Project Zomboid

Project Zomboid

Far More Perishable Food
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Update: Oct 8, 2023 @ 12:29am

No more 3am updates

Update: Oct 7, 2023 @ 6:07pm

Fix to the below Fix, I should stop posting updates at 3am

Update: Oct 7, 2023 @ 6:03pm

Fixed a dumb typo on my part, sorry

Update: Oct 7, 2023 @ 11:02am

Added more categories: Dried Foods, Baking Fats and Oils

Update: Oct 7, 2023 @ 10:54am

Fixed a conflict with Better Flashlights and a few other unknown mods

Update: Sep 26, 2023 @ 6:23am

Fixed a bug that caused some Evolved Recipes foods to slip by due to having no nutrients by default
Fixed a false positive with AuthenticZ's wearable cigarette regarding the item type
No longer adjusting packed down items if the unpacked item wasn't made perishable

Update: Sep 24, 2023 @ 9:57pm

Fixed a bug with Sapph's Cooking

Update: Sep 24, 2023 @ 11:07am

Added a catch for Packing recipes, where you compress multiple items into a single item for Non-perishables. Existing Packed items won't get adjusted by the backwards compatibility script currently.
Refactored Backwards Compatibility script to minimize global calls. Should improve performance a bit

Update: Sep 16, 2023 @ 10:14am

Added "Enable Existing Items Adjustment" backwards-compatibility option in sandbox settings. Defaults to false, it updates items as players look into the containers, setting their spoil time to the proper values. Please read tooltips.
Please

Update: Sep 14, 2023 @ 4:33am

Fixed an error preventing the mod from running, sorry.