Garry's Mod

Garry's Mod

ReAgdoll
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Update: Oct 4, 2023 @ 10:18am

𝐇𝐔𝐆𝐄 𝐒𝐓𝐔𝐅𝐅!


- Added brand new alternative menu for servers and non sandbox-based gamemodes, this menu applies command changes on server side instead of relying on sandbox command applying method, this also means that reagdoll is compatible with more server bases than before.
https://youtu.be/RZEKWi_FoEU

- Added UI noises for the new menu and for the ignore models tab

- Added "reagdoll_menu" command

-Added new coat of aesthetics for ignore models tab

- Brand new balancing system, now ragdolls will stumble better than before and try their best at standing up.
https://youtu.be/uQsYFqzmzfw

- Added "reagdoll_animation_balance_chance" "reagdoll_animation_balance_max" and "reagdoll_animation_balance_min"

-Redone bones system, ReAgdoll should be more friendly towards custom models now.

-Added custom hooks "ReAgdoll_CreatePlayerRagdoll" and "ReAgdoll_CreateNPCRagdoll" to aid in mod compatibility in case anyone wants to make a mod compatible with ReAgdoll.

-Tweaked target system yet again.
-Fixed " attempt to index a nil value"

Update: Sep 27, 2023 @ 7:40am

- Fixed " attempt to index local 'ent' (a nil value)"

Update: Sep 27, 2023 @ 6:30am

- added more variety to balancing reactions
- added options to disable REASFX for all players or all npcs
- ragdolls will now tense up for a short period of time upon dying off (given they haven't already gone stiff beforehand)
- added cvars "reagdoll_sfx_npcs" and "reagdoll_sfx_players"

- made target system more consistent across ragdolls, now friendly fire shouldn't happen anymore
- made ragdolls somewhat less desirable targets during intense firefights, npcs will still go after ragdolls mid battle if the ragdoll is the only "active threat" at the moment
- fixed issue where classic zombies would be valid targets, causing npcs to shoot at them forever
- fixed issue where combines wouldn't play death sounds when reagdoll_sfx_combine is disabled
- fixed inconsistencies where npcs would display blunt reactions when shot
- fixed issue where ragdolls would be classified as invalid targets by npcs in balancing reactions

- changed hook name "Ragdoll_lifemetric" to have proper nomenclature "RD_lifemetric" (this is used internally, if you dont mess with modding dont worry)

Update: Sep 23, 2023 @ 8:01pm

- Fixed "attempt to call method 'SentenceStop' (a nil value)"
- Whenever ReAgdoll starts without any REASFX modules installed, the cvar "reagdoll_sfx" will be automatically disabled

Update: Sep 20, 2023 @ 9:13pm

- Slight tweak for death faces so they dont look as goofy, doesnt mean you cant make them goofy anymore tho, go crazy with it for all i care

- Added fix for "bad argument #1 to 'TranslatePhysBoneToBone' (number expected, got nil)"

- Fixed issue where blunt reactions on death would still play despite SFX being turned off

- Fixed issue related to error prints whenever running ReAgdoll without REASFX (dont ask me how one of you guys even managed to break that but here we are)

-ReAgdoll is compatible with Heavier ragdolls as long as you dont mess with the commands "hr_damping_angular_multiplier " and "hr_damping_linear_multiplier" too much!

Update: Sep 19, 2023 @ 12:02pm

- Updated code for "ignore models"

Update: Sep 19, 2023 @ 6:35am

- Changed hold wound code AGAIN, now its much better
- Tweaked with targets a bit

Update: Sep 18, 2023 @ 11:05am

- Fixed issue where a weird shadow would appear on ragdolls
- Alot of code for cleaning up after our mess
- HOPEFULLY fixed the bane of my life, the sudden hard crashes

Update: Sep 18, 2023 @ 8:30am

- Fixed issue where certain ragdolls would be valid targets when they shouldn't be, ie: headcrabs
- Fixed lua/includes/extensions/entity.lua:240: bad argument #3 to 'SetFunc' (number expected, got nil) error

Update: Sep 18, 2023 @ 6:24am

- fixed bug where npcs would focus on random points in the sky