Project Zomboid

Project Zomboid

Tikitown & PowerPlant (B41/B42) - B42.13 Ready
Showing 1-10 of 56 entries
< 1  2  3  4  5  6 >
Update: Dec 11 @ 7:54am

Additions
-Added folder for 42.12 scripts
-Added a bank, office, some stores and restaurant across from Whale Mart
-Connected X and Y road near railroad tracks
-Added a RR crossing junction to newer road near Whalemart

Fixes
-Fixed blocked path in kitchen in Whataburger
-Fixed typo in sandbox options text
-Cleaned up graveyard building overlap
-Added a business district between FD and tracks
-Fixed fluid definition
-Removed legacy recipe code causing issues in new B42 MP patch
-Fixed itemtype definitions for B42 MP

Adjustments
-Removed grass blend overlay near courthouse
-Added fencing around railroad tracks across from Whale Mart
-Added parking lot near whalemart
-Adjusted tertiary road entrance to whalemart
-Added missing road names

Tiles
-Added some custom tiles for the new bank
-Added some custom spa tiles
-Added more depth maps to details tiles

Tikitown Power
-Added folder for 42.12
-Fixed items and recipes for 42.13

Update: Dec 4 @ 5:56am

Additions
-Added several plushie collection items
-Added a recipe for a plushie display case once you have them all
-Added a sandbox option to enable/disable plush collection world spawn chances
-Added a print and ship location near distillery
-Added a radio station HQ near distillery (more to come with this location!)
-Added a call center business next to radio station

Fixes
-Fixed kitchen and freezer room definition in Whataburger
-Fixed door divider at major discounts on blockaded door
-Fixed divider between upstairs doors in Union building
-Fixed missing fence at golf course (for real this time)
-Replaced low table in dark brick mansion with one that has a depth map
-Fixed jarring vegetation transition to vanilla tiles near high-rise area
-Fixed missing bmp/foraging data around the farm fields
-Fixed golf course trail alignment
-Began addressing zone 171 issues (most areas will have to be addressed when map is finished)
-Fixed missing road between BSSO and DMV

Adjustments
-Added televisions to the VHS rental store
-Replaced cinderblock window frame in hospital
-Removed elevator to nowhere in hospital
-Added seating areas outdoors
-Added some general decoration in various floors
-Reduced zed heat map about 30% across the board to help with lag issues
-Applied a very light heat map around buildings to reduce chance of noise setting removing all heat
-Connected university library sidedoor to sidewalk
-Replaced fallow field with corn
-Removed the extra bend in the rail lines above the farm fields

Tiles
-Added some pet store themed tiles
-Added some diner booth tiles
-Added several new signs for new businesses

Tikitown Power
-Fixed error thrown by the PowerPlant_Tooltips.lua
-Added sandbox options for wear rates

Update: Nov 22 @ 7:30am

Additions
-Added a wooden mount recipe and model for cards collection reward
-Added a glass display cover recipe and model for cards collection reward
-Added a mounted baseball card quest reward model
-Added recipes to make a Wooden Display Mount, Glass Display Cover, and a combined Quest reward Display item
-Cleaned up the GoKart model and textures from B41 and re-added them to the Go-Kart track - have fun!
-Added go-kart spawns to the go-kart track
-Added a repair recipe for card quest rewards item

Fixes
-Fixed map creation on map trace recipe for baseball card quest
-Fixed missing curbs in several areas around the new high-rise area
-Fixed furniture blocking door in Sloppy Joe's Bar (SJB)
-Fixed misplaced bar overlay in SJB
-Fixed floating popcorn machine in SJB
-Replaced sink-eating counters in elementary school
-Cleaned up nav zones behind hospital and added where missing

Adjustments
-Cleaned up the Distribution file and brought some values more in-line with vanilla (reduce volume of Tikitown exclusive loot)
-Reward item spawns in a bag and should be easier to spot at the marked location now
-Adjusted baseball card reward spawn now persistent across exits and reload
-Baseball card reward can only be spawned once per player, per game
-Updated all recipe crafting names (backend) to be compatible with translation files
-Changed camping resort tent definitions from armytent to hunting

Update: Nov 20 @ 10:32pm

-Fixed error on zombie death

Update: Nov 20 @ 6:48pm

NEW FUNCTIONAL POWERPLANT ADDED
USER GUIDE: https://gist.github.com/drazion/9eed8b69a9c47bdca722c2d4942a7523


