Crusader Kings III

Crusader Kings III

Travelers
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Update: Nov 26, 2024 @ 8:08am

Version 0.9.1

Compatibility
  • Adapted to CK3 1.14.1

Update: Nov 4, 2024 @ 1:11pm

Version 0.9.0

Compatibility
  • Adapted to CK3 1.14.0.1

Update: Oct 28, 2024 @ 9:11am

Version 0.8.3
Compatibility
  • Adapted to CK3 1.13.2.
Bug Fixes
  • Army characters will now teleport back to the army when it moves to a new province, if they are located somewhere else (vanilla issue).
  • Added consistency check to prevent characters from being knights and commanders in two different armies at the same time (vanilla issue).

Update: Oct 10, 2024 @ 10:40am

Version 0.8.2
Compatibility
  • Adapted to CK3 1.13.1.

Update: Oct 6, 2024 @ 3:42am

Version 0.8.1
Performance
  • Fixed a performance issue affecting submods.

Update: Sep 25, 2024 @ 1:06pm

Version 0.8.0
Compatibility
  • Adapted to CK3 1.13.0.1.
Core Travel
  • If the receiver is a landless adventurer traveling with domicile, travel to their final destination instead of their capital..

Update: Sep 13, 2024 @ 5:50am

Version 0.7.9
Localization
  • Updated Korean translation by @gazette2.

Update: Aug 23, 2024 @ 9:06am

Version 0.7.8
Core Travel
  • Newly recruited (from pool) landed barons are now teleported directly to their capitals.
  • "Major interest" characters (councillors, consorts, etc.) are no longer chosen as prisoner escort characters.
Game Rules
  • Added the "Prisoner Events Chance" game rule to allow tuning the chance for "Escape from Prison" events.
Localization
  • Added partial German translation by @Feivel.

Update: Jul 7, 2024 @ 6:21am

Version 0.7.7
Compatibility
  • Added more values to be overridden by compatibility submods.

Update: Jun 29, 2024 @ 2:20am

Version 0.7.6
Core Travel
  • Prisoner escort characters can now be chosen among own courtiers if ones with appropriate skills and traits are available, rather than from the pool.
Compatibility
  • Added more triggers to be overridden by compatibility submods.