Company of Heroes 3

Company of Heroes 3

少ない Sukunai Balance Mod
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Update: Mar 3, 2024 @ 1:48am

3 March 2024


-FACTION BALANCE-


US Forces

M8 Greyhound Armored Car
Armored skirts health bonus decreased from 120 to 80

Armored Battlegroup
Unlock M4A3E8 Sherman Production
Command Points cost increased from 0 to 1



British Forces


Training Center Upgrades
Now requires the Platoon Command Post to be constructed



Wehrmacht

Mechanized Battlegroup

Unlock Panther Heavy Tank Production
Command Points cost increased from 0 to 2
Panther Heavy Tank build time increased from 45 to 55

Breakthrough Battlegroup

Nashorn Heavy Tank Destroyer
Command Points cost increased from 3 to 5
Fuel cost increased from 90 to 100


Italian Coastal Battlegroup

Bunker
Anti-tank Bunker upgrade Munitions cost increased from 60 to 75 munition

Update: Mar 1, 2024 @ 3:07am

1 March 2024

-AXIS FACTION BALANCE-


-Deutsche Afrikakorps-



254 Armored Tractor
Lockdown mortar barrage shell count decreased from 24 to 14



Carro Armato M13/40 Light Tank
Carro 47mm far accuracy corrected from 0.0375 to 0.035 to match other generalist tank guns
Model damage limit decreased from 3 to 2


Famo Recovery Half-track
Veterancy requirements decreased from 1200/3600/7200 to 500/1000/1500



Flak 36 88mm Anti-tank Gun
Range increased from 70 to 75


Flakvierling Half-track
Acceleration decreased from 3.25 to 2.5
Speed decreased from 6.9 to 6.2


Flammpanzer III Medium Tank
Frontal armor increased from 130 to 150


Panzer III Assault Group
Panzerjaeger replaced with a Panzerpioneer Squad that is upgraded with the GrB 39 Grenade Launcher



Panzer III L Medium Tank
Pintle machine gun damage increased from 3 to 5
Pintle machine gun accuracy increased from 0.45/0.30/0.20 to 0.65/0.55/0.20


StuG G Assault Groups
Cost decreased from 600 manpower and 80 fuel to 500 manpower and 70 fuel


Panzerjäger Squad

Panzerbüchse ready aim time from 1.25 to 0.75
Panzerbüchse aim-time decreased from 0.5/1 to 0.25/0.75
Panzerbüchse aim-time multiplier decreased from 1/1.25/1.5 to 1/1/1
Panzerbüchse reload time decreased from 2.75/3.25 to 2.5/2.75
Anti-tank Tear Gas Round ability cost decreased from 45 to 30


Semovente
HEAT shell now slows a vehicle’s speed by 80% and rotation by 40% for 5 seconds.
HEAT shell will now force the Semovente to keep tracking its target if the unit has exited its arc of fire while the ability is active, but no shell has been fired


StuG D
Vertical tracking speed increased from 17 to 35



Deutsche Afkikakorps Battlegroups


Italian Infantry

L6/40 Double Call-in
Area of effect damage reduced from 0.3/0.15/0.15 tp 0.1 at all distances
Area of effect distance reduced from 0.75/0.67/0.5 to 0/0.35/0.5
Area of effect reduced from 1.25 to 0.15
L6/40 accuracy reduced from 0.65/0.53/0.45 to 0.175/0.15/0.125
L6/40 Combat Group cost changed from 475 manpower and 35 fuel to 425 manpower and 50 fuel
L6/40 speed reduced from 7.5 to 7.2
Model damage limit reduced from 3 to 1


Armored Support

Battlefield Salvage
Duration increased from 45 to 60 second duration
Munitions cost decreased from 150 to 125 munition,



Panzerstorm
Seek and Destroy and Panzerstorm are having their speed bonuses reduced make it easier to intercept or rundown units under the effects of these combat boosts. These abilities have received slight increases to their bonuses in other areas to compensate.
Acceleration bonus increased from 20% to 30%
Panzerstorm decorator indicator updated from offensive to speed
Rotation bonus increased from 20 to 25%
Speed bonus decreased from 50% to 35%


Vehicle Awareness
We have reworked this ability to be a global active, allowing us to increase the range of the detection aura, without providing constant reconnaissance of enemy vehicles through the fog of war.
Active for 60 seconds; 120 second recharge time
Changed from a passive ability to an active timed ability
Command Point cost decreased from 2 to 1
Costs 50 munitions
Range increased from 60 to 70


