Company of Heroes 3

Company of Heroes 3

少ない Sukunai Balance Mod
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Update: Nov 30, 2024 @ 11:36pm

1 Dec 2024





-British Forces-


Bishop Self-Propelled Artillery

Direct Fire recharge speed reduced from 30 to 5


Crusader II Medium Tank

2-pounder penetration reduced from 110/85/65 to 100/65/50
Up-gunned moving accuracy increased from 0.75 to 0.85


Australian Defense Battlegroup


CMP 15CWT Supply Run

Minimum and maximum rewards before modifiers increased from 50/100 to 65/110


Australian Light Infantry Section

Rifle accuracy increased from 0.77/0.65/0.38 to 0.85/0.715/0.45
Scoped rifle far accuracy increased from 0.59 to 0.65


17-Pounder Anti-Tank Emplacement

Manpower cost reduced from 380 to 320


Hold the Line!

Duration increased from 30 to 45 seconds


Charged Creeping Barrage

Munition cost reduced from 200 to 180



Air and Sea Battlegroup


Commando Section

Sten accuracy increased from 0.5/0.25/0.15 to 0.55/0.275/0.175
Command Point cost increased from 1 to 2


Commando Support Section – previously called the Commando LMG Section

Commando LMG Section renamed to Commando Support Section
Command Point cost reduced from 1 to 0
New ability: Relay Beacon - Nearby commando units can now reinforce off the Commando Support Section; includes itself. Range of 15m. Does not function during combat.
New ability: Typhoon Hawker Strafing Run – Strafes an area with autocannon fire similar to the P-47 Strafing Run but does decent damage to light vehicles. Replaces Suppressing Fire
Limited to 1 squad on the field
removed PIAT upgrade


M1 Pack Howitzer

Command Point cost reduced from 2 to 1


Incendiary Carpet Bombing Run

Command Point cost increased from 3 to 4


Naval Bombardment

Command Point cost increased from 3 to 4


Field Infirmary

Must now purchase Forward Retreat; also increases health by 120



British Armored Battlegroup


Light Vehicle Withdraw and Refit

Munition cost increased from 30 to 40



Indian Artillery Battlegroup


Gurkha Rifles Section

Ayo Gorkhali! now gives the following: +50% speed, debuff nearby enemy infantry accuracy by 40%.





-Wehrmacht-


Grenadiers

Speed penalty for Automatic Fire now starts at 60% and increases to 85% maximum
Removed Tactical Movement
Now can build Fighting Nest


Stoßtruppen Squad

Fast Capture replaces Tactical Movement - Increases the unit's speed make units harder to hit when active. +50% speed. and squad +15% Harder to hit


251 Personnel Carrier

Machine gun accuracy adjusted from 0.6/0.5/0.4 to 0.51/0.36/0.31
Burst duration increased from 0.75/1.25 to 2.5/3
Burst rate of fire increased from 14 to 16
Burst Duration multiplier standardized to 1 at all ranges
Machine gun cooldown adjusted from 0.75/1 to 3/3.5
Cooldown duration multiplier standardized to 1 at all ranges
Damage increased from 3 to 5


221 Armored Car

Accuracy increased from 0.7/0.6/0.52 to 0.7/0.66/0.6
Signal Detection range increased from 90 to 125; blip duration matches the 254 Reconnaissance Tractor at 4.6 seconds


Marder III M

Sight Main Gun toggle off recharge time adjusted from 7 to 5 seconds


Fallschirmjager Squad

Long-range cooldown reduced from 1.5 to 1


LG 40 Anti-tank Gun Team

HE round penetration set to 30 at all ranges


Wespe Self-Propelled Artillery

Tracking Barrage replaces Creeping Barrage.
The Wespe now fires 3 shells at the target and keeps tracking it so as long as it retains vision.



Italian Coastal Battlegroup


Designate Defensive Line

Command Point cost reduced from 2 to 1


Call the Reserves!