Additions
-Added a new newspaper office in the high rise district
-Added a new industrial complex behind hospital
-Added rail tracks heading to new industrial building in hospital cell
-Added a new packaged mod that enables the player to turn global power on/off with the Tikitown Power Plant (See Player Guide https://gist.github.com/drazion/9eed8b69a9c47bdca722c2d4942a7523

Fixes
-Fixed mixed up railing at top of brick building near uni
-Fixed floating lightswitch in stairwell of said building
-Swapped out roof trim on Wok restaurant so you no longer get stuck on top
-Added door frames to Books and Beans entrance
-Added back fence wall to golf course
-Addressed grass overlays on sidewalks in several areas around nightlife area (these overlays popped up after addressing biome areas)
-Fixed mixed up rug in townhomes near hospital
-Replaced bed with layering issues in townhomes near hospital
-Fixed water zone error around the nature preserve
-Fixed issue where cards would spawn on dead zombies if option was disabled in sandbox
-Filled in more of the missing biome underlying data
-Fixed trim across entrance to living room in Tenchi manor
-Completed fencing around medical research facility
-Fixed golf course fence cutting into the floor and causing black boxes
-Fixed a missing row of roofing on Trades Union building

Adjustments
-Added sandbox option to turn off laser tag items
-Swapped most existing barges with new tilesheets in port area
-Adjusted roof of SKAL factory to align better with the new smokestack look
-Adjusted size of truck/trailer parking spaces at warehouse near SKAL factory
-Reduced default spawn chance for baseball cards (you can adjust in sandbox options)
-Turned down defaults for baseball card spawns on zombies
-Shifted a printer in VFW that was facing wall in office
-Increased zed density in dock yards, Sheriff's office and biomedical facility
-Adjusted rail crossing on Western side of town
-Removed final vanilla house behind hospital
-Updated walls on south wing of hospital to brick
-Reconfigured south access road to hospital to make more sense
-Fixed foraging issues in one of two farm fields and switched from dead corn to wheat
-Added a small wall in brewery so you can't accidentally walk off the second floor access area

Tiles
-Added depth map to wall wardrobe
-Fixed depth map on south facing wagon wheel prop
-Updated hospital green floor to be movetype floor tile
-Added large barge tilesheets
-Upgraded the look of the SKAL smokestack
-Added a SKAL Smokeless Factory Sign
-Added some custom tiles for the newspaper office
-Fixed depth map on new legends sign
-Added multiple powerplant themed tiles
-Expanded on existing fencing tiles
-Adjusted custom fencing tiles to sound correct (metal/wood/door)

Update: Oct 18 @ 7:47pm

Fixes
-Added missing roof trim to restaurant in central shopping
-Removed ceiling tiles blocking glass roof in U shaped building
-Added empty outside to portions of large mansion near Kilpatrick st
-Removed mirror blocking window in Kilpatrick St Mansion
-Removed lightswitch in front of door in Kilpatrick mansion
-Fixed mixed up wall in Sloppy Joes Bar
-Fixed missing vegetation issues around high rise area
-Fixed various curbs and sidewalks in the nightlife area
-Cleaned up some missing biome data
-Fixed some missing grass overlays near courthouse
-Fixed misaligned curb tile near PEST building
-Fixed overlaid bar counters in VFW
-Swapped roof trim on the strip mall near Post Office so you won't get stuck anymore
-Fixed misaligned curbs at courthouse and added curbs to back parking lot
-Shifted refrigerator in house outside trailer park so no longer get stuck crawling in kitchen window
-Added empty outside to porch on red brick home near mansion row
-Fixed missing road chunk on mini-map near mansion row

Adjustments
-Adjusted the west boundary of the lootable map to include the whole town
-Added some wall decorations to the split level spawn house
-Cleaned up the roof and interior of the split level spawn house
-Turned down the volume of the floor at Pennylane records by changing the pattern
-Adjusted yellow brick two story house roofing and detailing
-Swapped red sidewalk tiles for gray brick in seating area near Taco stand
-Swapped red sidewalk tile for tan in small area in high-rise
-Shifted heat map slightly so it more closely aligns with building foundations
-Updated mini-map definition of storage facilities to Industrial
-Added curbs in bank parking lot and adjusted out of place curbs
-Added grass overlays over much of sidewalk near the bank
-Updated roof on a house to fix blacked out look issue
-Shifted zed heat map so it aligns more closely with the building interiors
-Updated parking garages to be industrial and not residential on the mini-map
-Updated Port Authority to be retail and commercial from industrial
-Fixed alignment of guard shack at port on mini-map
-Adjusted road name placement so it better flows into Vanilla