Italian Combined Arms
Italian Combined Arms Strafing Run
Munitions cost decreased from 110 to 100 munition



Italian Combined Artillery Cover
Delay between anti-infantry mortar barrages decreased from 10 to 3
Delay between anti-vehicle heavy artillery barrages decreased from 10 to 5
Mortar projectile speed increased from 30 to 55
Munitions cost decreased from 225 to 200


Pact of Steel
Command Point cost increased from 1 to 2



Secured Flanks and Force Recon abilities
Active aura range increased from 25 to 35 to match Combined Arms aura




-Wehrmacht -


Artillery Officer
Artillery Overwatch now has a 1.5 second delay before the first barrage is triggered; does not affect subsequent barrages.




Grenadier Squad

Grenadier capture rate is being increased to match other infantry squads.
Can no longer merge into retreating units
Capture speed increased from 1 to 1.25


Kettenkrad
Decapture revert rate decreased from 1.5 to 1.25
Communication Cables munitions cost increased from 25 to 40
Communication Cables now increases decapture speed by 0.25 from 0; returns Revert rate back to its original value


MG 42 White Phosphorous Rounds

Now has increased effectiveness against targets in cover. Gains +25% accuracy against units in cover and lowers the impact of cover damage reduction by 25%.


Nebelwerfer 42 Rocket Launcher
Now has a 25% damage penalty against bunkers and emplacements


Panther Heavy Tank
Now benefits from Officer Training from the Panzer Kompanie


Panzergrenadiers
Medium-range accuracy increased from 0.34 to 0.375


Stummel Half-track
Vertical tracking speed increased from 18 to 35



Wehrmacht Battlegroups

Breakthrough Battlegroup

New Ability - Nashorn Heavy Tank Destroye
Nashorn Heavy Tank Destroyer replaces Mechanized Assault Group, and deploy a Nashorn Heavy Tank Destroyer to the target location.
Command Points cost 3 ,Cost Manpower 400 Fuel 90 Population 14


Mechanized Battlegroup

Mobile Repair Stations replaces Fuel Seizure: 251 Half-tracks and its variants, and the 221 Scout Car can automatically repair nearby vehicles in a 25m aura with a repair speed of 5.5 health per second when stationary and out of combat.
8-Rad Command Point costs decreased by 1
Raid Package Command Point cost increased from 1 to 2



New Ability - Unlock Panther Heavy Tank Production

Costs Zero Command Points to unlock
Alternative pick to the standard Panther Heavy Tank call-in that allows the Panther to be built from the Panzer Kompanie.
Call-in and buildable cost are the same at 550 manpower and 100 fuel.


Coastal Battlegroup

Bulwark Command Point cost increased from 2 to 3
Designate Defensive Line munitions cost increased from 60 to 75
Designate Defensive Line radius decreased from 35 to 30


Command Bunker

Cost increased from 250 manpower and 15 fuel to 250 manpower and 25 fuel

Update: Feb 29, 2024 @ 1:20am

29 feb 2024

Allies FACTION BALANCE



US Forces

4x4 Scout Commander
Upgrade time increased from 10 to 30


American Air Support Center P-47 Strafing Run

With anti-air in a better state, we’re reintroducing some power to the ASC Strafes, giving US Forces players more punch but with the possibility of counterplay.
Damage increased from 20 to 40
Delay for the second plane decreased from 4 to 3 seconds
Munition cost decreased from 60 to 50


Grasshopper Recon Run
Advanced Air Reconnaissance increases plane health by 1000 and increases vision radius by 15
Now provides vision from the start; no longer detects enemies in the fog of war


M4A1 Sherman Medium Tank
High-Explosive Rounds munitions cost decreased from 45 to 30


M4(105) Sherman Bulldozer
Dozer now properly takes reduced damage from mines by 50% and will not take mine criticals while active. Speed penalty increased to 40% when the dozer blade is active
Sherman Dozer no longer starts with its dozer blade deployed


M8 Scott
Vertical tracking speed increased from 15 to 35


M2A1 105mm Howitzer Emplacement
Barrage range increased from 250 to 300
Wind-up decreased from 0.25 to 0


US Forces Battlegroups

Special Operations Battlegroup

P-47 Special Operations Strafing Run
The Special Operations Strafing Run has been overhauled to be an anti-infantry Loiter.
Converted to a loiter that lasts for 60 seconds
Munition cost increased from 100 to 110
Only targets infantry; deals damage and suppression

