Company of Heroes 3

Company of Heroes 3

少ない Sukunai Balance Mod
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Update: Aug 13, 2024 @ 12:51am

13 AUG 2024

Update small fixed



- US Forces-

Air Support Center

Air Supply
Fuel cost reduced from 30 to 25



-British Forces-

Churchill MK IV Heavy Tank
Fuel cost reduced from 130 to 120

Churchill Crocodile Heavy Tank
Fixed text



-Wehrmacht-

Obice da 210/22 Artillery Emplacement
Manpower cost reduced from 450 to 400

Update: Aug 5, 2024 @ 11:24pm

6 AUG 2024


small fixed




- US Forces-


Infantry Support Center

Munitions Surplus
Fuel cost reduced from 25 to 15



-Deutsches Afrikakorps-

Armored Support Battlegroup

Stuka Dive Bomb
Command Point cost reduced from 4 to 3

Italian Infantry Battlegroup

Obice 305mm Barrage
Command Point cost reduced from 5 to 4

Update: Aug 2, 2024 @ 2:43am

2 AUG 2024

fixed 1.7.2


-US Force-


Bazooka Team
Now Sprint ability back to Veterancy 1 ability choice,
Improved M9 Bazooka Rockets upgrade can unlock Satchel Charge on Bazooka Team
Now Satchel Charge not required Veterancy 1 ability.


Air Supply
Manpower cost reduced from 125 to 100




-Deutsches Afrikakorps-


Kradschützen Motorcycle Team
Manpower cost reduced from 190 to 180


Cannone da 105/28 Field Howitzer
Can now auto-fire at targets within range 115 and are in its arc of fire
Barrage range reduced from 300 to 275
Barrage angle scatter reduced from 8 to 7.5

Update: Jul 23, 2024 @ 1:45am

23 July 2024

Onyx Shark (1.7.0) Patch General update




-General -



Time-to-Kill

Majority of early game infantry squads have had their damage-per-second increased by around 25%


Tank Riding

Load times standardized to 0.75 seconds

Max load seconds set from 5 to 1 per entity

Minimum load times seconds reduced from 1 to 0.5 per entity

Unload time seconds reduced from 3 to 1


Resource Caches Forward Retreat Point – Include variants such as Transfer Stations

Can now be upgraded to act as a Forward Retreat point. Costs 125 manpower. 30 seconds research time.


Handbrake

Handbrake is now available on the 251, M3, and CWT 15CMP Medical variants


Medium Mortar Teams veterancy changed

Veterancy Level 1: +10 health, -10% scatter
Veterancy Level 2: +15 health, +20% cooldown/reload, -15% recharge speed
Veterancy Level 3:  20% damage reduction from all sources, +10 weapon and ability range, -10% ability recharge time


All Other Team Weapons veterancy changed

Veterancy Level 1: +10 health
Veterancy Level 2: +15 health
Veterancy Level 3: 20% damage reduction from all sources




-Wehrmacht-



Volksgrenadier Squad

Accuracy increased from 0.6/0.525/0.5 to 0.75/0.656/0.625


Pioneer Squad.

Health increased from 80 to 85
Accuracy increased from 0.35/0.25/0.20 to 0.42/0.3/0.24
10% received accuracy at Veterancy 1 increased to 15%
Veterancy 2 received accuracy bonus of 15% changed to +10 health
Veterancy 3 health bonus increased from 10 to 15


Jager Squad

Rifle accuracy increased from 0.65/0.59/0.4 to 0.81/0.74/0.5
Scoped Rifle cooldown reduced from 1/1.5 to 0.8/1.25
Scope Rifle damage increased from 13 to 14


Coastal Reserves

Fire-aim time reduced from 1/1.25 to 0.75/1
Rifle weapon cooldown reduced from 1.25/1.5 to 1/1.25
Rifle accuracy increased from 0.67/0.65/0.63 to 0.755/0.73/0.695


Grenadier Squad

Assault rifle accuracy adjusted from 0.72/0.375/0.18 to 0.72/0.45/0.245
Long-range cooldown decreased from 200% to 150%

Adding New ability: Automatic Fire
When activated, the squad gains increased weapon burst length and cooldown every 3 seconds to a maximum of 100%. Speed is reduced by 10% every 3 seconds to a maximum of 50%. Lasts 20 seconds..