Command Point cost reduced from 2 to 1
Munition cost increased from 90 to 100


Artillery Officer

Artillery Overwatch initial delay reduced from 4 to 2




-Deutsches Afrikakorps-


Fire Support and Support Elements Upgrades

The Afrikakorps rarely has a reason to tech to the Mechanized Kompanie after upgrading the Light Support Kompanie. This also includes upgrading the Light Kompanie after building Mechanized Kompanie. To create further build diversity, upgrading either structure will unlock the upgrade for both buildings, making it easier to get access to certain specialists.
Now unlock each other when purchased


Panzergrenadier Squad

New Ability: Mechanized Advance - capture 33% faster and have +15% weapon accuracy when garrisoned in vehicles. When they disembark, this bonus lasts 15 seconds. Replaces Focus Fire


250 Light Carrier and Variants

Front armor increased from 5.5 to 6.5
250/9 Front armor increased from 7 to 8
Armor bonus gained from Combat Halftracks increased from 4 to 5


Assault Grenadier Squad

Assault Disembark now grants +15% damage reduction when active
Ability instant recharge removed from Assault Disembark
Assault Disembark no longer has a cooldown after being activated. Now retriggers if the unit garrisons a transport and then disembarks
Smoke Grenades no longer require Veterancy 1


MG34 Team

Controlled Fire Ability bonuses changed to the following: +75% weapon accuracy, does not deal suppression damage.


le.IG 18 Support Gun Team

Manpower increased from 275 to 290


8 Rad Armored Car

Autocannon penetration increased from 16/14/13 to 24/20/13


Marder III Tank Destroyer

New Ability: Travel Speed - Increases speed by 30% when out of combat. Replaces Fast Reposition


251 Walking Stuka Halftrack

Area of effect far distance increased from 6 to 8
Area of effect damage increased from 1/0.2/0.175 to 1/0.3/0.15
Creeping Barrage no longer shares a cooldown. Creeping Barrage recharge time increased from 90 to 120



Italian Infantry Battlegroup


L6/40 Light Tank

Fuel cost increased from 70 to 75
Flamethrower cost increased from 50 to 60
Flamethrower research time increased from 30 to 40
Spotting Scopes is now a mutually exclusive upgrade with the flamethrower but now provides +10 vision to the L6/40 without needing to remain stationary.


Sound the Alarm

Now creates a reticule to indicate the radius it affects


Battlefield Espionage Battlegroup


Transfer Depots

Transfer Depots Command Point cost reduced from 2 to 1
Transfer Depots conversion amount base increased by 60% for both cost and the manpower gained.


Disruption Operation

Munition cost reduced from 100 to 75
Debuff apply rate sped up from 1.5 to 1 second
Maximum penalty increased from 60% to 80%
Can now be used in the Fog of War


Firestorm

Shell count increased from 7 to 11
Shell spread increased from 24 to 28
Munitions cost increased from 110 to 125

Update: Nov 29, 2024 @ 1:06am

29 Nov 2024


-MULTIPLAYER CHANGES -




-General Changes-



Standard Mortar

M1 Mortar Team & ML 3-inch Mortar Team cost increased from 230 to 250.
GrW 34 Mortar Team cost increased from 240 to 260.


Anti-Tank Guns changes

57mm cost increased from 250 to 270; includes paradropped version
6-pounder Anti-tank Gun increased from 260 to 280
Pak 40 Anti-tank Gun increased from 290 to 310
Pak 38 Anti-tank Gun increased from 240 to 260
Anti-tank gun set-up time increased from 2 to 2.5
LG 40 set-up time increased from 1.5 to 2
2-pounder unaffected by the following changes


Resource Caches

Gains +120 health when upgraded as a forward retreat point


Attack Loiters

Health reduced from 1800 to 1350 for the following: P-47 Strafing Support, Stuka Anti-Tank Loiter, Stuka Loiter, Hawker Typhoon Anti-Tank Loiter




-US Forces-



Mechanized Support Center


Specialized Munitions changes

Now allows to unlocks unique abilities on M18 Hellcats, 105 Shermans, M24 Chaffees and M8 Greyhounds, except M4A1 Shermans.
removed Canister Shot upgrade for M8 Greyhounds & M4A1 Shermans.
Fuel cost increased from 20 to 30.