SSF Commando Squad
Manpower cost increased from 440 to 420

Armored Battlegroup

New Ability - Unlock M4A3E8 Sherman Production
Costs Zero Command Points to unlock
Alternative pick to the standard M4A3E8 Sherman Combat Group that allows the M4A3E8 Sherman to be built from the Tank Depot.
M4A3E8 Sherman build cost set to 440 manpower and 110 fuel

Fast Deploy
Fast Deploy command cost increased from 0 to 1

Seek and Destroy
Accuracy bonus increased from 35% to 40%
Reload bonus increased from 25% to 30%
Speed bonus decreased from 50% to 35%

Advanced Infantry Battlegroup
Artillery Observer Squad Command Point cost decreased from 1 to 0



British Forces


Churchill IV Heavy Tank
Population requirement decreased from 18 to 16
Reload time decreased from 4.75/5.75 to 4.25/5.25

Added New Unit Churchill Crocodile Heavy Tank
Heavy tank extremely effective against infantry. Strong front and side armor. Can damage light vehicles and tanks with turret weapon
cost 580 manpower 150 Fuel Pop cap 18 speed 3.3

Crusader AA Medium Tank
Area of effect increased from 2 to 2.5
Area of effect distance increased from 0.33/1/1.75 to 0.5/1.5/2


CWT AA Truck
Polsten 20mm Anti-air conversion cost decreased from 60 to 45


Dingo Scout Car
Accuracy increased from 0.614/0.506/0.484 to 0.75/0.68/0.65
Fire-aim time modifier at long-range decreased from 1.5 to 1
Firing cone increased from 5 to 15
Front and side armor decreased from 5 to 4.5
Moving cooldown modifiers changed from 0.5 to 1
Ready-aim time decreased from 0.5/0.75 to 0.125/0.125
Weapon horizontal traverse speed increased from 25 to 60
Weapons no longer begin to reface when no targets are acquired. It will now reset to its default position after 4 seconds.


Foot Guards
Health increased from 110 to 115
Thompson accuracy increased 0.58/0.3/0.15 to 0.64/0.34/0.15


Humber Armored Car
15mm Machine Gun accuracy increased from 0.38/0.29/0.19 to 0.85/0.65/0.55
Area of effect increased from 0 to 0.75
Armor increased from 20/20/10 to 25/25/10
Incremental accuracy removed
Mark Area ability now provides vision around the flare, but does not see through sight blockers
Mark Area now displays the affected aura around it
Sight increased from 40 to 45
Speed increase from 8.1 to 8.3


Infantry Section
Build-time decreased from 28 to 25
Reinforce time for all models standardized to 4.5
Bren Gun cost decreased from 100 to 90
Bren gun accuracy increased from 0.54/0.51/0.47.5 to 0.67/0.60/0.55
Bren Gun cooldown decreased from 2/2.5 to 1.5/1.5


Light Vehicle Training
Bonuses changed to +15% Accuracy, +25% acceleration and rotation rate
Increased veterancy experience gain from 800 to 1200


M3 Grant Medium Tank
37mm area of effect damage changed from 0.75/0.3/0.15 to 0.5/0.3/0.3
37mm area of effect decreased from 2 to 1.75
37mm distance changed from 0.5/1/1.5 to 0.375/0.375/2
37mm model damage limit decreased from 3 to 2
37mm penetration increased from 55/45/40 to 90/80/65
37mm reload time from 3.5/4.25 to 3/3.25
75mm penetration increased from 200/165/125 to 200/185/165
Distance scatter max from 15 to 3.5
Health increased from 720 to 840
Scatter changed from 7.5 to 5.5


M3 Stuart Light Tank
Tread Shot now always causes a speed debuff of -80% speed and -40% rotation for 5 seconds. Effects no longer change on distance.



Requisition 17-pounder Anti-tank Gun Unlock
Cost decreased from 125 manpower and 25 fuel to 100 manpower and 15 fuel



Royal Engineer Section
Capture rate increased from 1 to 1.25


Team Weapon Training
Bonuses changed to +20% cooldown and reload speed and +15 health. Veterancy reward bonus remains the same.


