DayZ
824 ratings
HypeTrain
55
20
6
3
4
7
7
3
10
9
8
4
7
6
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod Type: Vehicle
File Size
Posted
Updated
100.532 MB
Dec 16, 2023 @ 2:55pm
Oct 24, 2024 @ 11:24am
7 Change Notes ( view )

Subscribe to download
HypeTrain

Description
This mod is not functional until DayZ update 1.27. it is best to remove it from your server until then as it will crash when a player comes into contact with the train.


The HypeTrain mod adds fully functional player-driven trains to DayZ. Attach different types of cargo wagons to transport passengers, items, and liquids around the map. Additionally, you can place containers such as barrels and other base-building items on the wagons to turn your train into a mobile base.
Key features:
  • Vaulting, walking, jumping, ladder climbing, etc. all supported while moving and even between wagons!
  • Physical item transport (not just a virtual inventory)
  • Very close to real-life simulation of train physics. Be aware of inclines!
  • Fully custom and immersive sound design for all aspects of the train
  • Interactable, automatic level crossings



Installation / Setup
Dedicated Server
Add the mod to your server and copy the keys folder content into yours.
The mod does NOT come with full example files for the central economy setup yet.
You can use the included example mission files as a quick and easy way to spawn in a train setup, even if you already have persistence data.
It is also possible to spawn them via your choice of admin tools.
Please refer to the pinned discussion section for a list of all the relevant class names!
Singleplayer
If you just want to play around with the mod in singleplayer you can use the official launcher → Parameters → All Parameters → Advanced → Mission, and select one of the missions that come with the mod e.g
...\Steam\steamapps\common\DayZ\!Workshop\@HypeTrain\missions\hypetrain.chernarusplus



Roadmap / Contact
I intend to update this mod for a few years to deliver bug fixes, performance improvements, and new features based on user requests. There are many things planned like advanced base building options, reinforcing the train for combat, and new types of trains such as hand-driven pump carts.
Feel free to join my mod discord to learn more about my plans, and talk to me about your ideas, feedback, and bugs you found.
[discord.gg]



FAQ
Is the mod ready to be used on my live server?
It depends! The mod is currently still in BETA state. Until all known bugs and balancing concerns are resolved and the performance could be tweaked, I can not recommend running it on a high population server. If you have a test server or are only playing with a smaller group it is worth checking out though. A persistent multiplayer experience is generally supported already.

Should I be using the init.c files from the example missions on my server?
NO! Those are for demo testing. Please consider properly setting up train spawns through the central economy. All class names can be found in the discussion section: Class names and central economy

What maps are supported?
Currenlty only ChernarusPlus, Enoch and Namalsk are supported. However, I will be updating the tooling and work with map authors to get support for their maps in as well.



Credits
I am very grateful for all the people who helped me over the years. I would have never reached my vision without their support!
  • [BI] Miroslav Manena - Game updates to support moving platforms, interpolation, and countless bug fixes.
  • [BI] Jacob_Mango - Game updates, prototyping, and providing code used in my mod
  • [BI] czn1ckl3ss - Game updates, advisor on simulation and "physics" for my "teleporting buildings"
  • [BI] Sumrak - Map updates, asset- and modding advice
  • [BI] DanceOfJesus - Map updates
  • [BI] MarioE - Chain animation math, modding advice
  • RyanTT - Gameplay design feedback, images, videos, and asking me every other day where the train mod is
  • Baroness - Locomotive and wagon skins, image media
  • Lasyen - Sound sample editing/mixing
  • DayzUnderground Team - Whistle assets
  • Munghard - Modeling advice and commissions
  • z3dartist - Boxed wagon UV re-mapping commission
  • Helkhiana - Inventory item setup advice
  • Creep - Inventory item setup advice
  • Wardog - Scripting advice
  • DaOne - Scripting advice
  • Not A Banana - Attachment holding proxies



Support my work
If you like the mod and want to help me maintain it, please consider donating to me. It helps me pay for licensed assets and commissions, thank you.
[www.paypal.com]
[ko-fi.com]
[www.patreon.com]



License
The entire mod, unless specified by individual folder licenses inside the PBOs, is licensed under: DayZ Public License - No Derivatives (DPL-ND) [www.bohemia.net]
I do not allow re-uploads/re-packaging into mod bundles. Use workshop collections for your servers! Any reuploads will be taken down.
Popular Discussions View All (27)
38
9
Mar 29 @ 6:00am
Chernarus .xml's
asorrycanadian
28
4
Dec 9, 2024 @ 9:20am
PINNED: BETA 0.9.0 - All aboard the Hype Train
Arkensor
10
3
Apr 20 @ 1:43am
Namalsk .xml's
Covid-20
334 Comments
Nameless May 3 @ 1:47am 
Is this project still being actively worked, or abandoned?
MoenchTi☠ Apr 12 @ 1:31am 
Not sure, but is it using a lot of CPU and RAM of the server?
Running a server with 60 People and custom zombie value (3000% more zombies)
Deka The Obliterator Mar 24 @ 3:25am 
Hey is it possible to add our own track and have the train run on them I have tried using DayZ editor and the app tools but nothing seems to work the train only snaps to your track when spawned in
batt2dtr Mar 15 @ 9:08am 
Great mod ! maybe you could add a A.I. train that stops at the stations and allows players to get on. Or a Trader train.
Chaosnoble13 Mar 14 @ 4:36am 
is there going to be steam locomotives added or no
Deadly Handbag Mar 13 @ 6:57am 
Works for me. I just installed it and set up as asorrycanadian's xml edits with a couple of changes (person preferences), found a spawned in train with carts attached, and it was all working fine. Awesome mod.
ҜĦΔØŦƗĆ Mar 10 @ 6:38am 
is this functional again please
JeuneMerguezSévère Mar 2 @ 5:36am 
Hi all !

i have installed the mod on my dedicated server today and he not working at 100% because i can't drive the train but I can do everything else.

Do you have any solution for this ?

Thx for you'r job, it's very nice.
MrRadish Feb 26 @ 7:50am 
On 1.27 release the "touching the train" crash feature has been fixed :-)
Initial observations:
1) As mentioned below, the HUD is missing when driving the train although for some reason on my setup it appears when Dayz is at the loading screen with the mod installed
2) The train and carriages jitter while in motion (With 1.25 the motion was silky smooth).
As always - happy to help where I can.
SRGT Feb 26 @ 1:29am 
Legend thanks mate