New upgrade: Engineer Salvage; allows Engineers to salvage wrecks. Costs125 manpower and 15 fuel to research.

Removed: M4A1 76mm Conversion upgrade, now Replaces from Mechanized Support Center to Tank Depot.


Tank Depot

New upgrade: M4A1 76mm Conversion; Now can upgrades all M4A1 Shermans with 76mm guns, Now not required Mechanized Support Center.


Scout and Sniper Stealth Reconnaissance

Stealth Reconnaissance no longer de-triggers in-combat; unit instead will auto-engage if spotted
Scout Recon no longer makes the unit prone
Speed penalty on Scout and Sniper Stealth recon changed from 70% to 50%


Scout Squad and Variants

New ability: Smoke Drop - Drops a smoke grenade when the squad is given a retreat order. 40 second recharge time. Replace Passive healing only for Scouts; Artillery Observers and Pathfinders retain Passive Healing.
Artillery Observer and Pathfinder experience requirements increased from 750/2250/4500 to 950/2850/5700


M3 Armored Personnel Carrier

Long-range damage-per-second increased from 6.5 to 10
Ready-aim time adjust from 0.3 to 0.25/0.375
Fire aim time multiplier set to 1 at all ranges
Burst duration decreased from 2/3 to 2/2.5
Rate of fire increased from 7 to 8
Rate of fire multiplier adjust from 1.1/1/1.05 to 1 at all ranges
Cooldown adjusted from 2/4 to 2/2.5
Duration near multiplier set from 0.4 to 1
Damage increased from 8 to 9
Reload frequency lowered from 8/10 to 5/5


M18 Hellcat Tank Destroyer

New ability: Open-Topped - Hellcat now gains + 7 vision when stationary
New ability: Shoot and Scoot – When the Hellcat fires while stationary, it gains +15% speed and +20% acceleration for 6 seconds. Effects refresh when the Hellcat fires while stationary. Replaces First-strike.
HVAP Rounds added as a veteran ability choice. Replaces Long-range barrage.
Now Flanking Speed required Specialized Munitions upgrade.
Sight Range reduced from 40 to 37.5


M4 Sherman Tanks - Standard M4A1, M4(105)Dozer and M4A1 76mm

Coaxial and Hull machine gun accuracy increased from 0.35/0.15/0.1 to 0.7/0.5/0.45
Coaxial machine gun cooldown reduced from 4 to 3.5
M2HB 50cal Far accuracy increased from 0.15 to 0.25 (all Shermans)
Standard Sherman has Smoke Launchers by default


M4 Sherman Tanks - Standard M4A1, Sherman Whizbang and M4A1 76mm
Front Armor reduced from 225 to 210


M1 Pack Howitzer Team – US Forces and British Forces Variants

New ability: White Phosphorous Rounds - Fires 6 shells with moderate scatter and deals burn damage while blocking vision. Costs 25 munitions. Requires veterancy 1.
Area of effect damage reduced from 0.5/0.4/0.15 to 0.4/0.3/0.15
Minimum range increased from 20 to 35
Auto-fire angle scatter increased from 6 to 7
Auto-fire scatter max increased from 5 to 10
Auto-fire distance scatter ratio increased from 0.065 to 0.125


M1919 Heavy Machine Gun Team

Accuracy increased from 0.65/0.45/0.3 to 0.748/0.518/0.345
Now by default has 20% damage reduction when set-up
Cover Combat veterancy ability replaced with Improved Defensive Set-up; increases damage reduction bonus from 20% to 30%
Button now is a 30 second timed ability rather than a targeted ability.
Button cost reduced to 20 munitions
Manpower cost increased from 220 to 230


M8 Greyhound

New ability: Raider - Allows the Greyhound to decapture territory with a speed of 2. Replaces Vehicle Spotter
Reworked ability: Canister Rounds - Canister is now a 15 second timed ability that costs 35 munitions. Replaces Vehicle Detection



Airborne Battlegroup


Paratrooper Squad .