Fallschirm pioneer

Rifle accuracy increased from 0.63/0.57/0.53 to 0.788/0.713/0.663


Stoßtruppen Squad

Adding New ability: Fast Capture
Increases capture speed 33% this ability. Requires veterancy 1


Kettenkrad

The Kettenkrad was too effective at scouting thanks to its camouflage, keeping it safe from the majority of threats.
Can no longer camouflage when using its Reconnaissance Scan Ability
Veterancy requirements increased from 190/380/900 to 400/1200/2400


Wirbelwind Flakpanzer
20mm flakvierling wirbelwind damage reduced from 6 to 5.5


Pak 40 Anti-tank Gun

When camouflage is toggled, the speed and sight penalties only apply when the unit is camouflaged and will no longer persist if the unit is revealed/detected.


Stumpanzer IV Brummbar

New ability: Shatter Will
Timed ability. Generates an aura around the Brummbar that debuffs nearby infantry once and then retriggers every 10 seconds for 30 seconds. Reduces affected infantry speed by 50% and their weapon cooldown and reload speeds by 20%. Effects do not stack. Lasts for 10 seconds.


20mm Flak Emplacement

Armor increased from 10 to 15
Health increased from 600 to 720
Range reduced from 50 to 40


Designate Defensive Line

Munitions cost reduced from 70 to 50


Anti-Tank Bunker & Command Bunker

Now takes up 2 population with an upkeep of 1 manpower per population


Lufwaffe Relay Point -Replaces Luftwaffe Combat Group

2 Command Points and costs 200 manpower to build
Allows Fallschirm units to reinforce around the Relay point within a 50m range
Relay Points are camouflaged and can be built, even in enemy territory
Can be garrisoned. Units inside cannot fire out, but are hidden from the enemy if the Relay Point is still camouflaged
Luftwaffe Relay Point now uses a variant model of the bunker and has the durability of a standard Wehrmacht bunker.



LG 40 Anti-Tank Gun

Camouflage ability no longer requires Veterancy 1
New ability: High-explosive Rounds - Increases the unit's anti-infantry firepower with increased blast radius at the cost of -40 direct weapon damage and reduces range by 10. Toggle ability. Requires veterancy 1


Obice da 210/22 Artillery Emplacement
High-explosive Barrage recharge time reduced from 80 to 60
Obice Barrage angle scatter reduced from 10 to 9




-Deutsches Afrikakorps-


Panzerpioneer

Accuracy increased from 0.6/0.55/0.5 to 0.75/0.688/0.625


Bersaglieri

Accuracy increased from 0.63/0.59/0.51 to 0.788/0.738/0.638


Panzergrenadier

Accuracy increased from 0.538/0.528/0.372 to 0.673/0.66/0.465


Panzerjeager Squad

Can no longer be upgraded with the MG 34.


Assault Grenadier Squad

Health increased back from 100 to 110
Health bonus at Veterancy 2 removed
Smoke Grenade now requires Veterancy 1
Tactical Assault veteran ability removed

New ability: Assault Disembark

When Assault Grenadiers disembark vehicles that are in-combat, the squad gains a 40% speed bonus. Grenade recharge times immediately reset when the ability begins and are made free for the ability’s duration. Lasts 10 seconds with a 60 second recharge time. Does not require veterancy


Kradschutzen Motorcycle Team

Manpower cost reduced from 200 to 190
Rear armor increased from 1.5 to 3
Turn plan adjusted to allow for faster, tighter turns
Can no longer reverse


250 Light Carrier

Machine gun accuracy increased from 0.464/0.36/0.231 to 0.56/0.43/0.27
Moving accuracy reduced from 0.75 to 0.5
Veterancy requirements reduced from 600/1800/3600 to 500/1500/3000


