Stellaris

Stellaris

Overpowered Civics Updated
Showing 1-10 of 40 entries
< 1  2  3  4 >
Update: Sep 22 @ 10:48am

Update: Sep 4 @ 11:42pm

- Fixed Wondrous Vault being usable without the civic.
- Added Galactic Conglomerate to the logistics policy for Gestalts.

Update: Sep 4 @ 3:31pm

- Buildings can now be built in their proper locations.
- removed Noble jobs from High Caste building.
- High Caste and Low Caste trait now longer uses trait points.

Update: Jun 14 @ 10:26pm

Fixed AI being able to take the civics.
Re-added Godmode (I'm still working on reworking this civic)

Update: May 23 @ 12:01pm

Update: May 21 @ 10:34am

Update: May 12 @ 6:49am

Update: Feb 28 @ 8:17am

Update: Nov 21, 2024 @ 8:54pm

Update: Nov 11, 2024 @ 6:31pm