RimWorld

RimWorld

Mashed's Ashlands
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Update: Aug 3 @ 7:44pm

Update to version 1.4.4
- Added decorative tube coral for the land coral tile mutator.
- Re-enabled Exploration Mode support.
- Increased minimum fertility for emperor toxisol and weeping leathercap.

Update: Jul 24 @ 6:46pm

Update to version 1.4.3
- Fixed purple crystal flammability.
- Removed deprecated SeedsPlease patch.
- Potentially fixed file path issues for Linux.

Update: Jul 22 @ 3:31pm

Update to version 1.4.2
- Fixed ticking error when caravaning through non-ashland biomes.

Update: Jul 19 @ 8:54pm

Update to version 1.4.1
- Removed the source folder.

Update: Jul 19 @ 8:51pm

Update to version 1.4.0

- Updated to support RimWorld version 1.6. From now on almost all updates to this mod will only be made for the 1.6 version.

Odyssey specific changes:
- Ashland biomes use Odyssey lava when Odyssey is enabled.
- Added ash resistance patches for Odyssey contents.
- Re-implemented fishing using Odyssey. VE Fishing will likely not be supported from now on.
- Implemented new ashland specific coastal animals.
- Added new Odyssey weather to appropriate ashland biomes.
- Added shieldcrab as an ashland specific coastal animal.
- Volcanic debris can now drop obsidian
- Added ashlands specific tile mutators: ash plant grove, ashy, increased dust ants, increased fetcherfly, strider graveyard, dusty, dusttide, sulphuric atmosphere, volcanic ebony deposits, volcanic malachite deposits, ancient lava flow, basalt coast, land coral, sulphuric pond, sulphuric springs, sulphuric caves, thermal pond.
- Added ashlands specific landmarks: Ancient lava flow, dusttide, strider graveyard, sulphuric pond, sulphuric springs, thermal pond.
- Done a ton of patching regarding Odyssey landmarks and tile mutators.

Biomes:
- Basalt is now restricted to ashlands biomes through `extraRockTypes`.
- Terrain overrides now handled through appropriate vanilla fields.
- Ashland specific map generation steps now handled through `extraGenSteps`.
- Geyser count increased by 1.2x for all ashland biomes, Increased by 2x for volcanic biomes.
- Blighted and volcanic biomes can have rivers.
- Removed ReGrowth weather from all biomes.
- Increased plant density of petrified forest.
- Reworked terrain generation of ashlands marsh again.

Conditions:
- Moving caravans now gain toxic buildup during volcanic miasma.
- Resting caravans can now be ambushed by blighted animals during blighted ash storms.

Hediffs:
- Ash blight can now be transmitted to other animals through attacks.
- Ash blight now reduced incoming damage.

Incidents:
- Added the mudcrab merchant meeting. Caravans in ashland biomes may now encounter the mudcrab merchant.
- Added the blighted animal wanders in incident. Blighted animals can now wander into maps in ashland biomes.

Terrain:
- Added new bridge props for parasol wood bridge.
- Added ash riverbank terrain.
- Reworked lava to use new vanilla features. It will potentially be replaced by Odyssey lava if that is active.
- Added new steam effects for sulphuric water.
- Sulphuric water now gives off a small amount of heat.
- Added traverse thoughts for sulphuric water and blighted sludge.

Apparel:
- Added the cephalopod helmet. It can be purchased from the mudcrab merchant.

Buildings:
- Added new ashland fermenting barrels. These do not have any external mod requirements.
- Moved darkshade torchbug lamp to core.

Items:
- Ashland alcohol precursors are no longer locked behind `MayRequireAnyOf`.
- Fetcherfly hive core can now be sold by caravans.
- Added unfertilised versions of all eggs.
- Volcanic ebony and malachite is treated as being airtight (as a stuff material).

Plants:
- Several plants have had their maximum grow temperature increased.
- Moved darkshade glowstalk to core.
- Added a dune grass variant for volcanic biomes.
- Added giant ashland fungus as a pollution plant for several biomes.
- Petrified plants are no longer sowable.
- Charred ashland grass is no longer sowable.
- Sulphuric plants are no longer sowable.
- Added new water version of reeds and glowing reeds.
- Existing water plants now use 1.6 specific mechanics.
- Added ashland land coral, and glowing land coral.
- Added leafless immature graphics for trees and certain other plants.

Animals:
- Netch and swamp jelly now lay eggs.
- Mudcrabs have increased movement speed through water.
- Mudcrabs have swimming textures.
- Durzog have increased movement speed through water.
- Durzog have swimming textures.
- Silt striders have increased movement through water.
- Silt strider have 'swimming' textures.
- Several animals have Odyssey special trainables added to them.
- Cliff racer, netch and swamp jelly do not use the 1.6 flying system. It doesn't seem great for animals that should permanently be treated as flying. If Ve Framework is enabled, they will all be treated as floating animals.
- Added blue sandcrab, orange sandcrab, and glowing sandcrab.

Think trees:
- Blighted animals now eat if starving.

World objects:
- Reworked to use custom volcanic condition def.
- You are now warned when settling within the active area of a volcano.

Patches:
- Updated Medieval Overhaul patches to account for changes made to Medieval Overhaul.

Mod settings:
- World gen mod settings tab reworked to use sub tabs
- Added page for ash blight related settings.
- Added tab for cliff racer related settings.

Texture changes:
- Remade ashland fermenting barrel texture.
- Reworked durzog textures.
- Edited corkbulb textures.
- Edited hackle-lo textures.
- Remade muck sponge textures.
- Added increased colour variety for several plants.

Update: Apr 24 @ 2:53pm

Update to version 1.3.14

  • Retextured comberry.

Update: Apr 23 @ 3:46pm

Update to version 1.3.13

  • Adding some colour variation for certain plants: ashen jazbay, buttercake, golden reed, kreshweed, marshmerrow, meadow rye, saltrice, trama, wickwheat
  • Kreshweed now have immature textures.

Update: Apr 22 @ 2:26pm

Update to version 1.3.12

  • Renamed daedroth/ogrim/scamp to vagrant daedroth/vagrant ogrim/vagrant scamp.
  • Changed (hopefully) all references to daedroth/ogrim/scamp to reflect the name change.
  • Reworded descriptions for daedroth/ogrim/scamp.
  • New appearance for lava terrain.
  • Lava now uses Biomes Core lava mechanics if that is enabled and VE Framework is not enabled.
  • Back-end change to how lava and sulphuric water defs are handled with loadfolders.
  • Back end additions that won't get used until 1.6.

Update: Mar 17 @ 3:17pm

Update to version 1.3.11

  • Updated to account for changes made to Medieval Overhaul grain to flour recipes.

Update: Feb 25 @ 11:58am

Update to version 1.3.10

  • Fixed the bulk refine muck recipe producing 40 herbal medicine instead of 20.