:現已支援 HoI4 v1.16.0 'Countenance'。
- 新機制:在遊戲規則設定中引入僱傭兵規則,可調整僱傭兵單位對應的人力轉換比率和經濟產能價值。

更新:2024 年 11 月 16 日 @ 下午 6:56

v0.2.3

更新日誌
- 適配:現已支持 HoI4 v1.15.0 'Kaiser'。

更新:2024 年 7 月 27 日 @ 下午 9:08

v0.2.2

更新日誌
- 平衡性調整:調整 AI 行為以避免其在相關決議中過度浪費政治點數及指揮點數。
- Bug 修復:修復“升級僱傭軍總部”決議實際上未持續35天的錯誤。
- Bug 修復:修復因變數超出 2.147M 導致溢位的人力相關問題。
- 新內容:為“僱傭軍總部”決議類別新增一個針對傀儡國的可選決議及相關的三個事件,允許透過消耗政治點數要求傀儡國作為兵員來源為自身開展一次徵召行動。

更新:2024 年 3 月 10 日 @ 上午 8:57

v0.2.1

Changelog
- Balance Change: Adjusted the maximum level of Mercenary Headquarters to level 10. Simultaneously adjusted numerical values of existing resolutions.
- Bug Fixed: Implemented some variable boundary checks to prevent overflow and other issues.
- Compatibility: Now supports HoI4 v1.14.1 'Bolivar'.

更新:2024 年 1 月 27 日 @ 下午 6:19

v0.2.0

Changelog
- Bug Fixed: Fixed an error where the "Establish Mercenary HQ" decision did not actually cost 25 command power.
- Bug Fixed: Moved the "Establish Mercenary HQ" decision to the "Mercenary HQ" category, as the vanilla "Political Actions" category may not be displayed due to being replaced or disabled by some mods.
- Display Adjustment: Added a new GUI with tooltip for the "Mercenary HQ" decision category when the HQ is not yet established.
- New Mechanism: Introduced dynamic Recruitment and Reorganization Speeds. Now, mobilization speed, HQ Level, and other modifiers will impact the speed of recruitment and reorganization.
- New Mechanism: Added a Mercenary HQ upgrade system and related decisions. Upgrade the HQ Level to gain additional recruitment and reorganization speed bonuses.
- Display Adjustment: As recruitment and reorganization speeds are now dynamic, the actions of recruitment and reorganization are no longer represented by a fixed-duration mission but have been changed to a 30-day auto-repeating mission.
- New Content: Added three optional decisions to the Mercenary HQ decision category, each designed to provide extra reorganization/recruitment speed bonuses during wartime/peacetime, and to exchange political power for subsidies when trading mercenaries on the International Market.
- Balance Change: Adjusted AI behavior to adapt to the new mechanisms.

更新:2024 年 1 月 21 日 @ 下午 6:58

v0.1.0 Initial Release