Dota 2
Epic Boss Fight (Discontinued)
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Update: Aug 29, 2016 @ 9:56am

rescaled treants damage scaling to be more reasonable earlygame
nerfed treant armor to 10 because of the hp buffs
nerfed lens amp; damage amp maxed lens provides is similar to damage amp of bloodthorn albeit more reliable
bloodthorn spellcrit chance doesn't scale with upgrades; 25% all levels
minor nerf to discord -resistance to reduce caster power creep
camera zoom from 1500 to 1400
removed asura sword and wand

Update: Aug 28, 2016 @ 9:41am

added bloodthorn and upgrades to the game. bloodthorn upgrades provide a chance for spells to crit
otherwise behaves the same; this means bloodthorning a boss will allow summoned units to crit every hit; last bloodthorn upgrades allows summoned units to deal piercing damage every hit
np treants hp and damage will now scale with nature's prophet level and will phase through units, nerfed tree armor from 100 to 50
fixed sk epi
improved antimage's mage rage passive damage detection, will be more reliable

Update: Aug 27, 2016 @ 9:34pm

fixed weird interactions when modifiers have no duration like spectre -armor passive not working

Update: Aug 27, 2016 @ 8:38pm

fixed item debuffs being removed instantly
buffed treant leech seed to be on par with necro heal
rescaled living armor
buffed earlygame pl cooldowns down from 50s to 30s, same at max level
buffed np ult, np scepter debuff now lingers for 30s; greater treants have 10khp and deal 1000 damage per hit
np treants now have 100% magic resistance, 100 damage and 1000 hp
np teleport cast time now reduces every level

Update: Aug 27, 2016 @ 7:29pm

minor balances overall
antimage scepter buffed (rage generation from 12 to 20 at max level)
undying decay buff duration from 60 to 90
undying heals are now based on their damage meaning aether lens increases their heal
vampiric zombies debuff now stacks
undying decay now has a scepter; changes bonus hp to bonus strength (amount of hp gained unchanged)
all ultimate abilities will now pierce boss disable reduction, clock ult nerfed from 4s to 3s to accommodate change
new perk added, breaker's hammer; every disable has a chance to last full duration through disable reduction (this includes items, %-based disables like bash etc)
some non ults like nightstalkers crippling fear now pierce disable reduction
most silences pierce disable reduction now (i might forgotten some)
repositioning spells (like vacuum) also pierce disable reduction
faceless void clockstopper buffed (duration 2.5->3s; max bat 0.2)
sf raze mana cost up to make early razes more costly, sf raze leveling moved up
doom duration from 10 to 12 to put it on par with global silence
buffed gyro rocket barrage from 10 to 50 rockets per second (35k dps at max level)

Update: Aug 25, 2016 @ 11:03am

minor qol updates like perks updating instantly on levelup and smoke and divine armor having getting particles and sounds

Update: Aug 23, 2016 @ 11:52am

added underlord

Update: Aug 23, 2016 @ 10:09am

doom aghs now spawns 3 lines
minor qol changes like higher camera view and removed cast points on items

Update: Aug 22, 2016 @ 7:29pm

added doom aghs, ups doom cast range to 1000 and makes it a point target spell (unit target optional), doom damages all enemies infront of him and applies doom to all of them
doom ult renamed apocalypse to make it clear it's an ebf reworked ability

Update: Aug 22, 2016 @ 2:40pm

fixed blademail scaling with int
tinker can no longer fully rearm blademail; same rules as dagon and pixels guard
sniper scepter passive cooldown now scales with ult cooldown; is 33% of the cooldown instead of a base 20 (means at max level it'll be 20s instead of at every level)
new perk: trickster's rewind; has a large chance to refresh the spell/item you just used and has a lower chance to refresh all spells (does not include items)
removed doom aghs; doom now ignores boss disable reduction