250/9 20mm Halftrack

Veterancy requirements reduced from 800/2400/4800 to 700/2100/4200
Speed decreased from 7.5 to 6.5
Acceleration and deceleration set from 4.5/7.5 to 3.6/6
Health increased from 240 to 280; 320 with Combat Halftracks upgrade
Machine gun accuracy increased from 0.42/0.38/0.34 to 0.504/0.46/0.41

Autocannon stats adjusted to that of the 8-Rad except for the following:
Damage reduced from 16 to 12
Area radius from 1.25 to 1.5
Area of effect distances from 0.75/0.67/0.5 to 1/0.75/0.5
Moving accuracy reduced from 0.75 to 0.5

When the 250/9 is unloaded, the weapon cooldown is set to 0.925 seconds
Can now use the Distribute Medical Supplies ability
Can be garrisoned with a squad. When garrisoned, the Halftrack’s rate of fire is sped up by 0.8 seconds.

New ability: Hit and Run.

When the halftrack is damaged and reaches 75% health or below, the unit gains +30% speed and +30% acceleration for 20 seconds. Recharges after 40 seconds when triggered. Replaces Terror Tactics.


Flakvierling Half-track
20mm halftrack flak damage reduced from 6 to 5.5

Update: Jul 22, 2024 @ 8:12pm

23 July 2024

Onyx Shark (1.7.0) Patch General update



-US Forces -



Scout Squad

Health increased from 80 to 85
Accuracy increased from 0.65/0.62/0.52 to 0.813/0.775/0.65
Pathfinder accuracy increased from 0.65/0.62/0.57 to 0.813/0.775/0.713



The following only applies to the Scout Squad and not its Pathfinder and Artillery Observer variants.

10% received accuracy at Veterancy 1 increased to 15%
Veterancy 2 received accuracy bonus of 15% changed to +10 health
Veterancy 3 health bonus increased from 10 to 15



Engineer

Accuracy increased from 0.6/0.3/0.18 to 0.75/0.375/0.225
Assault Engineer near accuracy increased from 0.675 to 0.81
Assault Engineer Grease Gun now follows the same stats of the standard Engineer Grease Gun except for Near accuracy as mentioned above.


Bazooka Team

Manpower cost increased from 240 to 280
Satchel Charge moved to Veterancy 1 ability choice, replaces Sprint ability.

New Ability: Steady-Fire
When the unit is stationary for 3.5 seconds, it gains 7.5 range until it moves. Passive
Bazooka research cost increased manpower from 100 to 125 Built time 15 to 30


Paratrooper Squad

Carbine accuracy increased from 0.66/0.44/0.38 to 0.825/0.55/0.475
M1919A6 cooldown reduced from 2.25/2.5 to 2/2.25


Riflemen Squad

Rifle weapon cooldown reduced from 1.75/2.75 to 1.5/2
Rifle accuracy increased from 0.55/0.50/0.29 to 0.68/0.615/0.33
Squad leader Thompson accuracy increased from 0.42/0.375/0.22 to 0.53/46/0.29


SSF Commandos

M1 Garand updated to the Riflemen variant except for the following changes
Garand cooldown set to 1/1.5
Long-range accuracy increased from 0.33 to 0.39
SSF Commando can plant demo charges that are only revealed by minesweepers, but cost 75 munitions instead of 50


Captain Retinue

Captain Thompson accuracy increased from 0.45/0.28/0.25 to 0.563/0.35/0.3125


Ranger Squad

Cover to Cover Suppression resistance bonus reduced from 100% to 33%


¼ ton 4x4 Truck

Manpower cost reduced from 210 to 200


M8 Scott SPG

Area of effect distance increased from 1 to 2
Area of effect radius increased from 5.5 to 6
Area of effect damage increased from 0.33/0.25/0.15 to 0.35/0.25/0.2
Fixed an issue where the M8 Scott could crush infantry.


