Stellaris

Stellaris

Overpowered Civics Updated
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Update: Oct 29, 2024 @ 1:07pm

Updated for 3.14

Update: Sep 18, 2024 @ 12:06pm

Update: Sep 18, 2024 @ 12:01pm

Update: Jun 19, 2024 @ 1:30am

Update: Jun 19, 2024 @ 1:22am

Update: Jun 12, 2024 @ 1:35am

- Added reduced leader cost/upkeep to godmode.
- Added reduced military ship build cost to several civics
- Added +5% resources from virtual pops to the The Machines civic
- Fixed Abhorrent Ascendancy low caste pops being affected by happiness

Update: May 22, 2024 @ 10:39pm

- Fixed AI not building anything due to the buildings included in the mod.
- The buildings now require ascension theory technology to be unlocked.
- Influence cost was removed from all buildings in the mod and the prices are reduced.

Update: May 22, 2024 @ 10:35am

Removed the additional jobs from wondrous vault that gave strategic resources. There is a policy that you can turn on to begin gaining those jobs again.

Update: May 16, 2024 @ 10:00am

Update: May 16, 2024 @ 1:58am

Added several councilor positions to a few civics. I will add more down the line i'm not the best when it comes to adding new bonus lol.

Fixed the galactic annihilators description in game to the correct bonuses.