Garry's Mod

Garry's Mod

ReAgdoll
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Update: Sep 18, 2023 @ 5:39am

- Fixed issue where combine legs would pull backwards
- Cleaned up the code a bit
- Now ragdolls will trigger blunt sounds whenever they break a bone (if they arent dead of course)
- Tweaked the priority for shooting ragdolls, hopefully npcs should stop putting ragdolls as top priority

Update: Sep 17, 2023 @ 3:44pm

jesus christ i did a big nono

-Fixed bugs that were wrecking havoc

Update: Sep 17, 2023 @ 2:13pm

- Ragdolls are now valid targets for NPCS! this can be turned off and on
- Added drowning reaction, to trigger it your must die by the dmgtype DMG_DROWN (16384)

Update: Sep 16, 2023 @ 4:05pm

Apparently i am stupid (i mean not really apparently its downright obvious BUT STILL-)

-Potentially fixed VJBASE incompatibility issue where upon killing an npc the error "attempt to call method 'SentenceStop' (a nil value)"

Update: Sep 16, 2023 @ 3:58pm

-Hopefully a fix for crashing.

-Fixed bug where characters wouldn't stop holding their wounds if killed prematurely.

-Changed algorithm so now character's stiff time upon being killed by bullets will be based on their deathtime (characters will stay stiff for a tenth of their time dying where as before it was set to a hard 3 seconds, for shotgun reactions the time is kept to be 2 seconds over the character's die time, half that doesn't keep them from moving though!).

Update: Sep 16, 2023 @ 1:13pm

- HOPEFULLY fixed weird crashes
- Tweaked hold wounds a little bit

Update: Sep 16, 2023 @ 9:44am

-Tweaked Reactions some, hopefully theyre a bit more stable

-Formatted the categories inside reagdoll menu

-Fixed issue where dead ragdolls would play fire reactions when lit on fire, now it only happens when they are alive

-Fixed Issue where deathfaces would just look blank

-Hopefully a fix for bad argument #1 to 'TranslatePhysBoneToBone' (number expected, got nil)

-Redid the code for Hold Wound

Update: Sep 15, 2023 @ 8:03am

-Now ReAgdoll is compatible with vfire!

Update: Sep 15, 2023 @ 7:38am

- Fixed some minor issues.

Update: Sep 14, 2023 @ 7:32am

-Hopefully fixed [ReAgdoll] lua/includes/extensions/entity.lua:240: bad argument #3 to 'SetFunc' (number expected, got nil) error.

-Removed redundant check for sandbox on build utilities menu, should be working more consistently now.

-ReAgdoll is indeed compatible with Ragmod! to fix the double ragdoll issue you just have to disable "Enable ReAgdoll for Players".

-Added proper description for "Enable ReAgdoll for Players" check box
"By disabling ReAgdoll for players, ReAgdoll wont spawn its own physical ragdoll, turn this off if you run into issues of dual ragdolls".

Yet again I cant stress this enough, thank you all so much for the continued positive bug reports and support!