Crusader Kings III

Crusader Kings III

Travelers
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Update: Jun 20 @ 11:34pm

Version 0.11.2

Core Travel
  • Traveling prisoners can now always be interacted with (ransomed, executed, etc.) if you is at the same location.

Travel Events
  • Enemy armies that are moving or in combat can no longer intercept prisoner convoys and free traveling prisoners.

Update: May 3 @ 7:19am

Changelog

Version 0.11.1

Compatibility
  • Added more triggers to be overridden by compatibility submods.

Bug Fixes
  • Fixed cases of incorrect travel for landless administrative heirs.

Update: May 2 @ 2:51am

Version 0.11.0

Compatibility
  • Adapted to CK3 1.16.0.1

Localization
  • Updated Korean translation by @gazette2.

Update: Apr 5 @ 6:57am

Version 0.10.1

Interactions
  • Added the Invite as Guest interaction that enables inviting a wandering character as a guest, so you could later recruit them for the usual fee.
  • Added the Invite Characters as Guests convenience interaction that allows finding all characters that would accept Invite as Guest.

Update: Mar 13 @ 1:54pm

Version 0.10.0

Compatibility
  • Adapted to CK3 1.15.0

Update: Nov 26, 2024 @ 8:08am

Version 0.9.1

Compatibility
  • Adapted to CK3 1.14.1

Update: Nov 4, 2024 @ 1:11pm

Version 0.9.0

Compatibility
  • Adapted to CK3 1.14.0.1

Update: Oct 28, 2024 @ 9:11am

Version 0.8.3
Compatibility
  • Adapted to CK3 1.13.2.
Bug Fixes
  • Army characters will now teleport back to the army when it moves to a new province, if they are located somewhere else (vanilla issue).
  • Added consistency check to prevent characters from being knights and commanders in two different armies at the same time (vanilla issue).

Update: Oct 10, 2024 @ 10:40am

Version 0.8.2
Compatibility
  • Adapted to CK3 1.13.1.

Update: Oct 6, 2024 @ 3:42am

Version 0.8.1
Performance
  • Fixed a performance issue affecting submods.