Additions
-Added a new slouch hat model and texture
-Added a new office building in high-rise area
-Added a new medical gas and chemical company in high-rise area
-Added a new brewery in high-rise district
-Added a few new special brandy and beer variations to go with the distillery
-Added a new Trades Hall and 'Makerspace' near the FD
-Expanded roads and parking behind main hospital
-Added a bio-medical style building behind hospital with a special set of useful medical items deep within
-Added a sandbox option to disable the medical item spawns (default is on)
-Added building landmark map annotations

Tiles
-Replaced clock tiles with improved, non washed out versions
-Replaced bleachers with a new style
-Updated the record players, boxes and CD trays
-Updated the wagon Wheel prop
-Updated the Bird Status prop
-Updated the hanging potted plant prop
-Updated all arcade machines
-Updated tires for the go-kart track
-Added a spooky book for the Halloween themed store
-Added more Halloween decor for the Halloween store
-Updated the American Legends Sign
-Added another color variant of plaster walls
-Added a gray trim tile
-Shifted bar overlay so it doesn't clip into the bar furniture anymore
-Added multiple new signs and brewing equipment tiles
-Added depth maps to several windows in tikitown_windows_02
-Fixed depth map on wooden support in Sole Regret bar
-Added depth maps to several prop items so they layer properly
-Added a bunch of new medical and electronics themed tiles for the new biomedical facility
-Add a tile block and container type to the little trolley
-Fixed depth map on small paned windows

Update: Oct 2 @ 8:01am

Fixes
-Fixed extra overlay at PES-T building
-Fixed some in-game map issues
-Used BMP painting on much of missing tiles to improve biome and foraging
-Fixed erroneous overlays at brown small house

Additions
-Updated pyramid.zip
-Added roads for a neighborhood around the lake on West side of town
-Added several new residential buildings
-Added new residentials, gas station, restaurant, bar and 5 shops along western entrance
-Expanded the area behind Whale Mart with new roads
-Added a new bar behind Whale Mart
-Added crosswalks in several areas downtown
-Added four nicer lakeside homes on West side of town
-Added residential homes around the lake in addition to the nicer ones
-Added a prepper bunker that can be accessed by those with a keen eye
-Added additional underground access routes
-Added a Halloween themed store near new lakeside residential area
-Added uniform items that spawn in the Ranger's Bunker
-Added a road connecting hospital side road to vanilla road behind
-Added a custom plushie collectable that spawns at the new Costume store
-Added a thrift store across from costume store
-Added a butcher shop
-Added a coffee shop and insurance shop next to butcher shop


Adjustments
-Changed road type on Western entrance from gravel to pavement
-Removed two vanilla houses that were along western entrance
-Added curbs to the Whistling Dixie parking lot
-Adjusted roofing on American Legends to align more with new Tikitown style
-Added curbs to parking lot at strip mall near Whistlin' Dixie
-Based on changes to zombie density since B42, we've increased the default density across the board by about 20%
-Fixed railroad alignment to vanilla following 42.12 patch

Tiles
-Remove a bunch of forced single items for wall decorations
-Added several new signs and wall decorations
-Added a new window type

Update: Aug 28 @ 4:02am

Fixes
-Fixed missing wall in the tan city services building
-Fixed missing pole at Doggie Day Care sign
-Fixed grass overlay on sidewalk at Doggie day care
-Fixed double wall between doors at neighborhood maintenance room
-Fixed kitchen definition in bowling alley
-Connected sidewalk at bowling alley and added grass trim

Additions
-Added a Riverside bricks industrial area near the fishing warehouse
-Added a storage facility next to the new bricks area
-Added farm supplies distribution store near Lake of the Woods

Adjustments
-Added curbs to roads down by the fishing warehouse

Tiles
-Added additional signs
-Added additional brick props
-Adjusted sign pole collision properties for cars

Update: Aug 21 @ 3:39am

B41
-Fixed missing homes/roads since first B42 update in the B41 map around the church

Update: Aug 21 @ 3:07am

B41
-Fixed missing worldmap.xml and spawnpoints (Apologies to my B41 folks!)