Vickers Focused Gunnery
Ranged increased from 50 to 55
Suppression penalty from 60% to 25%
Suppression penalty no longer affects Suppression radius and nearby suppression modifier


Vickers HMG
Build time decreased from 40 to 30



British Forces Battlegroups

Heavy Armor Battlegroup

Engineer Detachments now competes with Veteran Vehicle Crews
Light Vehicle Withdrawal moved to location of Engineer Detachments
Radio Net position swapped with Light Vehicle Withdrawal
Light Vehicle Withdrawal


With Light Vehicle Withdrawal always being available and the improved performance of British Forces light vehicles, we are reinstating the munitions cost to this ability to limit how fast units can be traded in early game where there are multiple units competing for munitions.

Restored the previous munitions cost of 30

Churchill Black Prince Heavy Tank Change to Churchill Crocodile Heavy Tank
New Ability - Churchill Crocodile Heavy Tank
Churchill Black Prince Heavy Tank replaces Churchill Crocodile Heavy Tank, and deploy a Churchill Crocodile Heavy Tank to the target location.
Cost Manpower 580 Fuel 150 Population 18

Update: Jan 3, 2024 @ 10:44pm

4 Jan 2024 update


-Balance Change-
Nerf WEHRMACHT Italian Coastal Battlegroup


US & WEHRMACHT Sniper
manpower cost reduced from 340 to 280


-US Forces-

Special Operations Battlegroup

M29 Weasel with M1 Pack Howitzer
Manpower cost increased from 400 to 440

Armored Battlegroup

M8 Scott SPG
Armor front/side/rear increased from 50/37.5/25 to 60/40/30



-WEHRMACHT -

All Bunker
Health reduced from 800 to 720
manpower cost reduced from 200 to 175


Sturmpanzer IV Brummbar
Population increased from 14 to 15
Brummbar Hull Down Ability Added


Breakthrough Battlegroup

Mechanized Assault Group
manpower cost reduced from 520 to 480
Recharge time reduced from 90 to 60


Mechanized Battlegroup
StuG Assault Group
Recharge time increased from 60 to 90


talian Coastal Battlegroup - Nerf

Support Bunkers
CP cost increased from 1 to 2

Obice da 210/22 Artillery Emplacement
CP cost increased from 5 to 6


-British Forces-

Heavy Armor Battlegroup

Crusader AA
Fuel cost reduced from 60 to 50 & Manpower cost increased from 320 to 360



-DEUTSCHE AFRIKAKORPS-


250 Light Carrier
Manpower cost reduced from 260 to 250

Flakvierling Half-track
Manpower cost reduced from 260 to 240 & Fuel cost increased from 35 to 40

Marder III Tank Destroyer
Fuel cost reduced from 40 to 35

Update: Dec 24, 2023 @ 3:10am

Fixed Base defense bug

Update: Dec 14, 2023 @ 11:01pm

Update Version 15 Dec 2023



-Wehrmacht-

Mechanized Battlegroup
Wespe Self-propelled Artillery
Manpower cost reduced from 380 to 360 & Fuel cost reduced from 80 to 75


Italian Coastal Battlegroup
We're happy to see people really take Coastal and run with it, trying all kinds of styles and strategies with the Battlegroup. We're going to continue to track its performance, but as a start we're going to tone down a few elements that we noticed were clearly over-tuned.

Artillery Officer
Artillery Overwatch recharge time increased from 20 to 30
Manpower cost increased from 240 to 280

Coastal Reserves
Call-in ability recharge time increased from 35 to 40

Designated Artillery Overwatch
Munitions cost increased from 80 to 90
Overwatch radius reduced from 60 to 55



-US Forces-

Advanced Infantry Battlegroup
Advanced Infantry seems to be having a harder time out of the gate, so we are giving Rangers a significant boost. They will have improved base performance but also scale better with reduced costs and better veterancy, justifying their high cost and upkeep.

