Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign [Updated]
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Update: Aug 23, 2024 @ 11:51am

Version 3.32 (possibly broke saved games, use the backup)

  • added Altdorf faction which controls the other two altdorf regions
  • Karl has a mission, control 1 province (not trivial, the Secessionists' territory isn't enough), and the reward is confederation
  • AI confederates Altdorf from turn 1 (it was Seccesionists before)
  • Altdorf flag by Partypus
  • emp_sylvania added
  • some walls and bridges for Nuln and Altdorf, nothing amazing just yet
  • map overlay tweaked by Partypus
  • Alimento is now dark and moody when you zoom in

Update: Aug 22, 2024 @ 1:39pm

Version 3.31

  • The region Der Halbinsel changed to just Halbinsel
  • Added some missing localisation

Update: Aug 21, 2024 @ 6:36pm

Version 3.30

  • Fixed Zhao and Ming's first ancillary quest, how annoying

Update: Aug 21, 2024 @ 7:34am

Version 3.29

  • Fixed sea color overlay so it's less blocky
  • Removed the River of Echoes teleport nodes, just sail there!
  • Ursfjordlings now visible in the frontend

Update: Aug 20, 2024 @ 8:23pm

Version 3.28 (broke saved games, use the backup)

  • Updated for game version 5.2
  • Reworked the Empire's river system
  • A few new Empire regions and reworked provinces
  • Altdorf/Nuln/Marienburg are now *provinces* instead of regions
  • Mootland is now a 3 region province
  • Reikland and Mootland got a bit of a visual overhaul
  • Two new islands around Estalia
  • Reworked the Vaults, which now includes a sailable River of Echoes
  • Touched-up north Tilea, one new region up there. Funny, my original intention was to rework southern realms...
  • Added "Westerland" as a "true" elector count faction for the Marienburg/Wasteland area. They aren't on the map at the start, currently occupied by some oligarchs or something
  • Took a page from TW Pharaoh and added a new ground type "fast sea"
  • Partypus's 2d art:
    • Overlay map and minimap with some nice new details
    • Westerland flag and other flag tweaks
  • Partypus's miscellaneous map visual changes:
    • Trees in the Mountains of Mourn
    • River Ruin sea color overlay (green!)
    • Mortis River overhaul (red!)
    • Minor stuff in Nurgle's realm (definitely more to come)
  • Misc bug fixes
    • Empire authority now works for empire minors
    • There were quite a few problems with the elector count region dilemmas, might've been causing crashes..? maybe? all fixed now.

Update: Aug 6, 2024 @ 5:08am

Version 3.27
-Updated for game version 5.1.3
-Yuan Bo now starts with that one tech like the rest of cathay
-Updated some skill node names
-I'm just going to pretend i didn't see that building_effect_context_expression thing

Update: Aug 5, 2024 @ 4:22pm

Version 3.26b
-Fixed script typo

Update: Aug 4, 2024 @ 8:32pm

Version 3.25a (might have broken saved games, use the backup)
-Started smoothing over compatibility with Immortal Empires (like if you have this mod enabled but wanted to play IE or IEE)
-This takes the form of duplicating and slightly tweaking all the vanilla quests instead of modifying them directly. This is confusing and boring, and I do not like it.
-Did LL quests (all the ones in wh_quests.lua, usually a set piece battle with an ancillary reward)
-Did Gotrek+Felix quests
-Did NOT do anything else, including narrative stuff like the chd drill, malakai, tamurkhan chieftains, etc. etc.
-You might want to keep play an existing savegame with the 3.24 backup
-Also fixed an encounter at sea position that was outside the map
-And added back the vampire coast rebels and dead flag fleet to the cst infamy list

Update: Aug 3, 2024 @ 5:22pm

Version 3.24
-Fixed chd morgrim relic army placement

Update: Aug 1, 2024 @ 5:50pm

Version 3.23
-Fixed script error