Can be paradrop reinforced when out of combat on the battlefield
New ability: Packed Explosives – Increases the damage and explosion radius of all grenades and satchel charges by +25%. Replaces Concealment
New ability: Seize and Hold – Increases capture rate by +33%. When the Paratrooper unit is within 10 meters of any territory or victory point, they gain +15% damage reduction. Replaces Fast Capture.



Advanced Infantry Battlegroup


Artillery Observers

Monitor Beacon speeds up the recharge time of beacon barrages from 20 to 15


Frontline Medical Tent

Manpower cost increased from 200 to 275


Ammunition Storage

Reload and ability recharge bonuses provided increased from 33% to 40%
Now properly explodes on death and deals heavy damage to infantry standing beside the Ammunition Storage



Special Operations Battlegroup


M29 Weasel Recon Vehicle

Veterancy requirements increased from 400/1200/2400 to 700/2100/4200


SSF Commando Squad

Health reduced from 110 to 105
Weapon swap time increased from 5 to 15 seconds

Update: Sep 28, 2024 @ 11:39pm

29 Sep 2024




Hot Fix 1.8.1 patch\


-Deutsches Afrikakorps-

Hot Fix 1.8.1 patch2.5 Tonne Medical Truck
Bug fixed now can Towed heavy weapons

Update: Sep 26, 2024 @ 12:59am

26 Sep 2024


Hot Fix 1.8.1 patch





-General-



Stosstruppen and Guastatori

- Correctly adjusted armor to be 1 from 1.25 or 1.5




-US Forces-



M8 Greyhound

- 37mm moving accuracy to 0.75 from 0.5
- 50cal moving burst penalty removed
- 50cal horizontal tracking speed from 35 to 60
- 50cal firing cone increased from 5 to 10
- 50cal ready aim time set from 0.5/0.75 to 0.25/0.375


Bazooka Team

- Build time from 40 to 25


Infantry Assault

- Ability cooldown increased by 60 seconds
- Munition cost increased from 100 to 125




-British Forces-



Commando Section

- Fixed an issue where the Commando Sten was not using the correct stats. Now properly uses the values provided in update 1.8.0.


ML 4.2-inch Heavy Mortar Team

- Manpower cost reduced from 420 to 400 fuel





-Wehrmacht-



Panzergrenadiers

- Near range corrected from 10 to 7


Pak 40 Anti-tank Gun Team
- Reload speed reduced from 3.5/3.75 to 3.75/4


LG40 Recoilless Team

- HE Range reduced from 50 to 40


Sturmpanzer IV Brummbar

- Fuel cost increased from 110 to 120


Nashorn Heavy Tank Destroyer

- Fuel cost increased from 110 to 120 fuel


Support Bunkers

- Command Point cost increased from 1 to 2




-Deutsches Afrikakorps-



Panzergrenadier

- DPS revert mid-range buff from 1.6 to 2
- Build time from 20 to 25
- Reinforce time increased from 3.375 to 4
- Veterancy requirements scaling increased by 100, from 900/2700/5400 to 1000/3000/6000


Kradschutzen Motorcycle Team

- Vision radius reduced from 45 to 40
- Self repair time changed from 15 to 30 seconds


2.5 Tonne Medical Truck

- Health reduced from 280 to 240


L6/40 Light Tank

- Fuel cost increased from 60 to 70
- L6 Flamer damage against production buildings reduced to 175% from 350%