Ammunition Storage
Corrected an issue where the Ammunition Storage reduced all weapon cooldowns to 0; now provides the correct 25%

Rangers
Capture rate increased from 1.25 to 1.5
Decapture rate increased from 1 to 1.25
Heavy Weapons expert accuracy bonus increased from +10% to +20%
Ranger Thompson SMG accuracy reduced from 0.54/0.33/0.18 to 0.513/0.3135/0.171
Veterancy 1 damage reduction increased from 10% to 15%
Veterancy 2 now grants +10% weapon accuracy
Veterancy 3 now grants an additional 10% damage reduction
Weapon Crate munition cost reduced from 100 to 90

M1A1 105mm Howitzer
Barrage recharge times reduced from 60 to 45 seconds

M1A1 105mm Howitzer Auto-fire
Range increased from 80 to 110

Ranger Weapon Training
Command Point cost reduced from 4 to 3



-BRITISH-

Bishop Self-propelled Artillery
Manpower cost reduced from 360 to 320

Update: Dec 11, 2023 @ 10:40pm

Version 11 Dec 2023



-AXIS FACTION BALANCE-


Stick Grenades – Axis Grenades (excluding bundles)
Area of effect damage to 1/0.4/0.15
Area of effect distance to 0.125/1/3.5
Range increased from 20 to 23; Fallschirmjager can throw range at 25


Rocket Artillery
Nebelwerfer now deals +100% damage and has +300% penetration against vehicles.
Stuka Zu Fuss penetration against vehicles increased by +300%


Wehrmacht & DAK 8 Rad Armored Car
Speed increased from 7.3 to 7.5



-WEHRMACHT-


-Wehrmacht Bunkers
Manpower cost reduced from 250 to 200
Repair munitions cost reduced from 75 to 70
Medical Bunkers can now retrieve casualties and grants free reinforcement; similar to the USF Medical Station
Repair Bunker repair rate increased from 3.2 to 6

-Fighting Nest
Goes neutral when ungarrisoned
Manpower cost reduced from 100 to 50



-251 Halftrack and Variants
Acceleration increased from 2.5 to 3
MG 42 weapon cooldown decreased from 1.5/2 to 0.75/1


-Hull Down Ability
Hulldown now provides +5 range, +5 sight, and speeds up reload times by 30% in addition to the current 25% damage reduction


-Jager Squad
Panzerschreck ready-aim time reduced from 1.25/1.5 to 1/1.25
Schreck long-range accuracy increased from 0.0375 to 0.04
Scoped Rifles long-range accuracy increased from 0.65 to 0.695


-MG 42 HMG Team
Incremental accuracy increased from 1.12 to 1.17
Weapon accuracy increased from 0.55/0.4/0.185 to 0.61/44/0.2135


-Nebelwerfer
Barrage range increased from 140 to 160
Incendiary rocket area of effect explosion damage increased from 0.4/0.3/0.2 to 0.4/0.35/0.3
Weapon health increased from 360 to 440


-Pioneer Squad
Weapon near cooldown decreased from 1.1 to 0.8


-Stosstruppen Squad
Manpower cost cost reduced from 380 to 360 & Built time reduced from 40 to 30
G43 accuracy increased from 0.7/0.67/0.64 to 0.77/0.74/0.704
MG 42 accuracy increased from 0.48/0.47/0.44 to 0.528/0.517/0.484
Overall DPS increased by 10%
Stick Grenade Assault Range increased from 20 to 23
Panzerschreck upgrade removed
Concealment now none required for upgrades
Ambush Package munitions cost reduced from 50 to 30
StG 44 damage increased from 5 to 5.5


-Panzer IV Medium Tank-
Manpower cost reduced from 400 to 380


-Sturmpanzer IV Brummbar
Fuel cost reduced from 110 to 100
Area of effect damage increased from 0.75/0.25/0.1 to 0.75/0.35/0.15
Area of effect penetration increased from 20/20/20 to 70/70/70
Deflection damage increased from 25% to 50%
Damage against bunkers and emplacements increased by 100%


-Wirbelwind Flakpanzer-
Fuel cost reduced from 70 to 60


-Wehrmacht Marder III M
New ability: Sight Main Gun. Replaces Hulldown
Increases range by 10m and speeds up reload times by 20% when active. Removes ability to move. Can still rotate


-Side Skirts
Now increases side armor of affected vehicle by 20% in addition to the health bonus


-Breakthrough Battlegroup

-Rapid Production
Rapid Production build time bonus increased from 50% to 75%


-Luftwaffe Battlegroup

-20mm Flak Emplacement
20mm Flak Emplacement build Time reduced from 45 to 40 seconds
20mm Flak Emplacement fuel cost reduced from 25 to 20
Pioneers can now construct the 20mm Flak Emplacement

-88mm Anti-tank Emplacement
88mm Anti-Tank Emplacement CP cost reduced from 3 to 2
88mm Emplacement Anti-air range modifier reduced from 10 to 6
All 88mm Flak damage against aircraft increased from 240 to 600
Updated text for Luftwaffee Fallschirmpioneers to tell players about the Flak unlock


