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ragdolls are having broken bones, so much that every part of body for some reason can strech 5 ft long.
even if npc is dead others still shoot it for some reason.
Another issue is that when an NPC ragdolls, nearby standing NPCs will try to kill it (of course), but if they're armed with weapons they will miss every shot and will keep shooting and shooting until the ragdoll reaches to it's dietime.
Will these be fixed soon? just asking
1. IsRagdollFlying - lua/responses/output_manager.lua:166
2. SoundReaction - lua/responses/output_manager.lua:233
3. Activate - lua/responses/output_manager.lua:352
4. RD_onDeath - lua/autorun/server/reaction_selector.lua:515
5. v - lua/autorun/server/reaction_selector.lua:275
6. unknown - lua/includes/modules/hook.lua:102
1. GetModel - [C]:-1
2. unknown - lua/physics/ragdoll_master.lua:164
1. createconstraint - lua/physics/body_stiff.lua:46
2. build_stiff_bones - lua/physics/body_stiff.lua:73
3. Activate_all_body - lua/physics/body_stiff.lua:97
4. Kill - lua/physics/ragdoll_master.lua:416
5. v - lua/physics/ragdoll_master.lua:347
6. unknown - lua/includes/modules/hook.lua:102
7. DispatchTraceAttack - [C]:-1
8. unknown - lua/autorun/server/limbdamagetransfer.lua:28
1. band - [C]:-1
2. v - lua/responses/death_faces.lua:279
3. unknown - lua/includes/modules/hook.lua:102
?