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The "Location Tracker Events" game rule is an obsolete one that is always "Disabled". It has been like this for about 1.5 years now. I did not remove it to maintain compatibility with old saves.
@gazette2 Thanks, will integrate and release it during the weekend!
As for the escape chances, they already depend on the personality / skills of the prisoner and their escort. You can adjust them via the "Prisoner Events Chance" game rule. The court position idea is indeed a good one, so I will consider adding it in the future.
I also do still think gaoler court positions would be a good idea so you still have some measure of input over the wardens. Not sure if its something you'd consider in the future, but very cool mod.
Or at least can an event so we can choose to immediately ransom or recruit after capture on the field?
In dozens of Hours i had only Crashes while playing when using your Invite to Court .
It happened after playing some Hours and after inviting already Dozens of Characters.
I guess its way too much for the Game Engine ...
It crashed second Time while using the small Range.
You can't really compare the performance of the built-in character finder with the performance of custom interactions. The first is heavily optimized but can't be used by mods. The second is the only option that can be used in mods, and it's performance is what it is (that is, bad).
Doesnt happen if i use the normal Game Search for Characters to invite them.
This Option also heavily lags the whole Game/Computer when turned up to more than medium ( large huge), while the normal Game Character Search Option doesnt lag/hang up at all.
If I understand correctly, you suggest keeping prisoners with the army until you explicitly send them home. I will consider adding this as well.