250/3 Funkpanzerwagen

-Bug fixed


Semovente da 75/18 Assault Gun

- Price adjusted from 280 manpower and 40 fuel to 300 manpower and 40 fuel


Armored Reserves

- Price adjusted from 100 manpower and 75 fuel to 100 manpower and 50 fuel


Tungsten Core Ammunition

- Price adjusted from 100 manpower and 25 fuel to 150 manpower and 10 fuel


Vehicle Survival Package

- Price adjusted from 100 manpower and 20 fuel to 150 manpower and 10 fuel


Emergency Repair Kits

- Price adjusted from 125 manpower and 30 fuel to 250 manpower and 15 fuel


Rapid Advance

- Price adjusted from 200 manpower and 40 fuel to 250 manpower and 15 fuel

Update: Sep 20, 2024 @ 1:48am

20 Sep 2024


-Axis balance-



-Wehrmacht -


Pioneers

Health increased from 85 to 95
Weapon near cooldown reduced from 0.8 to 0.5


Grenadier Squad
Build time decreased from 21 to 20


Panzergrenadier

Aim-time modifiers reduced from 1.75/1.75/3 to 1.25/1.5/2
Mid accuracy increased from 0.45 to 0.475
Long-range accuracy increased from 0.245 to 0.26


251 Armored Personnel Carrier

Fuel cost increased from 20 to 25
Stummel munition cost increased from 50 to 60
Stummel research time increased from 30 to 45
Fixed an issue where the Stummel would not benefit from Veterancy 1 upgrades from the Officer Quarters


221 Scout Car

Manpower cost increased from 210 to 240


Flak 30 Anti-aircraft Team

Bonus damage against aircraft increased from 300% to 435%


Wirbelwind Flakpanzer IV

Cost adjusted from 320 manpower and 60 fuel to 300 manpower and 70 fuel



StuG III G Assault Gun

Fuel cost increased from 60 to 70
Armor Front/side/back increased from 210/110/90 to 250/150/90
Rotation rate increased from 28 to 32


Brummbar

Fuel cost increased from 100 to 110


Tiger Heavy Tank

Area of effect radius increased from 3.5 to 4.5
Area of effect distance adjust from 1/2/3.5 to 0.25/1.5/3.5
Area of effect damage adjusted from 1/0.15/0.05 to 0.6/0.33/0.1875


Blitzkrieg

Global speed bonus reduced from 35% to 20%


Mechanized Battlegroup


8 Rad Armored Car

Cost adjusted from 240 manpower and 40 fuel to 260 manpower and 45 fuel
Accuracy decreased from 0.52/0.424/0.36 to 0.52/0.318/0.18


StuG III D Assault Gun

Armor Front/side/back increased from 210/110/90 to 250/150/90
Rotation rate increased from 28 to 32


Mobile Repair Stations

Command point cost reduced from 2 to 1


Mechanized Assault

Health regeneration per second reduced from 10 to 3.5


Luftwaffe Battlegroup


LG 40 Recoilless Team

High-explosive round area radius increased from 2.5 to 3.5
High-explosive round angle scatter reduced from 10 to 6
High-explosive round area of effect damage changed from 1/0.25/0.1 to 0.6/0.3/0.25


Luftwaffe Relay

Now available on the Fallschirmpioneer and Pioneers squad at the start of the game
Reinforcement radius increased from 50 to 60
Manpower cost reduced from 200 to 175


Flak 38 Anti-Aircraft Emplacement

Now takes up the position of the Luftwaffe Relay Point at 1 command point
Range increased from 40 to 47.5
Veterancy bonuses changed to the following:
Veterancy 1: +120 health
Veterancy 2: -20% weapon cooldown, -30% weapon reload, +15% weapon accuracy
Veterancy 3: +2.5 damage, -20% received damage


Italian Coastal Battlegroup


Bunker Overwatch Artillery

Now has a 3.5 second delay before the first artillery barrage arrives


Rapid Fortification

Upgrades on the bunker created by Rapid Fortifications bunker have their upgrades discounted by 50%. Affected by Coastal Wall


