DayZ
HypeTrain
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Update: Jun 6 @ 8:03am

- Fixed 1.28 compatiblity
- Fixed memory leaks
- Added "-RailNetworkGenerator" cli param to use "old" generator code on diag build
- Updated localizations

Update: Oct 24, 2024 @ 11:24am

Minimal compatiblity update with DayZ 1.26.
Not all features might work as intended.

Known issues: Dead players are floating in the air where they got killed instead of being carried along with the train.

Update: Dec 23, 2023 @ 5:03am

- Added HypeTrain_CanisterDiesel as a shortcut item to spawn a jerrycan with diesel in it

- Fixed sound effects being frozen in an old position
- Fixed net sync variable limit violations leading to some desync
- Fixed admin tools interrupting the train driving in a bad way. You will now be exiting the driver mode correctly if this happens.
- Fixed diesel drain speed difference amongst various tank types
- Fixed locomotive diesel not persisting when refueled via scripts
- Fixed "Unique CallQueue" log spam

- Disabled throwing items onto the train as this would lead to them disappearing visually. Will be re-enabled soon once a fix is found. Dropping items from inventory normally is not affected.

Update: Dec 20, 2023 @ 10:07am

- Fixed persistence data corruption when deleting parts via admin tools
- Fixed rail network data issues with direction switches having the sides swapped in 2 locations
- Fixed accidental animation playing when switching driver seats
- Fixed actions not being able to execute at high speeds (e.g. getting in as driver)
- Fixed placement holograms disappearing
- Tweaked object deployment action

Update: Dec 19, 2023 @ 12:54pm

- Breaking: Storage category for persistence has been changed from 1 (dynamic) to 4 (vehicles) to better align with vanilla event spawn behavior. Persistence data might get corrupted from this.

- Added "vehicleClass" config properties "HypeTrain_Wagon" and "HypeTrain_Locomotive"

- Updated driver camera handling so power poles and lines no longer collide with it. Please report and freeze/lag you experience while entering and exiting the cabin or driving around.
- Updated snapping behavior of train to find the nearest rail globally regardless of distance. Alignment can be disabled for admin tool purposes via EnableRailAlignment(true/false)
- Updated the attachments to use vanilla GlowPlug to satisfy slot requirement. Custom type has been deprecated and will be removed in a few weeks.

- Fixed an issue caused by other mods where the locomotive would not move after starting it

- Tweaked fuel usage so a full locomotive can now run for 2 hours instead of 32 minutes. Refueling it via jerrycans takes ~7 minutes.

Update: Dec 18, 2023 @ 11:28am

- Added call to action popup for reading the gameplay guide when trying to refuel the locomotive with wrong type of fuel
- Added sound queue when trying to start the engine without fuel (sound not final)

- Fixed engine temperature desync in multiplayer
- Fixed max health issue spam in logs
- Fixed UpdateVelocity spam in logs when running the mod on a non supported map
- Fixed Namals Survival diesel drain compatiblity
- Fixed Jerrycan in demo mission spawning with gasoline instead of diesel

- Tweaked locomotive spawns in demo mission files having to little fuel
- Tweaked liquid wagon max capacity to a more realisitic value

Update: Dec 17, 2023 @ 12:29pm

Release revision

Update: Dec 16, 2023 @ 2:55pm

Happy 10 year anniversary DayZ!