-Mechanized Battlegroup

-StuG Assault Group
Stug D Assault Group manpower cost increased from 520 to 600
StuG D Assault Group now comes with a Stosstruppen Squad
StuG D Hulldown removed

-Stosstruppen StG 44 Ambush Package
Concealment from Ambush Package Upgrades removed , Now Ambush Package Upgrades the entire squad with STg44 only.
CP cost reduced from 2 to 1

-Wespe
Wespe CP cost reduced from 4 to 3


-Italian Coastal Battlegroup

-Anti-tank Bunker
Fuel cost increased from 15 to 25 & Population cap increased from 0 to 3

-Obice 210
Manpower cost increased from 400 to 450 & Fuel increased from 40 to 75
population cost increased from 12 to 14
Barrage Damage increased from 240 to 400
Barrage recharge times increased from 60 to 90



DEUTSCHE AFRIKAKORPS


-250 Mortar Half-track
Mortar half-track Incendiary Barrage area of effect damage reduced from 0.85/0.4/0.25 to 0.2/0.2/0.2


-Flakvierling Half-track

Model damage limit reduced from 3 to 2
Armor-piercing weapon penetration reduced from 32/30/28 to 30/27/25
Armor-piercing weapon moving burst decreased from 0.75 to 0.5; matches the regular weapon


-Guastatori
Can now fire their flamethrowers while moving


-Marder III Tank Destroyer
Now has access to Smoke Canisters


-Panzer III L Medium Tank
Frontal armor increased from 130 to 150
Manpower cost reduced from 340 to 320


-Italian Combined Arms Battlegroup

Armored Support Stuka Anti-Tank Loiter
Munitions cost increased from 180 to 200


Bersaglieri
Population reduced from 8 to 7
Urra duration increased from 5 to 10


Update: Dec 10, 2023 @ 6:26pm

Version 11 Dec 2023



-ALLIES FACTION BALANCE-


-Grenades
25% damage penalty against buildings
Damage standardized across the board to 120

-Regular Fragmentation – US Forces and British Thrown Grenades
Area of effect damage to 1/0.5/0.2
Area of effect distance to 0.125/1/4.5
Area of effect increased from 4 to 4.5

-Rifle Grenades – Infantry Section and Pathfinder Grenades
Area of effect damage to 1/0.5/0.3
Area of effect distance to 0.125/1/4.5
Model damage limit set to 4


-Light Mortars
Area of effect damage reduced from 0.6/0.3/0.1 to 0.4/0.25/0.2
Auto-fire weapon cooldown reduced from 6/7 to 5
Auto-fire range increased from 75 to 90
Barrage range standardized to 90 for all mortars
Barrage recharge times reduced from 30 to 20


-Howitzer Emplacements – Obice 210, BL 5.5, M1A1 105mm Howitzer
Cannot be built in the base sector; must be built outside the base sector in friendly territory




-US FORCES-


-Fighting Position
Fighting Position manpower cost reduced from 150 to 100


-Infantry Support Center

Demolitions Package upgrade
Now Scout Pathfinder Artillery Observer able to plant Demolition Charges and M6 Anti-tank Mines
Removed Forward Observer Artillery Barrage from Demolitions Package


-4x4 Truck

Armor increased from 4 to 4.5
New Upgrade – Scout Commander
Allows the 4x4 to detect enemy units in the Fog of War up to range 90
Costs 50 munitions
Increases vision range of the unit by 10


-75mm Halftrack Gun Motor Carriage
Barrage Adjustment
Range increased from 50 to 70

Area of effect
HE Barrage area of effect damage adjusted from 1/0.15/0.05 to 0.6/0.4/0.2
HE Barrage area of effect penetration increased from 15/10/5 to 30/30/30
HE Barrage damage increased from 110 to 120
HE Barrage distance changed from 1/3/6 to 0/1.5/6
HE Barrage reload time increased from 3/4 to 5


-Bazooka Team
Bazooka stats now use the Bazooka stats found on Paratroopers/SSF Commandos
Ready-aim time reduced from 1/1.25 to 0.5/1
Reload time reduced from 3.5/4 to 2.75/3.25


M1 57mm Anti-Tank Gun
Armor-piercing round duration increased from 10 to 15
Armor-piercing rounds now increases damage by +40; damage model increases from 160 to 200


