RimWorld

RimWorld

Pawn Tracker
26 Comments
Arthur GC Apr 30 @ 10:56pm 
Would love to have this one on 1.5
ArticBlazer Sep 17, 2024 @ 10:49am 
1.5?????
Texas Red May 12, 2024 @ 2:37pm 
1.5?
Shadow May 9, 2024 @ 9:43pm 
any updates for 1.5?
j112000f Apr 27, 2024 @ 5:29pm 
Does this work with 1.5 update? I Love this mod
True Skonger Feb 8, 2024 @ 8:02pm 
releasing colonists who are prisoners doesn't unmark them as prisoners
Shadow Dec 26, 2023 @ 4:49pm 
the mod doesnt work when i reload the map
GanjaMan [NL] Dec 21, 2023 @ 12:46pm 
I think it lags for a minute of 3-5 before it becomes playable, usually playing on a map with 50-100% coverage amd got all the vanilla expanded factions enabled
JDMiller95  [author] Dec 19, 2023 @ 1:31pm 
@GanjaMan [NL] it totally could make sense especially if you have a lot of pawns that would be saved in memory, and even more especially if many are on your active map. But it all comes down to scale, how long is it lagging? If it's taking more than a few minutes, I would want to think of a way to get your dev logs and see what's happening, since I'm assuming you have to force quit the game if you need to interrupt it....
GanjaMan [NL] Dec 14, 2023 @ 10:04pm 
is it normal that the game lags extremely when loading in a world for a few minutes?
JDMiller95  [author] Dec 10, 2023 @ 4:36pm 
New update expected to drop this week!
This will finally include the colony-wide history view, with a timeline of all comings and goings and of all game conditions, raids, and manhunter packs. This will also include some additional fixes for common null reference errors that have been coming up in y'all's and my own saves.

I expect to have it up early in the week so long as nothing big changes, so stay tuned!
ショーン(sean) Dec 3, 2023 @ 10:12pm 
Loading a save with this mod will stuck ye in loading world forever.
Best to make a new run with this mod.
JDMiller95  [author] Nov 30, 2023 @ 1:23pm 
Mod break on reload should now be resolved!
Please post your game log in the Bug report thread if you are still having issues :)
ArticBlazer Nov 28, 2023 @ 3:34pm 
this mod breaks when i load an map the second time
Mr. F Nov 24, 2023 @ 11:02am 
Do you plan to add support for Royalty and Ideology aswell? (e. g. Pawn was granted a Title, Pawn changed ideology, etc.)
Vintage Fruitcake Nov 21, 2023 @ 11:15am 
This mod also breaks existing saves with NRE errors after loading a second time
Vintage Fruitcake Nov 21, 2023 @ 8:21am 
Your mod contains unity assemblies that should be removed. It causes errors when RimWorld attempts to load a second set of unity assemblies
Also, switch from hugslib methods to vanilla methods since vanilla received mod setting methods.
Mr. F Nov 20, 2023 @ 6:03am 
I can confirm that performance became way better with the recent updates of your mod.
True Skonger Nov 18, 2023 @ 2:29pm 
my game doesn't even work with this mod enabled, I just get an error telling me the map didn't load properly and I'm booted back to the main menu

hugslib log: https://gist.github.com/HugsLibRecordKeeper/f4f550f30ac066004e7588614ac9d02a
Espio Idsavant Nov 17, 2023 @ 3:01pm 
Two feedback items from my use so far:
- Colony pawns currently in a caravan shouldn't be considered "Past Colonists" or hidden by the "dead or missing" option
- Something funky is triggered in your logging when a Hospitality guest is rescued. I had a guest arrive with an illness ("came to stay as a guest..."). She then passed out, and was taken to a hospital bed ("was rescued by the colony"). She then left after recovering and triggered two messages: "decided to join after being rescued" and "left the map under unknown circumstances". She still shows as current colonist in the tracker. I've confirmed via Character Editor that she's still a member of the guest faction.
Mr. F Nov 17, 2023 @ 2:09am 
I really like the concept of your mod, though I'm encountering a lot of stuttering with your mod activated, even on a very small colony (microfreezes every few seconds).

I have to admit, I'm running Rimworld with a large modlist, so it might be an incompatibility with something else my list.
JDMiller95  [author] Nov 16, 2023 @ 2:42pm 
I've made an update that I think is going to solve these cases of pawns (and corpses...) vanishing! Please continue to let me know if you try it again and still have the same (or any other) issue!
Marvun Nov 15, 2023 @ 9:38am 
Yea, same for me, all of the pawns are gone, if i add this midgame. Here is my log after i loaded into my safe, maybe it can help: https://gist.github.com/HugsLibRecordKeeper/ea40c4d0aa419768a08ea9f65bcfa898
iDance Nov 14, 2023 @ 9:51pm 
yikes, I just added this to an existing save and all my colonists are gone including the buried people. just a heads-up
Lorks Nov 14, 2023 @ 1:11pm 
This should be built-in the base game.
Thank you :)
Rokdun Nov 14, 2023 @ 12:14am 
Being able to read the history of pawns, to remember all their adventures, this is a great idea, thanks!