Project Zomboid

Project Zomboid

Tikitown (B41/B42)
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Update: May 20 @ 11:01am

-Fixed errors being thrown by the lootable map definition. I've removed the lootable map definition from the mod for now, so it stops throwing errors until I can track down what is causing the issue in 42.8
-Cleaned up some inconsistencies in the worldmap.xml definition

Update: Apr 29 @ 4:08am

Additions
-Added more underground locations
-Added a to-scale baseball field
-Added some more uni buildings
-Added Port Authority building
-Added an expansion to the Recycling Business near the docks
-Added a port for the Delilah to round out the rest of the docks area
-Added a VFW next to new softball field
-Added a student teaching campus building in lot of main hospital. Connected all three to parking garage via catwalks

Updates
-Scaled back SFH area heatmaps by 33%
-Upgraded a SFH roof from an odd wooden one to a metal one
-Fixed a mixed up rug in the yellow brick SFH
-Added some windows to the church since the vanilla church windows don't let in light
-Shifted a parking slot outside the white brick home so it's not in the grass
-Fixed a row of street overlaying the BSSO parking garage
-Fixed the facing of some more curbs in the high-rise district
-Fixed misplaced road lines outside garage door
-Fixed wall behind window at top of stairs of FD
-Fixed errant grass overlay in driveway of Iron Bark Industrial Bldg
-Fixed Railing issue in Tenchi manor stairs
-Adjusted police car spawn slots near BSSO and added more spawn locations around the building
-Fixed missing parking lines behind Thomas Executive Building
-Fixed door frame issues at Kira's hookah lounge
-Removed yet another gas main in Major Discounts
-Added rest of graffiti to front of pawn shop
-Fixed mis-matched sidewalk tile around gray skyscraper
-Fixed Random red sidewalk outside grey skyscaper across from Furniture store
-Removed random gas main in VHS store
-Removed random gas mains in bookstore
-Fixed bar counters in western themed bar on outskirts
-Fixed doors at western themed bar on outskirts
-Fixed inconsistent sidewalk tiling throughout high-rise district
-Fixed an issue where Thomas showed up instead of the special's menu at the diner
-Fixed window issue in University Math Building
-Fixed window issue at Uni center building
-Fixed layering of Engineering building name
-Added sidewalks to the outside of South Dorms main entrance
-Fixed posters overlaying windows on second floor of uni cafeteria
-Fixed tables sticking out of walls in dorms
-Fixed trim in dorm downstairs stairwell door, added path to door from sidewalk
-Added empty outside to docks fly tent so it'll disappear when gone under
-Fixed recipe code for dismantling VCRs
-Added stone tiles between black brick building and tan building in highrise district
-Fixed a gap in the mini-map south of the BSSO
-Fixed ad banner on South end of go-kart track
-Fixed car spawn behind mansion that was in the grass
-Revamped gas station area near port
-Fixed a trash can and blocked path in two resi buildings

Update: Mar 18 @ 4:03am

-Fixed double curb outside of Chamber of Commerce
-Removed errant gas main outside utility building near trailer park
-Fixed missing leaves on in towncenter plaza area
-Fixed missing yard line markers on Football field
-Fixed door frame issues on bowling alley entrance
-Removed nightstand blocking access to/from window in blue roof home in SFH area
-Removed a wall blocking walking access in the up direction on the parking garage bottom floor

Update: Mar 16 @ 10:14am

Added 26,29 and 26,30 cells to Tikitown to deal with and remove the jarring transition behind hospital with the vanilla railroad tracks

Update: Mar 16 @ 6:29am

-Fixed wall behind garage door at docks warehouse
-Shifted shelving in VHS store that was blocking path
-Replaced missing chair tile in stripmall
-Fixed tree trunk decoration circle so it no longer overlaid the tree trunk
-Fixed duplicate planter overlaying hanging window plants
-Fixed missing floor tile at crossing near commuter rail station
-Added missing curbs at crossing near commuter rail station
-Rotated storage in blue farm house
-Removed half walls creating lighting issue in FD bathroom
-Fixed lower room def in Brushes and Brews - added additional shelving and wall deco
-Removed errant gas mains and fixed shelving issue in Major Discounts
-Fixed fence near guardhouse to mansion row being offset by one tile
-Tweaked zombie pop around central shopping near Park
-Adjusted floor above ramp at BSSO Office so larger vehicles could go into the parking garage
-Removed improperly placed grass overlay at FD

-Tilepack Updates
-Added floor tile for tree base
-Added depthmaps to several objects
-Fixed flag disappearing issue
-Fixed Owl sign disappearing issue
-Fixed shelving definition in Pennylane Records
-Fixed depth map issue for American Legends Sign

Update: Mar 15 @ 6:07am

-Added random zombies to the BSSO Police Station to allow a chance for zombies to spawn a key for the building until I decipher how to get keys to be added to custom outfits.

