Company of Heroes 2

Company of Heroes 2

(2 - 8) Beelzebubs Bridges
Affichage des entrées 1-10 sur 20
< 1  2 >
Mis à jour le : 11 déc. 2023 à 17h13

Fixed the infantry bridges on the left/rightmost sides of the map

Mis à jour le : 21 oct. 2023 à 19h44

Fixed:
- Workshop page

Mis à jour le : 21 oct. 2023 à 19h26

Reupload

Mis à jour le : 21 oct. 2023 à 19h23

Fixed:
- Middle bridge not allowing any units on the bridge
- Removed the purple trees and added dead trees instead
- Added grass (bramble) so the ground isn't as empty as before
- Added some misc. decorations
- Fixed some buildings being orientated incorrectly

Mis à jour le : 18 oct. 2023 à 20h45

Fixed:
- Hotfix for aligning the terrain by some of the bridges
- Added some grasses
- Added some watchtowers

Mis à jour le : 18 oct. 2023 à 19h49

Fixed:
- The map no longer crashes on exit
- Added some trees, will be testing out a few varieties before settling
- Redid the inner retaining walls

Mis à jour le : 15 oct. 2023 à 17h17

Fixed:
- Workshop images

Known bugs:
- Map crashes on exit (likely due to the amount of ambient structures, will attempt to fix with next change)

Mis à jour le : 15 oct. 2023 à 17h14

Fixed:
- Buildings facing backwards or the wrong way. The majority of these have been fixed
- Terrain height adjustment for one of the bridges
- Added a retaining wall to the main waterway(s)
- Added some extra decorations

Mis à jour le : 14 oct. 2023 à 22h40

Fixed:
- Added all of the buildings to the 4 corners
- Smoothed terrain in the process
- Added population cap of 200
- Removed some lingering buildings that should've been removed before publishing

Mis à jour le : 14 oct. 2023 à 19h02

Fixed:
- Added new roads to outline the upcoming cities for the 4 corners of the map
- Added new rivers/water with bridges in these 4 corners to add to gameplay elements down the line
- Changed the amount of victory points to 5 instead of 3; there are 2 on each side of the map, and one in the middle for a total of 5
- Repositioned some of the hills to better allow pathfinding
- Some extra terrain work
- Allowed some of the roads to fade into each other instead of being full contrast