Arma 3
HBQ_SpawnSystem
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Opdatering: 24. apr. 2024 kl. 7:54

v.1.9.75
- Fixed: Ace Unconsicous option works now also in singleplayer
- Fixed: Balancing: Max unconsious vallue now works correctly with set to 1. 1 means Spawns get delayed when 1 unit is unconsious.
-Fixed: Player is now still Spotter after respawning.

Opdatering: 18. apr. 2024 kl. 15:13

v1.9.74
- Fixed: Helicopter would not allways land at the correct targetposition (invisible Helipad was created at wrong position)

Opdatering: 17. apr. 2024 kl. 3:14

v1.9.73
- Fixed: Combined APC/Infantry Engagement now works correctly with Vcom
- Fixed: Simple Patrol in Transportmode does not unload troops anymore.
- Fixed: Simple Patrol: More than on Waypoint will now be considered.
- Fixed: Engage when enemy near works now correctly in APC/Infantry combined attack
- Changed: Convoy setup is now simpler (No need to set Formation and Single Group anymore)

Opdatering: 9. apr. 2024 kl. 1:15

v1.9.72
- Small Fix with Guard and Return to base.

Opdatering: 8. apr. 2024 kl. 6:09

v1.9.71

- Fixed: Error with Keep leader distance on Headless Clients.
- Fixed: Trigger Radius Feature did not work in some cases.
- Fixed: Random Spawn Radius: Does now also work for Infantry

Opdatering: 2. apr. 2024 kl. 23:23

v1.9.7
- New: Custom Code on Targetposition: Enter code that gets executed when group reaches Targetposition

- New: Knowledge required: If you use "Engage when Enemy is near" you can now choose to require Knowledge of enemies.

- New: Search & Destroy: You can now choose to use a Search & Destroy Waypoint on tagetposition.

- Improved/Fixed Convoy feature

- Fixed: Cancel Task delay (Starts counting on Targetposition now)
- Fixed several small but anyoing bugs.

Opdatering: 15. mar. 2024 kl. 8:55

v1.9.61
- CargoTransport: Dropped Cargo will have a Chemlight when dropped in nighttime.
- Cargo Transport will transport Cargo closer to player/defined object now.

Opdatering: 13. mar. 2024 kl. 18:01

v1.9.60
- New: Single Group: All Units will spawn into one group. This way you can have several Vehicles in one Group with formation. Also its better sometimes to spawn several single static units into one group because of performance reasons. This option is also making it possible to spawn Convoys.

- New: Convoy Separation: You can now create Convoys with the Singlegroup option together with Convoy Separation. The order in which you sync the vehicles of a convoy to the module plays a role. An example setup is included in the Demomission.

-Improved Automatic Spawnpositions: If you enable Prefer Hidden units will now spawn better in Buildings. With this setting you can now populate a City with Units ocupying Buildings with little effort.

Opdatering: 12. mar. 2024 kl. 20:24

v1.9.53
- Improved Automatic CAS
- CAS now also Attacks Infantry with Missiles in Automode
- Automatic CAS is now more Aggressive

Opdatering: 11. mar. 2024 kl. 14:59

v1.9.52
-New: Balancing Only consider Own. If enabled only friendly units spawned by this module are considered. This way you can keep a certain amount of units of a kind in an area if you use this together with the Maxfriendly settings.

- Changed: CAS Vehicles will now also attack Infantry with Missiles.

- Fixed: Helis would not return after CAS