M4A1 Sherman Medium Tank

Armor Increased from 195/110/80 to 225/110/80

New ability: Keep them Firing!
Timed ability that grants all machine guns on the Sherman suppression which includes the M2HB 50cal upgrade. Also increase machine gun burst length by +50%, but reduces speed by -33%. Replaces High-explosive Shells. No munitions cost


M29 Weasel

Can now detect camouflaged units up to range 25


M2A1 Howitzer Team
Population Increased from 10 to 12



Canister Shot

Now is a free toggled ability for the M4A1 Sherman and M8 Greyhound. Reduces the unit’s range from 40 to 25, but Canister is fired until the ability is toggled off.
Canister Shot for the Greyhound is a weaker version than the Sherman


HVAP and Armor Piercing Rounds - M18 Hellcat, M4A3 Sherman Easy 8, M1 Anti-tank Gun
No longer automatically penetrates enemy armor. Now gives +50% penetration.


Air Support Center P-47 Strafing Run
Delay reduced from 2 to 1


Munitions Surplus

The current implementation of Munition Surplus requires the player to purchase it early to gain the most benefit from the munition discounts. This made it extremely powerful in the early game, but also made the upgrade scale poorly once all infantry units were upgraded until a unit was lost.

No longer decreases the cost of weapon upgrades
Now reduces the cost of infantry abilities, demolition charges and mines by 10 munitions.




-British Forces-



Royal Engineer Squad

Health increased from 90 to 95
Accuracy increased from 0.58/0.2875/0.1725 to 0.667/0.331/0.198


Infantry Section

Rifle damage increased from 12 to 14
Rifle accuracy increased from 0.651/0.64/0.61 to 0.695/0.685/0.655
Webley Revolver Damage increased from 10 to 13
Scoped Rifles stats standardized with regular Rifle; except the following
Accuracy set to 0.76/0.7/0.66
Maintains the increased accuracy against units in cover and weapon penetration that currently exists.
Bren Gun cost increased from 90 to 100 munitions


Australian Light Infantry

Accuracy increased 0.72/0.61/0.35 to 0.77/0.65/0.38
Rifle damage increased from 12 to 14
Scoped Rifle damage increased from 14 to 16


Vickers HMG team

Focused Gunnery changed to a toggle ability and does the following: +10 range, + 15 vision, -50% weapon arc, removes area suppression. Vision bonus is only active when the unit is set-up.


2-pounder Anti-tank Gun

Veterancy requirements set to 900/2700/5400


6-pounder Anti-tank Gun, 17-pounder Anti-tank Gun, 3-Inch Mortar Team

New ability –Entrenchment
Toggle ability that entrenches the weapon team over 5 seconds forcing it to set-up and remain stati


CWT 15CMP Anti-air Truck

Munitions cost increased from 45 to 60
Base range reduced from 40 to 25
Area of effect damage increased from 0.375 at all ranges to 0.5
Now deals an additional 5 damage against vehicles.
Anti-air range adjusted to maintain current AA range when stationary
Handbrake ability added. Locks the vehicle in-place, but still allows rotation.

New ability: Fragmentation Rounds

Increases area of effect radius by 3 and have increased accuracy and damage against units in cover by 25%. Replaces Suppressing Fire.


Crusader II Medium Tank

2-pounder reload sped up from 3/3.75 to 2/2.5
Model damage limit decreased from 3 to 2
Area of effect near damage reduced from 1 to 0.75


Crusader III 6-pounder Conversion Upgrade

Cost reduced from 60 to 45 munitions
Reload sped up from 3.75/4.25 to 2.5/3
Area of Effect radius reduced from 2.75 to 1
Area of effect damage reduced from 0.833/0.4/0.2 to 0.15/0.1/0.05
Area of effect distances reduced from 0.5/1.25/1.75 to 0.15/0.25/0.5
Model damage limit decreased from 3 to 2


Churchill MK IV Heavy Tank

Maximum reload time sped up from 5.25 to 4.5


40mm Bofors Emplacement

Armor increased from 10 to 15
Cost decreased from 260 manpower and 35 fuel to 250 manpower and 25 fuel
Penetration increased 35/30/25 to 60/55/50
Range reduced from 50 to 45
Population cost reduced from 6 to 5


Artillery Tripwire Flares

Can now be planted in any location following traditional mine placement. Detonates like regular mines that detonate when walked over. Flare and artillery effects remain the same.



