Arma 3
HBQ_SpawnSystem
Showing 51-60 of 161 entries
< 1 ... 4  5  6  7  8 ... 17 >
Update: Sep 13, 2024 @ 2:11am

v2.1.9
- Improved: DynamicAI now does not disable Group functions so AI Mods that control Group behaviour still work even when DynamicAI disabled Units. This way DynamicAI still works with Mods like SquadFSM or HAL NR6.

- New: DynamicAI AI Radius: Now there is two options for Dynamic AI. One for Player distance and One for AI distance. AI distance also considers AI enemies and not only players. So when AI comes near enemy AI it will be enabled again.

- Changed: Unstuck Distance for Vehicles is doubled now.

- Fixed: Unstuck Vehicles works better now.

Update: Sep 12, 2024 @ 4:24pm

v2.1.8
- Fixed: Issue with Balancing Trigger

Update: Sep 12, 2024 @ 3:21pm

v2.1.8
- New: Better HAL NR6 Support

Update: Sep 12, 2024 @ 6:06am

v2.1.7
- New: DCO SquadFSM Mod Support
- New: LAFS Mod Support (Light AI Fire Support)

Update: Sep 11, 2024 @ 3:25am

v2.1.6
-Fixed: Several issues with Rearming Feature.
-Fixed: MovetoArea works with Transports now.
-Fixed: Transported Units dont go prone when unloading anymore
-Changed: Debug Colors Improved (Combatmode added)
Demomission:
- New: Example for Rearming in Demomission
- New: Example for Lootboxes in Demomission
- New: Example for Spawning when player near
- New: Another Example for Move to Areas in Demomission

Update: Jul 31, 2024 @ 1:15pm

v2.1.5
-HotFix: Another Headless Client Hotfix. (Dynamic AI was not working with Headless Client)

Update: Jul 30, 2024 @ 6:50am

v2.1.4
-HotFix: Spawning on Headlessclient was broken in last Update.

Update: Jul 26, 2024 @ 3:31am

v2.1.3
- New: SpawnItems : If you sync only an item like a loadoutbox the Spawner will work in ITEM mode and spawn only the Synced Item. Can be used with automatic spawnpositions and prefer hidden to spawn loot boxes in buildings for example. Also works with Life time and Waves etc.

- Fixed: Sometimes Units would not spawn in Transport Vehicles.

Update: Jul 23, 2024 @ 2:44pm

v2.1.2
- New: Debug Colors for Ammo state
- Fixed: Some problems with AI Rearm
- Fixed: Error with Leader Distance
- Fixed: Teamleader do ream now too.

Update: Jul 22, 2024 @ 3:31pm

v2.1.1
- New: CBA setting for no Ammo flee time
- Improved: Debug Colors show Units rearming
- Fixed: Error with getting compatible Magazines function. (AI Rearm)
- Fixed: Rearming compatible with Keep Leader distanz now.
- Fixed: Unstuck does not unstuck Incapacitated Units anymore