Arma 3
HBQ_SpawnSystem
Showing 61-70 of 157 entries
< 1 ... 5  6  7  8  9 ... 16 >
Update: Jul 16, 2024 @ 1:56pm

v2.0.92
- New: Delete/Kill Abandoned Vehicles

Update: Jul 16, 2024 @ 5:09am

v2.0.91
- Fixed: Alive Virtualization
- Added: Example for Assault speed in Demomission

Update: Jul 15, 2024 @ 2:08pm

v2.0.9
- New: Assault Speed Option
Groups assault the Targetposition not paying much attention to other fights around them (Caution it makes groups fast but vulnerable ).

- Improved CAS system.

- Fixed: LambsTask Assault now compatible with Leaderdistance Feature

Update: Jul 9, 2024 @ 3:30pm

v2.0.8
- Improved: Some improvements for the Stay in Areas/Follow Objects Feature

Update: Jul 8, 2024 @ 3:30am

v2.0.7
- New: Option to reset AI at Targetposition
- Fixed: Debug AutomaticSpawnposition marker Radius was wrong.
- Fixed: Issue with Ignore Enemies and Hold Fire Distance
- Fixed: Issue with Keep Leader distance and Paratroops

- Changed: Rearranged Engage Options
- Changed: Removed Exit on Suppresion Option (Now you just need to set Suppression Threshold. You can still disable it by setting threashold to -1)

Update: Jul 6, 2024 @ 9:22pm

v2.0.6

- New: TriggerRadius supports now Automatic Spawnpositions

- New: Option to include Pilots for any Near Player Checks.

- Improved: more precice vehicle placement when spawned near other Objects to avoid exploding when spawning. Like in tranches.

- Fixed: For Balancing the Independent Faction relation is considered now. (Independent can be hostile or not depending on Faction relation setting)

- Fixed: SpawnSequrity Radius issue.

Update: Jul 3, 2024 @ 1:31am

v2.0.5
-New: Close Combat Skillmultiplier: Multiplier for Skills when Units are near Players (within 50 Meters).

Update: Jul 2, 2024 @ 1:59pm

v2.0.4

- Hotfix: Error on Startup
- Fix: Static AI will not keep looking in their Spawnorientation
- Fix: With Keep Stance and Fleeing
- New: Modulposition as Fleeposition

Update: Jul 2, 2024 @ 8:26am

v2.0.3
- New: Completly reworked Ambient Animations and more options
- New: Optional Drop Weapon when fleeing.
-Improvements: Some Performance optimizations
- Fixed: Fleeing Units dont die so much anymore

Update: Jun 26, 2024 @ 3:20am

v2.0.2
- Added: CBA setting for DynamicAI Radius