Artillery Saturation

Now increases the shell count of off-map artillery abilities by 2 for Perimeter Monitor and Airburst Barrage
Tooltip updated to state the indicated number of shells increased per barrage for on-map units. Value set to 3



BL 5.5 Inch Artillery Emplacement

Shell count during standard barrages increased from 4 to 7
Barrage recharge time increased from 45 to 60
Barrage angle scatter reduced from 9 to 7.5
Barrage recharge time increased from 45 to 60
Fuels cost increased from 50 to 75
Build time increased from 40 to 60
Population cost increased from 12 to 14


Designate Targets

Munitions cost reduced from 80 to 70 munitions
Aura debuff range increased from 30 to 40
Received accuracy debuff reduced from 40% to 20%



Incendiary Carpet Bombing

Two of the Air and Sea off-map abilities are being adjusted to be a little more expensive to reduce the number of off-map abilities being used by this battlegroup.
Munitions cost increased from 150 to 180


Naval Bombardment

Cost from 225 to 250 munitions


25-Pounder Artillery

Fixed issue where the British 25-Pounder artillery from the HQ could get destroyed.

Update: May 9, 2024 @ 12:45am

9 May 2024


-Small Fixed-



-General Changes

US & British M1 Pack Howitzer
Area of effect damage increased from 0.5/0.4/0.15 to 0.6/0.4/0.15
Area of effect distance increased from 6/0.35/0 to 6/1.5/0
penetration increased from 30/30/30 to 40/40/40
High-explosive Barrage Range increased from 160 to 165
Min Attack Range increased from 15 to 20

US & Wehrmacht sniper
Health increased from 100 to 110



-US Forces

Mechanized Support Center
Rearm and Retrofit
Manpower cost increased from 125 to 150

Air Support Center
Advanced Air Reconnaissance
Grasshopper High-Altitude Recon Run health increased from 2000 to 3000



-British Forces

M3 Grant Medium Tank
Fuel cost increased from 80 to 90

ML 4.2-inch Heavy Mortar Team
Crew members reduced from 5 to 4



-Wehrmacht

Infanterie Officer Quarters
Fuel cost reduced from 35 to 30



-Deutsche Afrikakorps


le.IG 18 Support Gun Team
Min Attack Range increased from 10 to 15
Build time increased from 40 to 45

Italian Infantry Battlegroups

Cannone da 105/28 Howitzer
Range increased from 275 to 300

Update: May 1, 2024 @ 10:05pm

2 May 2024



-General Changes -


Healing and Camouflage
Time before they can be retriggered increased from 6 seconds to 10 seconds

Airborne and Breakthrough Smoke Runs
Projectile Speed increased from 0 to 15
Recharge times standardized to 60 seconds


BL 5.5-Inch Howitzer, Obice 210, and M2A1 105mm Howitzer
Health increased 480 to 600




-US Forces


Mechanized Support Center
Rearm and Refit cost reduced from 150 manpower and 30 fuel to 125 manpower and 20 fuel


Infantry Support Center
Survival Training manpower cost reduced from 150 to 100
Advanced Logistics manpower cost increased from 100 to 150


Engineer
Reinforce time reduced from 6 to 3.75
Now have access to Satchel Charges costs 45 munitions per use.


