Garry's Mod

Garry's Mod

ReAgdoll
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Update: Oct 27, 2023 @ 7:12am

Hayo! Couple more itty bits

Stiffness changes
-Now ragdolls can go stiff multiple times in its lifetime.
-Ragdolls will enter a stiff state a few seconds before death, this should result in some better final death poses.
-Ragdolls will also stiffen up for a couple of seconds if killed preemptively.


General
-Tweaked some animations so ragdolls move better
-Npcs that die while burning, even if the cause of death wasn't necessarily the flames (ie: shooting a metrocop while its burning) will play the burning animation reactions. This should also fix an issue where combine ragdolls werent playing fire reactions despite dying to fire.

-Fixed some logic issues with bullet deaths.
-Fixed issue where ragdolls would put their hands behind their backs when holding onto wounds.
-Fixed issue where "cinematic" headshots wasn't working as intended.

ᴬˡˢᵒ ᵖˡᵉᵃˢᵉ ᵍⁱᵛᵉ ᵐᵉ ˢᵗᵉᵃᵐ ᵃʷᵃʳᵈˢ

Update: Oct 25, 2023 @ 2:05pm

Bom dia!!! (tarde/noite se você é brasileiro(tragédia))

Good day!

- Fixed issue where ragdolls wouldn't have "realistic" headshot animations when fatal headshots with animations were enabled

Off-topic and nobody will see this but: I've been having a couple of thoughts regarding post mortem states, i was thinking of giving ragdolls a "deathpose" animation to help them achieve some less floppy\unnatural looking final death poses, maybe you'll see that soon who knows!

Update: Oct 22, 2023 @ 8:29am

Long time no see! college been beating my ass and i've been working on some other projects (opening art comms soon maybe :3) but don't you go thinking that i forgot about my son (this mod)

Tweaks :
- Ragdolls can fall to their knees while balancing, this will happen randomly when a ragdoll enters a balance state.
- Changed the description for "Fatal headshots" option to be more descriptive and clear about what the the setting actually does.
(spoiler: it doesn't make the npc insta-die on headshots)

Fixes:
- Fixed balancing having a slim chance to still occur even if balancing chance is set to 0.
- Fixed errors that would occur on non humans getting exploded whenever "Explosions effects" were enabled.

Default settings changes:
- Tweaked default max,min balance times to be way shorter by default.
- Ragdolls will not play deathsounds when headshot by default now.
should be noted that these are still just as configurable as they were before, they will just behave a bit differently by default.

Update: Oct 11, 2023 @ 9:34pm

1 am is when im in my most productive!

- Fixed couple of issues regarding "expected x got nil" type situations

Update: Oct 7, 2023 @ 9:29pm

-Ragdolls now hold to their wounds while balancing
-Fixed typo in commands "reagdoll_cleanup_quantity_amount" and "reagdoll_cleanup_timer_amount"

Update: Oct 7, 2023 @ 6:00pm

-Fixed attempt to index a nil value issue

Update: Oct 6, 2023 @ 8:29pm

Midnight updates yet again

-Fixed some wonky code.
-Fixed issue where headshot victim's ragdolls would still be counted as alive.

Update: Oct 5, 2023 @ 8:21pm

I should be asleep

- Tweaked the code a slight bit to make ragdolls less floaty while balancing themselves.

- Fixed issue where balancing ragdolls wouldn't die.
- Fixed issue where balancing ragdolls could sit in the air.
- Fixed issue where ragdolls would recover from extreme angles while balancing (ie: literally planking lol)
- Fixed typo in the menus.

Update: Oct 5, 2023 @ 7:45am

Man i love coffee

- Ragdolls now consistently play death animations after balancing themselves.
- Fixed issue where death faces wasn't animating properly.
- Fixed issue where the code could get in a very very ugly feedback loop.

Remember to avoid nesting your code peeps!

Update: Oct 4, 2023 @ 7:39pm

- Fixed "bad argument #1 to 'string_len' (string expected, got nil)"