Arma 3
HBQ_SpawnSystem
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Opdatering: 29. jan. 2024 kl. 20:48

Fixed: ACE dependency removed.

Opdatering: 29. jan. 2024 kl. 7:52

v1.8.2
- Some Optimizations under the Hood
- Fixed: Some functions did not exit properly

Opdatering: 28. jan. 2024 kl. 19:18

Opdatering: 28. jan. 2024 kl. 18:52

v1.8.1
- Fixed: urgent Fix with Balancing in combination with Triggerradius and Player security Distance that could cause massive spawns in some situations.

- Updated Demomission with example for Area Triggers

Opdatering: 27. jan. 2024 kl. 4:33

v1.8.0

- New: Area Triggers: You can Enter Triggernames (separated with Comma). The amount and order of Triggers need to match the amount and order of Areas you entered above. Trigger(s) will enable the Area(s) defined above. If you leave it blank Units will move to the closest Area.
Groups will move to the latest activated Area. This way you can controll with triggers where groups move. An Example is added to the Demo Mission.

- Added: Quickstart PDF

- Minor Fixes

Opdatering: 24. jan. 2024 kl. 14:16

v.1.7.1
-New: Allow Damage supported now. If you disable Damage on synced units or vehicles the spawned
vehicles/units will not be Destructable

-Changed: Default Vallue for Civilian HideChance is set to 0 now

- Minor Fixes/Tweaks

Opdatering: 23. jan. 2024 kl. 17:59

v.1.7.0

-New: Keep Stance: Units will keep their Stance and dont go prone when in danger. Suppression Threshold will be considered when you enable Reset AI on Suppression. If a Unit is Suppressed more than the threashold it will change stance again.

-New: Safe SpawnPosition Radius: Radius around the Spawnposition where a safe position is searched. This helps to prevent Vehicles Exploding when spawned to close to an obstacle. 0 = Disabled. Vehicles will spawn at the precice location of the Spawnposition object.

- Fixed: Problem with Garbage Collection

- Various small Fixes

Opdatering: 23. jan. 2024 kl. 0:16

v.1.6.3
-New: Stay in Area: You can Enter Area Markernames (separeted with Comma). Spawned Units will not leave these Markerzones. Can be canceled with Task Cancel Trigger

Opdatering: 18. jan. 2024 kl. 5:45

v.1.6.2
- New: Callsigns are now supported. If you give synced groups a callsign they will spawn with that callsign now.
- Improved: Initialization on Missionstart is a bit faster now

Opdatering: 17. jan. 2024 kl. 13:57

v.1.6.1
- Fixed: Performance Problem with Delete Security Distance

- Changed: Follow Group: if you enter the name of a HBQ_Spawner module the Groups will follow the closest group that was spawned by that spawner module.

- Changed: Engage when Enemy near is now a numerical input where you set the Distance of Engagement.

- Fixed: Follow Group works with Vehicles now.

- Fixed: Loitering now works with Vcom

- Fixed: "Engage when Enemy near" works now with Vehicles and Planes and Airtransports.