Crusader Kings III

Crusader Kings III

Travelers
Showing 51-59 of 59 entries
< 1  2  3  4  5  >
Update: Dec 4, 2023 @ 12:28pm

Back to 0.3.1

Update: Dec 4, 2023 @ 12:23pm

Briefly testing with 0.3.2

Update: Dec 4, 2023 @ 9:55am

Reverting to the previous version as the latest one is reported to cause crashes without the Unofficial Patch.

Update: Dec 2, 2023 @ 10:21am

Version 0.3.2
Game Rules
  • Added a game rule to enable or disable travel messages.
Localization
  • Added English localization for all languages.
  • Translated French and Russian localization strings.
Compatibility
  • Enabled compatibility with PoW and FF mods needed for the Travelers Compatch mod.
Bug Fixes
  • Fixed rare errors in `error.log` for dead travel leaders.

Update: Nov 28, 2023 @ 1:28pm

Version 0.3.1
Bug Fixes
  • Prevented starting mod travel if the owner is involved in an activity. This fixed Grand Weddings becoming invalidated in some cases.

Update: Nov 26, 2023 @ 5:11am

Version 0.3.0
Compatibility
  • Adapted to CK3 1.11.1
  • Introduced a different mechanism for avoiding travel for characters joining the entourage due to an event, and removed most changes to vanilla events.
  • Removed the changes to Invite to Court vanilla interaction.
Bug Fixes
  • Introduced a mechanism to auto-recover from pulse event losses.
Housekeeping
  • Removed unneeded changes to travel_on_actions.txt.
  • Removed the debug pulse event and related code.
  • Added a few more debug logs.

Update: Nov 19, 2023 @ 8:15am

Version 0.2.1
Performance
  • Improved the teleport detector performance.
  • Improved location tracking accuracy by adding it to most events.
  • Added game rules to fine tune the teleport detector performance on lower-end machines.

Update: Nov 13, 2023 @ 9:59am

Update: Nov 13, 2023 @ 9:13am