Garry's Mod

Garry's Mod

ReAgdoll
2,039 Comments
็Hozyain Nov 3 @ 11:34pm 
so peak twin:steamhappy:
Male_02 Oct 31 @ 2:51pm 
every time i use this mod, it gives me ERRORs, is there anything i can do?
Kenny Oct 31 @ 8:10am 
Ragdolls with this addon are much worse than without it. They're always moving in extremely weird way no matter which settings I use. It ends up that I should change physical properties (by using console commands or other addons) to make ragdolls act smoother.
Kirilltdz Oct 31 @ 4:17am 
когда нпс убиваю рэгдолл растягивается и дёргается
Steveskeleton Oct 28 @ 1:25am 
hey chat. chat.. uhm chat
-Slick- Oct 27 @ 7:47pm 
how to make em blance
Snekenjoyer6 Oct 26 @ 8:59pm 
Cat goes moew
TheKiller6YT Oct 26 @ 8:48pm 
why my npcs shoots to the reagdoll ragdolls ?
Jiyū to anzen Oct 26 @ 5:49pm 
This also happens a lot with zombies: [ReAgdoll] lua/responses/output_manager.lua:166: attempt to index a nil value
1. IsRagdollFlying - lua/responses/output_manager.lua:166
2. SoundReaction - lua/responses/output_manager.lua:233
3. Activate - lua/responses/output_manager.lua:352
4. RD_onDeath - lua/autorun/server/reaction_selector.lua:515
5. v - lua/autorun/server/reaction_selector.lua:275
6. unknown - lua/includes/modules/hook.lua:102
Jiyū to anzen Oct 26 @ 4:56pm 
Also this when I gibbed an enemy: [ReAgdoll] lua/physics/ragdoll_master.lua:164: Tried to use a NULL entity!
1. GetModel - [C]:-1
2. unknown - lua/physics/ragdoll_master.lua:164
Jiyū to anzen Oct 25 @ 12:38pm 
Have been getting many errors when killing zombies and zombie torsos. Like:[ReAgdoll] lua/physics/body_stiff.lua:46: attempt to index local 'physobj1' (a nil value)
1. createconstraint - lua/physics/body_stiff.lua:46
2. build_stiff_bones - lua/physics/body_stiff.lua:73
3. Activate_all_body - lua/physics/body_stiff.lua:97
4. Kill - lua/physics/ragdoll_master.lua:416
5. v - lua/physics/ragdoll_master.lua:347
6. unknown - lua/includes/modules/hook.lua:102
7. DispatchTraceAttack - [C]:-1
8. unknown - lua/autorun/server/limbdamagetransfer.lua:28
mrpinknap Oct 23 @ 4:25am 
help it doesnt work
Laesar Oct 23 @ 3:56am 
ragdoll dissapears instantly after being shot
Remenix Oct 22 @ 8:10pm 
The only thing it’s missing is an option to remove a player’s body as soon as they respawn, just like it works in vanilla. Other than that, it has a lot of great features.
iaprel Oct 21 @ 12:24am 
no work:steamthumbsdown:
hko56 Oct 20 @ 1:13pm 
Alfieyonk use zippy's active ragdolls
Zdzichuuu Oct 19 @ 12:26pm 
can i use this with clamp a force
ghost Oct 19 @ 10:18am 
[ReAgdoll] lua/responses/death_faces.lua:279: bad argument #1 to 'band' (number expected, got nil)
1. band - [C]:-1
2. v - lua/responses/death_faces.lua:279
3. unknown - lua/includes/modules/hook.lua:102
coolg4mer_dude_2439 Oct 19 @ 7:21am 
it doesnt work...
Alfieyonk Oct 17 @ 8:07am 
ragmod causes 2 corpses to spawn . atleast in multiplayer
Alfieyonk Oct 17 @ 7:44am 
does ragmod work alright with this
?
Callsign_Ewok Oct 16 @ 9:39am 
bebra -_- Turn off all options relating to "Attack NPC's after their dead. Kill Ragdoll. Ragdoll Health."
Owlbyte Oct 15 @ 5:23pm 
Anyone else suddenly having ragdolls spaghettify?
射命丸Aya Oct 14 @ 9:29am 
why the mod don't work?
Steveskeleton Oct 14 @ 9:19am 
that happens
bebra -_- Oct 14 @ 8:53am 
I have a problem. When I spawn a group of NPCs on vjbase and kill one of them, the survivors start shooting at the one who died.
yuuu Oct 11 @ 4:19am 
When will this be compatible with GalaxyHighMarshal & Zippy's Insane Blood Effects? Installing this on my corpse doesn't work.
Alex Oc Oct 7 @ 10:58pm 
could u add an option for making the ragdoll more or less stiffs :steammocking:?
Grilled Cheese ✞ Oct 6 @ 12:16pm 
you have to keep it on so reagdoll can work
Weerman Oct 6 @ 2:46am 
@Grilled Cheese ✞ Can I turn off leaving corpses later? I noticed that the mod works even after disabling this feature.
Weerman Oct 6 @ 2:32am 
@Grilled Cheese ✞ Leaving corpses?
gmodlover911 Oct 5 @ 4:14pm 
can you add the option to manually choose voice type for playermodels (male, female, mute)
Grilled Cheese ✞ Oct 5 @ 7:00am 
@Weerman hold c, click on npcs at the top left corner, turn on keep corpse, its that simple
Weerman Oct 5 @ 3:56am 
i dont see that
Weerman Oct 5 @ 3:40am 
@Grilled Cheese ✞ where i can it turn on?
Grilled Cheese ✞ Oct 4 @ 2:49pm 
@Weerman you have to turn on keep corpse, don't know that? look it up.
Weerman Oct 4 @ 2:30pm 
wokring only on ragdolls
Weerman Oct 4 @ 2:22pm 
@Grilled Cheese ✞ what
Molochniy zyb Oct 4 @ 9:46am 
not work on npc, but working on ragdolls (spawned by player)
Grilled Cheese ✞ Oct 3 @ 11:54am 
@Weerman keep corpse on
Weerman Oct 3 @ 6:05am 
how use it it dont work on npc
uhm Sep 26 @ 8:57am 
may i ask if the cleanup by timer option universal? (works with all custom npcs)
Grilled Cheese ✞ Sep 20 @ 8:48pm 
@kiiel, ? what are you on about?
kiiel Sep 19 @ 8:37pm 
have a custom NPC? dont use this or disable it
alfdatboi Sep 14 @ 11:07am 
do you think you could add directional stumbling bc normally they just moonwalk
senpaiandyy Sep 8 @ 1:47pm 
when they are suppose to stumble they moonwalk?
Steveskeleton Sep 3 @ 10:23pm 
@classic gamer:
You can go to the ragdoll categories in spawnmenu and then Right Click -> Copy to clipboard to copy the model name. Note you will have to copy a lot of model names (30+) to disable what you mentioned.
Leviathan Sep 3 @ 9:02pm 
Do you think we could get a cvar to adjust the length of time that bodies are stiff after death if that option is enabled? It feels too long as it is currently.
classic gamer Sep 3 @ 9:36am 
What are the model names for metro police, citizens, and medics? I,m trying to disable them using file names and the npcs from menu nothing worked.
saltuarius Aug 29 @ 8:00pm 
this mod scared me so much. i killed a zombie and then i looked away and i turned back to see the zombie stand up again. (i hit ALT F4 so fast bro)