XCOM 2
[WOTC] Standalone LWOTC Alien Pack
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Update: Feb 12 @ 12:37am

Re-cook to fix muton bug again

Update: Feb 2 @ 2:13am

Fixed AI issue with M2/M3 Gunners never using their grenades
Gave ADVENT sergeants the 'Mark Target' ability and made their AI a bit more interesting
Fixed minor issue with Rocket aggressive targeting and pinions AOE profiles

Update: Jan 25 @ 9:49am

Added alien pack enemies to Vanilla Pod-Jobs system
Fixed an issue with a missing cosmetics icon
Fixed a squid-bug issue with the Female Trooper Left Arm cosmetic body part

Update: Jan 9 @ 5:49pm

Clean upload

Update: Jan 9 @ 5:17pm

1. Band-aid fix for grenadiers not using their grenades (They will continue to occasionally use them against targets immune to the damage until the highlander fix is implemented but this is preferable to them not using at all).
2. Fixed bug with incorrect damage type being set on SuperHeavy MEC Micro Missiles
3. Adjusted Sergeant and Gunner AI so they will now use their single-target suppression abilities (will be used if they can't use multi-target abilities & hit chances are low).
4. Removed knockback from Light-Em-Up ability on Mutons (not quite sure why that was there...).

Update: Jan 7 @ 4:10pm

Fixed flashbang damage type to match base game and made a mild adjustment to ViperM2/M3 AI so they prioritise spitting at you if you have 3 or more people clustered around. A fix to the Grenadiers is currently pending a highlander update.

Update: Nov 1, 2024 @ 7:55pm

Fix for lightning reflexes perk which was erroneously forcing all reaction shots against units with the perk to miss. The perk now properly gives a flat aim penalty of 100 (applied *after* the standard OW penalties of 30% of aim) to the first shot, followed by a penalty of 50 to the second and none thereafter.

This can be adjusted in the WOTC_AlienPack config file for anyone wishing to do so.

The standard LW implementation was to reduce the aim penalty by 20 per subsequent reaction shot so this change is a little more generous & hopefully more in-keeping with the balance across the rest of the pack.

Update: Sep 14, 2024 @ 11:06am

Adjusted names of config variables which use the ability tag expand handler to avoid potential conflicts with other mods using the same variable names (& thus displaying the incorrect localization).

Update: Sep 2, 2024 @ 11:07am

Added configs for Project Dollhouse to disable the ADVENT cosmetics, which are intended only for the aliens & LW customization system.

Update: Aug 26, 2024 @ 5:07pm

Fixed some localization & icons for equippable advent body parts