Update: Mar 14 @ 7:56pm

These notes are not exhaustive
B41
-Adjusted the logic for spawning tikitorches so that it actually works this time (hopefully)

B42 Mortar Makeovers Tikitown Updates
*Additions
-Added a "gentleman's club" near the storage facility
-Added a run-down strip mall in the same area
-Added a mixed used residential building with 5 new shops near the Park
-Added a brand new Hookah Lounge near the gas station
-Added coffee shop and several other commercial buildings across and around the strip mall in old town
-Added a large strip mall style commercial building with multiple shops
-Added a new and improved PD on the main thoroughfare past the town
-Added a DMV and a tribute mausoleum in the vicinity of the new PD
-Added an FBI field office near the PD
-Added a new authentic football field next to the school
-New Tikitown College Campus added in old school area next to the brand new football field
-Ran the new railway through town
-Added several new apartments near the roundabout
-Added a strip mall across from the uni that will really light up your play
-Added a railway station to Tikitown
-Added a new welcome center near the passenger rail building
-Added a new strip mall near the new location for the go-kart/laser tag facility
-Added a new road for the industrial area expansion
-Gave the old townhomes a facelift

*Adjustments
-The old PD and large parking lot has been removed
-The Old FD was moved and rotated North. It's largely the same but a few adjustments were required
-Ranger HQ was adjusted and moved
-Removed housing around the old school
-Removed old school
-Updated Heatmap to clear up the roads
-Removed Custom Post Office option as TIS has implemented their own
-Cleaned up some curbs so they're no longer confused on which way they're facing
-Cleaned up church roofing, interior and parking lot to be more consistent with updated buildings
-Cleaned up several overside parking spaces
-Moved several homes around
-Adjusted several roads through old town tikitown to for revised layout
-Updated the gun/vhs/bookstore to be more in line with recent Tikitown buildings
-Fixed some issues with windows clipping into walls with too small visual opening
-The motel in old town Tikitown received a glow-up
-Removed two small roads that ran between the donut shop, motel and two restaurants
-Cleaned up the park area and replaced basketball court with two badminton courts
-What the Fun has gone through a rebrand and built a brand new, improved track at their new location near the park.
-BurgerChef has returned to Tikitown near the rebranded go-kart track and laser tag facility
-Cleaned up several parking lots to be more consistent with PZ sizes
-Removed dependency for Newburbs


*Fixes
-Fixed a statue head on the wrong layer in the park
-Fixed PizzaWhirl missing walls and blocked windows

Update: Dec 1, 2024 @ 1:50pm

- Added sandbox variables to enable/disable and adjust spawn rate for the following items:
*Baseball Card Collection
*Tikitorches
*Historical Zombie Outfits
*Tikitown's Custom Post Office loot system

-Added Lifestyle's Sheet Music to the music store
-Adjusted defaults for card spawns on zombies down (can be changed in sandbox options)
-Updated name of Tikitown's special Post Office boxes to make it more clear that they are interactable

Update: Apr 9, 2024 @ 5:04am

-Adjusted the laser tag battery conversion recipe so it no longer creates batteries from nothing.
-Removed xp for converting batteries back and forth
-The Royale centerpiece can now be placed on the floor

Update: Mar 20, 2024 @ 12:28pm

-Burger Chef has sold his burger shop to a new franchisee and it's been given a facelift
-Cleaned up Food Market parking lot
-Updated exterior of food market so sidewalk matches surrounding sidewalks
-Updated curbs in food market so they make visual sense
-Cleaned up forage zones and nav zones
-Removed a couch in front of an elevator access door in bookstore
-Moved table in apartment complex that was blocking bathroom door
-Change #19 baseball card name so it's different than #13
-Fixed a floating lamppost and improperly sized window frames in a older townhome block
-Fixed pillars in Chamber of Commerce so they're not blocking stairs
-Added some tooltips to Tikitown's Various special Items
-Fixed shelving units in the storage facility that couldn't be broken down or picked up
-Added a tooltip to the post office boxes so it's more clear they can be opened
-Fixed a sidewalk to nowhere near the townhomes