Arma 3
HBQ_SpawnSystem
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Opdatering: 3. juli 2024 kl. 1:31

v2.0.5
-New: Close Combat Skillmultiplier: Multiplier for Skills when Units are near Players (within 50 Meters).

Opdatering: 2. juli 2024 kl. 13:59

v2.0.4

- Hotfix: Error on Startup
- Fix: Static AI will not keep looking in their Spawnorientation
- Fix: With Keep Stance and Fleeing
- New: Modulposition as Fleeposition

Opdatering: 2. juli 2024 kl. 8:26

v2.0.3
- New: Completly reworked Ambient Animations and more options
- New: Optional Drop Weapon when fleeing.
-Improvements: Some Performance optimizations
- Fixed: Fleeing Units dont die so much anymore

Opdatering: 26. juni 2024 kl. 3:20

v2.0.2
- Added: CBA setting for DynamicAI Radius

Opdatering: 25. juni 2024 kl. 13:54

v2.0.1
-Improvements: Some Performance optimizations

Opdatering: 25. juni 2024 kl. 7:30

v2.0.0

- New: AI Debugging (Changes Color of Units depending on Debugmode)
Debugmodes: AI State,Morale,Skill,Suppression,AImods

- New: Complete new Retreatig/Fleeing System with some new Features.
(Flee Chance,Flee Ratio,Desert Chance,Hide Radius)
- New: Infantry spawn prone to make spawns less vissible to players.
- New: Kill Stucked Units Option
- New: Courage Skill overwrite option in Module
- New: Aim Skill overwrite option in Module
- New: Skillmultipler option (to scale skill per module)
- Changed: Reworked Skillsystem (compatible with Vcom now)
- Changed: Reorganized some Options for better UI.
- Changed: Renamed Stoptrigger. Its now called "Cancel Waves Trigger".
- Changed: Balancing Options rearanged.
- Changed: Reorganized Skill Settings.
- Changed: Debug Options rearanged.
- Changed: Renamed Rush to Targetpos (its now "Ignore Enemies")
- Changed: AI now reacts if suppressed when Dynamic AI is active.
- New: Dynamic AI: now also en-/disables AI Mods
- Fixed: Stay Near Leader feature improved (feature is disabled near buildings to prevent wall clipping) Also Performance is optimized.
- Fixed: Dynamic AI: Static AI is now considered.
- Fixed: Dynamic AI: Works with "Ignore Enemies"
- Fixed: Units Flee now to their Spawnposition again
- Fixed: Engage Near Enemies works with Static AI now.

- Updated Documentation

Opdatering: 12. juni 2024 kl. 8:01

v1.9.82
- Improved: Vehicles dont stop at every Waypoint anymore. Vehicle movement
is much smoother now.
- Waypoint Limit per group increased to 15.

Opdatering: 11. juni 2024 kl. 6:18

v1.9.81
-Changed: Spawnmodules can now share the same Vehicles (You can sync one vehicle to several Modules.
-Changed: Custom Vehicle Loadout is no turned off by default.

Opdatering: 10. juni 2024 kl. 5:54

v1.9.80
- New: Idle Animations
- New: Dynamic Ai Features: Improve Performance by only enabling AI Features when Players are near.
- Fixed: Unit orientation now works with Singlegroup Option
- Changed: When group Engages Raycast is now enabled automatically.

Opdatering: 24. apr. 2024 kl. 8:23

v1.9.76
-Fixed: Cancel Delay was not working with Secondary Targetpos