Garry's Mod

Garry's Mod

ReAgdoll
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Update: Jan 11, 2024 @ 7:21am

Good day!! I got some goodies in store :)

-- Rewrote Death faces code!
• Faces are now more expressive with a comparably lighter code
• Ragdolls will completely stop animating their faces when killed abruptly, as to where before they would instantly switch to a dead state instead

--Rewrote the animation system!
• Ragdolls should better follow their animations
• Instances of shaky legs and arms have been drastically decreased
• Ragdolls can better balance themselves now, added variety to balancing animations
• Ragdolls will better fade in and out of animations
• Standard bullet reactions is way more varied now

-- Rewrote the hand posing system!
• Hands are now animated!
• Hands are now able to be broken! This system triggers whenever damage is directly applied to the hand in most cases
• Now more ragdolls are compatible with the hand system (at least the ones that use the standard valve biped system

--Compatibility with crossbow bolts!
• Ragdolls can now be pinned by crossbow bolts
• Pinning can happen with both a world brush or physical prop!
• The pin can also be broken if given enough force is applied to pull the ragdoll
• This feature can be disabled all together with the command "reagdoll_physics_crossbows_shouldpin "

--Optimized the code some (hopefully these actually help something)
• Both hand and facial animations wont play if there isn`t a player nearby, should mention that both will still have a two stage for alive and killed states
• Ironed out animation system greatly

If you wanna see some peeks of what this all looks like:
- Faces and hands
https://youtu.be/oARY_jILGyU
- Crossbows
https://youtu.be/PxNMSTPtmu4
- Animations
https://youtu.be/BWVQqKT68aY

-- Some more fancy text nobody will even notice

Update: Jan 6, 2024 @ 8:31am

Hello!


- Fixed nil exception related to DMG_INFO


Sorry nothing new for now! im currently neck deep into art commissions and other endeavours (including a large rewrite of ReAgdolls Code, check out my yt channel for a sneak peek ;) )

Update: Dec 20, 2023 @ 8:24am

---ReaAdoll update!---

Being pulled out of my coma to fix a wacky bug,

- Fixed CTakeDamageInfo errors (ty Garry)
- Fixed localization issue where the text would print incorrectly in the console after selecting a new soundpack

- Ragdolls will now prioritize explosion reactions over burning reactions
- Made the print text fancy :)

- ReaSFX: Now reagdoll can pick up a random pack at every death instead of being locked to just one at a time
- Added command: reagdoll_sfx_randompack

Update: Nov 29, 2023 @ 7:36am

-Adjusted bones being affect by cower reactions, ragdolls should be less spinny now

Update: Nov 19, 2023 @ 12:55pm

Das geht an alle meine deutschen Homies!

-Fixed issue with localization that would result in insta-crashes whenever Deutsch was selected. (Thanks to Steel Rain and The YooY!)

Update: Nov 16, 2023 @ 7:00am

hi :)

-Fixed issue where there was a substantial chance ragdolls wouldn't hold wounds if they were hit in the arm.
-Fixed nil exception issue.

Update: Nov 13, 2023 @ 8:03am

Its so hot in my room right now its 37 DEGREES CELSIUS WEATHER HELP

Hold Wound Rewrite!
ᵗʰⁱʳᵈ ᵗⁱᵐᵉ'ˢ ᵃ ᶜʰᵃʳᵐ

-Rewrote the insane holdwound code into something that belongs to this realm
-Hold wound's system now uses a different type of constraint, resulting in a more consistent hold.
-Ragdolls will hold to the "exact" location of the fatal wound (with a bit of wiggle room), where as before it would JUST hold at the bone it got hit in.
-Added force thresh hold for hold wounds, ragdolls will let go if forced to, this also means that whenever the ragdoll gets in a very physically stressful position, it simply wont hold at all(maybe this fixes the stupid crashes?).

Shotgun reactions

-Added another possible reactions for shotgun deaths, ragdolls will keep themselves tensed up for a short period of time.
-Chance of a shotgun kill resulting in the bullet reaction instead of a shotgun reaction has been decreased from 30% to 10%

Fixes

-Fixed logic issue where hold wounds had a pretty substantial chance of simply not working. (lol).
-Fixed Issue where ragdolls would stick their arms up behind their backs (well now it only happens if they get shot in the back).

Localization

-Added extra translation for Simplified Chinese (thanks to 滑稽没JJ!)
-Added translation for Traditional Chinese (thanks to 滑稽没JJ!)

btw look at this funny guy i found while testing the mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3082120776

Update: Nov 6, 2023 @ 5:30am

watch me fumble an update
-fixed nil exception when turning off reagdoll while active ragdolls are still present

Update: Nov 6, 2023 @ 5:26am

-Fixed missing translation for "no collide with all" on PT-BR and UK
-Fixed Clicking on "Can NPCs Die?" also enables "NPCs Will Kill Ragdolls?"
-Fixed Nil exception

Update: Nov 5, 2023 @ 12:37pm

Bom dia!


- Update hold wound system, it should be stronger and more consistent now
- Added option to disable ragdolls collision with everything, including other ragdolls.

- Added cvar reagdoll_physics_nocollide_all

- Added proper support for other languages
- Added translation for Portugues Brasileiro (thanks to yours trully :3)
- Added translation for 中国人 (thanks to 滑稽没JJ!)
- Added translation for Español (thanks to Scalar! )
- Added translation for Pусский (thanks to Niktosh!)
- Added translation for Deutsch (thanks to TheYooY!)

- Fixed issue where ragdolls would still balance even if animations were turned off
- Fixed some text formatting mistakes in the menus
- English: Fixed some typos.