RimWorld

RimWorld

Pawn Tracker
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Update: Dec 12, 2023 @ 2:06pm

[Auto-generated text]: Update on 12/12/2023 5:06:29 PM.

Update: Dec 9, 2023 @ 7:29am

[Auto-generated text]: Update on 12/9/2023 10:29:23 AM.

Update: Dec 8, 2023 @ 3:59pm

[Auto-generated text]: Update on 12/8/2023 6:59:10 PM.

Update: Dec 6, 2023 @ 1:58pm

[Auto-generated text]: Update on 12/6/2023 4:58:08 PM.

Update: Dec 4, 2023 @ 4:21pm

[Auto-generated text]: Update on 12/4/2023 7:21:28 PM.

Update: Dec 3, 2023 @ 10:19am

[Auto-generated text]: Update on 12/3/2023 1:19:44 PM.

(Optimistically) Squished a bug where it tried to document relationships with null pawns or with null relationship definitions

Update: Nov 30, 2023 @ 1:15pm

[Auto-generated text]: Update on 11/30/2023 4:15:03 PM.

Fixed the issue that was causing the mod to break when loading a saved game (after RimWorld has been closed and reopened)

Also includes some expansion to documenting "Game Events" (game conditions, as before, but also the details around raids and manhunter packs!). The code contains must of the framework for printing the colony-wide history, but is current inactive for deployment. Still, this data should be tracked in your games so that when the menu is ready, it will be there :)

I did make a change to how these new "Game Events" are stored, since my previous build, so it is possible you may get an error related to a "Game Event" when you load a new game. Please just ignore these errors, unless they are impacting other game behavior, in which case please share your game log in the Bug Reports forum!!

Update: Nov 25, 2023 @ 7:37am

[Auto-generated text]: Update on 11/25/2023 10:37:20 AM.

Two minor updates:

  • Fixed the descriptions for birth events so the kid's name doesn't show up twice in a row
  • Implemented new tracking for Game Conditions; it's not being used yet, but from here on out any significant game conditions (think volcanic winter, toxic fallout...) will be documented with their start and end times, so when I do get around to making a display for it the data will be there!

Update: Nov 21, 2023 @ 10:39am

Update on 11/21/2023 1:38:57 PM.

Removed excess Unity assemblies that user @Vintage Fruitcake pointed out, leftover from early development stages when I super didn't know what I was doing! (Thanks!)

Update: Nov 21, 2023 @ 10:34am

[Auto-generated text]: Update on 11/21/2023 1:34:04 PM.