Riflemen Pour it On ‘Em
Now properly cancels on retreat like other timed-based abilities


M45 Quad Mount Conversion
Munitions cost reduced from 75 to 65


Designate Assault Position
Now provides +50% suppression resistance in addition to current bonuses


Special Operations Mark Vehicle
Duration increased from 35 to 45
Plane health increased from 1000 to 2000
Recharge time increased from 30 to 60 seconds


Free Fire Drills
Command point cost reduced from 3 to 2
M2A1 105mm Howitzer auto-fire reload speed sped up from 15 to 10 seconds
Auto-fire ready-aim time reduced from 2 to 1


Ammunition Storage
Ability recharge and reload bonuses increased from 25% to 33%
Health increased from 280 to 480
Aura radius increased by from 30 to 35


Infantry Assault
Command Point cost reduced from 4 to 3
Munitions cost reduced from 120 to 100




-British Forces

Crusader 6-pdr Conversion Upgrade
Point-blank penetration increased from 180 to 220


Foot Guards Section
Thompson damage increased from 4 to 5

Requsition Grant Unlock
Fuel cost increased from 35 to 40


Supply Truck
Loaded speed penalty from 67% to 57%
Manpower cost reduced from 150 to 125


Infantry Training Center
Now properly grants 800 experience rather than 1200


Indian Artillery War Cry
Munition cost reduced from 125 to 100
Command Point Cost reduced from 2 to 1




-Wehrmacht

Volksgrenadier Squad
Merge now has a 15 second cooldown
Veterancy 1 Panzerfaust range bonus removed


Breakthrough 2.5 Tonne Cargo Truck
Cost set to 250 manpower
Only 1 Cargo Truck can be active on a territory point at a time


Coastal Call the Reserves
Munitions cost reduced from 125 to 100




-Deutsche Afrikakorps

Goliath
Rotation speed increased from 45 to 55


8- Rad Commander Mode
Reload and accuracy bonuses set to 20% from 30/40%


Italian Infantry Sound the Alarm
Command Point cost reduced from 2 to 1


Propaganda War
Munition cost reduced from 150 to 120


Update: Apr 30, 2024 @ 2:47am

30 April 2024

-Small Fixed


-US Forces


Tank Depot
Fuel cost reduced from 120 to 110


Air Support Center Buff

Air Support Center new ability
Detector Radio Beacon changed name to Logistics Radio Beacon
The Logistics Radio Beacon can increase the resource gain of territory points, Can Lockdown territory to improve resource gain.
Now Scout Squad, Pathfinder Squad and Artillery Observer Squad can build Logistics Radio Beacon
unlocked when Air Supply was upgraded
And Detector Radio Beacon removed from Infantry Support Center


Advanced Air Reconnaissance
Now Grasshopper Recon Run can detect enemies in the fog of war.


Air Supremacy
Fuel cost reduced from 25 to 20


P47 Dive Bomb
Area of effect increased from 7 to 8



Airborne Battlegroup

Paradrop reinforcement
Command Point cost reduced from 2 to 1



-Deutsche Afrikakorps

Italian Infantry Battlegroup

Towed Cannone da 105/28 Howitzer
Command Point cost reduced from 3 to 2




Update: Apr 16, 2024 @ 12:30am

-Hot Fixed Balance-


-US Forces


Infantry Support Center

Survival Training
Fuel cost reduced from 50 to 40

Advanced Logistics
Manpower cost reduced from 150 to 100

M24 Chaffee Light Tank
Health increased from 480 to 540
75mm chaffee
Area of effect reduced from 2 to 1.75

M4A1 Sherman Medium Tank
75mm sherman
Reload speed reduced from 4.5/5 to 4/4.5

M18 Hellcat Tank Destroyer
76mm hellcat
Reload speed reduced from 4.5/4.75 to 3.75 /4.25

M31 Recovery Vehicle
Health increased from 520 to 600



-British Forces

Australian Defense Battlegroup

Archer Tank Destroyer
Recharge Time increased from 60 to 90

Update: Apr 14, 2024 @ 4:22am

14 April 2024

-Small Fixed-


-US Forces

M24 Chaffee Light Tank
75mm chaffee
Area of effect increased from 1.5 to 2
Area of effect damage increased from 0.05/0.075/0.1 to 0.05/0.15/0.5

M18 Hellcat Tank Destroyer
Acceleration increased from 3.5 to 3.75


-Wehrmacht

StuG III G Assault Gun
Point Blank Blast
Range increased from 17.5 to 25

Nashorn Heavy Tank Destroyer
88mm nashorn
Area of effect distance decreased from 4/3/2 to 4/3/1