Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
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Opdatering: 30. nov. 2023 kl. 15:46

Version 1.12b
-Removed failed UI experiment that was causing settlement labels to flicker.
-Operation Annoy Everyone to Death is officially aborted, the flickering did NOT meet the required annoyingness levels.

Opdatering: 30. nov. 2023 kl. 9:26

Version 1.12a
-Updated for game version 4.1.2, not really changing anything
-Added a temporary fix for Mixer's stuff, meaning you can just use the un-updated version of Mixer with this mod

Opdatering: 29. nov. 2023 kl. 16:44

Version 1.11
-Fixed portraits for Southern Realms compatibility
-Added first herdstone for minor beastmen factions

Opdatering: 28. nov. 2023 kl. 19:08

Version 1.10b
-Fixed chaos dwarf convoy reset
-Adjusted chaos dwarf convoy journey durations, making some of them a bit shorter

Opdatering: 28. nov. 2023 kl. 9:11

Version 1.10a
-Added the new custom Mixer factions (that require other mods, no map changes)
-Added technologies for the new TEB factions, just the empire ones, nothing fancy. Cataph's Southern Realms should be able to disable them.
-Merc stuff for the two woc factions
-Fixed chaos dwarf grimnir relic battle location

Opdatering: 26. nov. 2023 kl. 14:02

Version 1.09c
-Fixed Zhatan's position
-Fixed Zhatan's missing drill building
-Added Harkon's special building, the one he needs to restore his mind, to Sartosa
-Adjusted a few of the subculture-level victory conditions, the faction-specific ones are still a mess

Opdatering: 26. nov. 2023 kl. 9:27

Version 1.09b
-fixed crash when Yuan Bo defeated first enemy
-moved Astragoth's drill over to Uzkulak

Opdatering: 26. nov. 2023 kl. 8:41

Version 1.09a (broke saved games)
-Added Zorn Uzkul, which is that north plateau in the Dark Lands.
-19 new settlements in that area
-4 new factions, once again the flags are designed and created by Partypus
-Added Kraka Ravnsvake as a faction to break-up the Norse Dwarf blob
-Added Gloomfang Tribe as a faction in Kislev to help Katarin's start a little
-A few new sea regions, including the Uzkulak Canal, which is sailable (doesn't really go anywhere yet)
-Valkia and Astragoth moved to Zorn Uzkul
-Fixed campaign variables
-Fixed custom-culture tech trees which were screwed-up by the last update
-This update breaks saved games, use the 1.08 upload which is in the main mod's description

Opdatering: 21. nov. 2023 kl. 11:09

Version 1.08
-updated for game version 4.1
- (this update has screwed-up custom faction tech trees)

Opdatering: 21. nov. 2023 kl. 2:44

Version 1.07b
-mordheim dark fortress fixed
-added a few more missing landmarks around the map, pillar of bone for one