Arma 3
HBQ_SpawnSystem
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Opdatering: 13. dec. 2023 kl. 6:12

v.1.3.3
-Fixed: Some Fixes with Join Groups
-Fixed: Some Fixes with Group Separation

Opdatering: 12. dec. 2023 kl. 19:27

v.1.3.2
-New: Max. Group Separation
Maximum Distance Units have to their Teamleader to keep Groups more coherent during fights. This solves a long standing Problem with Arma AI separating Teams too much (Teamleader Kamikaze).
A good Vallue is between 30-40 Meters. Dont make the Vallue to small if you have big groups.

Opdatering: 12. dec. 2023 kl. 6:19

v.1.3.1
-New: Join Groups.
If enabled retreating Units will Join near Friendly Groups within a radius of 100 Meter

Opdatering: 12. dec. 2023 kl. 3:35

v.1.3.0
-New: Retreat Option
If a Group is decimated to this Size the Group will Retreat. Units will switch Civilian and run to near Buildings or back to the SpawnPosition and get Despawned.

Opdatering: 11. dec. 2023 kl. 9:52

v.1.2.92
- Fixed: Removed unnecesarry Global Variables
- Fixed: You can now sync Units to multiple Spawn Modules
- Fixed: A Check Function would not exit and run infinitly

Opdatering: 6. dec. 2023 kl. 23:00

v.1.2.91
-Fixed: An Error in RPT log when Unit gets deleted that does not exits anymore.

Opdatering: 5. dec. 2023 kl. 15:33

v.1.2.9
-Changed: Improved Debug Messages
-Changed: Renamed "ignore Enemies" to "Rush to Target Position"
-Fixed: Issue with Balancing
-Fixed: When Planes return to base they dont land on near Airfields anymore.
-Fixed: Rush to Target Position now works on vehicle crews
-Fixed: 3cb Faction Loadouts are supported now

Opdatering: 5. dec. 2023 kl. 3:41

v.1.2.9
-Changed: Improved Debug Messages
-Changed: Renamed "ignore Enemies" to "Rush to Target Position"
-Fixed: Issue with Balancing
-Fixed: When Planes return to base they dont land on near Airfields anymore.
-Fixed: Rush to Target Position now works on vehicle crews

Opdatering: 1. dec. 2023 kl. 4:42

v.1.2.8
-New: Checks Delay: Delay (Seconds) for any Checks like Player Security Distance or Balancing Checks. Set Lower if you need Spawns to happen at more precise Timings. Set higher to get Performance Increase. In some Cases this vallue gets
scaled depending on searchradius. Larger radius get checked less.

- Fixed: Repeated Trigger now works correctly. There where some issues I fixed and everything should work like exspected now.

Opdatering: 28. nov. 2023 kl. 11:24

v.1.2.7
- Changed: now up to 10 Movepositions per Path are posible (was 6 before)
- Changed: Delete MovePositions now is called "Garbage Collection". now deletes really all connected Movepositions to optimize Serverperformance even more. Improved the overall function and is now enabled by default.
- Fixed: An error with Take Cover function that was introduced in the last update.