-M1 81mm Mortar Mortar
Airburst area of effect far damage changed from 0.15 to 0.25
Airburst area of effect near distance changed from 0 to 0.25
Model damage limit increased from 4 to 5


-M3 Personnel Carrier
50cal accuracy increased from 0.3375/0.3375/0.15 to 0.4/0.388/0.173


-M8 Greyhound
New Upgrade: Side Skirts Cost 70 Munitions
Increases health by 120

- M4A1 Sherman Medium Tank-
manpower cost reduced from 400 to 380

-Sherman Bulldozer
manpower cost reduced from 400 to 380
Area of effect damage increased from 1/0.25/0.15 to 1/0.3/0.15
Area of effect distance increased from 0/1/6 to 0/1.25/6
Damage against bunkers and emplacements increased by 100%


-Airborne Battlegroup

Airborne Reinforcement
Munitions cost reduced from 150 to 120
Now replenishes infantry significantly faster
Plane heal reduced from 4000 to 2500


-Armored battlegroup

Fast Deploy
Fast Deploy build speed bonus increased from +50% to +75%

Warmachine
Command Point cost reduced from 4 to 3

-Advanced Infantry Battlegroup

M1A1 105mm Howitzer
Manpower cost reduced from 400 to 350 & Fuel increased from 40 to 45
population cost reduced from 12 to 10


-Special Operations Battlegroup

Flamethrower Engineer Weasel Replaced with Weasel Towing M1 Pack Howitzer
Costs 400 manpower
Weasel arrives towing a Pack Howitzer, no longer arrives with an Engineer squad with a flamethrower.

Off-map Smoke Barrage
Munitions cost reduced from 40 to 35

Raiding Flares
Munitions cost reduced from 65 to 55




-BRITISH FORCES-


-Boys AT Rifles
No longer has a damage penalty against bunkers


-Crusader MK III
6-pounder angle scatter increased from 5 to 8.5
6-pounder area of effect near damage reduced from 1 to 0.833333
6-pounder distance scatter max increased from 3 to 5.5


-Grant 75mm Gun
Penetration increased from 180/145/110 to 200/165/125


-Matilda Heavy Tank
2-pounder penetration reduced from 100/85/70 to 90/70/55


-BL 5.5 Inch Howitzer
Precision Shot
Damage cost reduced from 280 to 240 & Max Range increased from 300 to 375


-Air and Sea Battlegroup

-Centaur
Angle scatter reduced from 7 to 4
Centaur area of effect damage increased from 1/0.25/2 to 1/0.275/0.275
Damage against bunkers and emplacements increased by 100%
Penetration increased from 35 to 65


-Commandos - Both Variants
Commandos of both variants now heal when out of combat for 1.6 health per second


-Commando Section Manpower cost increased from 360 to 380
Commando Concealing Smoke now immediately breaks suppression and pinned status conditions


-Supply Surplus - Medical Station
British Medical Station can now be toggled on as a retreat point



-British Armored Battlegroup

Designate Targets
Designate Targets Command Point cost reduced from 4 to 2

Forward Repair Assembly
Forward Repair Assembly repair speed increased from 3.2 health per second to 8 health per second.
Now repair nearby structures and emplacements including itself.


-Indian Artillery Battlegroup

Airburst Artillery
British Off-Map Airburst area of effect damage changed from 1/0.15/0.05 to 0.35/0.175/0.175
British Off-Map Airburst area of effect distances changed from 3/5/10 to 0/2/3
British Off-Map Airburst model damage limit changed from 3 to 4
British Off-Map Airburst munitions cost increased from 90 to 110

Volunteer Infantry
Volunteer Infantry Command Point cost increased from 3 to 4

Update: Nov 24, 2023 @ 11:52pm

Version 25 November 2023

Fixed Name Bug

Update: Nov 22, 2023 @ 7:36pm

Bug Fixed

-US Forces-

Assault Engineer Squad
Fixed Advanced Repairs issue – Now use Can used Advanced Repairs when upgrade from Engineers
Population cost reduced from 7 to 6.

Armored Battlegroup
M4A3E8 Sherman Combat Group
Population cost reduced from 22 to 21.


-Wehrmacht-

Fallschirmpioneer Squad
Population cost reduced from 7 to 6.

Luftwaffe Kompanie
Health reduced from 2000 to 1500.

Side Skirts - Tech upgrade
Manpower cost increased from 100 to 200 & Fuel cost increased from 25 to 45.