Call the Reserves

Munitions cost decreased from 100 to 90


Artillery Officer

Overwatch Artillery Barrage now cancels on suppression
Overwatch artillery range reduced from 37.5 to 35
Overwatch Artillery radius reduced by from 15/25 to 12.5/20
Barrages now require line of sight
Delay before the first barrage begins targeting increased from 1.5 to 4




-Deutsches Afrikakorps-


Mechanized Kompanie

Manpower cost decreased from 200 to 180


Rapid Advance

Capture bonus does not stack with units that can already capture territory


Combat Halftracks

Research time increased from 30 to 45


Combined Arms Bonus

Can now be triggered by ultra-light vehicles such as the Kradschutzen and Kettenkrad


Panzerpioneers

Health increased from 80 to 85
Veterancy requirements reduced from 700/2100/4200 to 650/1950/3900


Panzergrenadiers

Mid and far aim-time multiplier reduced from 2/4 to 1.5/2.6


Kradschutzen Motorcycle Team

Moving cooldown reduced from 1.5 to 1


250 Light Carrier

Moving accuracy partially reverted from 0.50 to 0.725
Moving cooldown increased from 0.25 to 1
250/9 20mm autocannon upgrade research time increased from 30 to 45


Assault Grenadiers

Increased duration of Assault Disembark from 10 to 15
Assault Grenade wind-down reduced from 1.25 to 1
Assault Grenade wind-up reduced from 0.75 to 0.5
Assault Grenade angle scatter reduced from 25 to 15
Assault Grenade far damage increased from 0.3 to 0.4
Assault Grenade scatter ratio reduced from 1 to 0.5
Assault Grenade damage increased from 40 to 70
StG 44 Plunder weapon mid-range accuracy increased from 0.4 to 0.45
StG 44 Plunder weapon mid-range increased from 20 to 22.5


2.5 Tonne Medical Truck

Field Supplies accuracy and cooldown combat bonuses reduced from 20% to 10%


Le.IG 18 Support Gun

Barrage fire-aim time increased from 0.5 to 0.75
Barrage reload increased from 2.5 to 3
Auto-fire reload increased from 3.75 to 4.5


8 Rad Armored Car

Accuracy decreased from 0.52/0.424/0.36 to 0.52/0.318/0.18
Cost adjusted from 240 manpower and 40 fuel to 240 manpower and 45 fuel


Marder III Tank Destroyer

Cost adjusted from 280 manpower and 25 fuel to 240 manpower and 35 fuel
Rotation rate increased from 28 to 34


254 Recon Tractor

Fuel cost increased from 15 to 35
Radio Recon range increased from 90 to 125
Recon Detection now holds the position of detected enemies for an additional 2 seconds when the pulse reaches its maximum radius before resetting


Flakvierling Halftrack

Cost adjusted from 260 manpower and 40 fuel to 280 manpower and 45 fuel
Can no longer suppress while moving


StuG III D Assault Gun

Armor Front/side/back increased from 210/110/90 to 250/150/90
Rotation rate increased from 28 to 32
Fuel cost increased from 45 to 55


StuG III G Assault Gun

Armor increased from 210 to 250
Side armor increased from 110 to 150
Rotation rate increased from 28 to 32


Tiger Heavy Tank

Area of effect radius increased from 3.5 to 4.5
Area of effect distance adjust from 1/2/3.5 to 0.25/1.5/3.5
Area of effect damage adjusted from 1/0.15/0.05 to 0.6/0.33/0.1875


Guastatori

Armor reduced from 1.5 to 1
Now takes 25% less damage from all sources


M13/40 Carro Light Tank

Cost adjusted from 300 manpower and 45 fuel to 320 manpower and 50 fuel

L6/40 Light Tank Call-in

Fuel cost increased from 50 to 60


250/3 Funkpanzerwagen

Can transport infantry and tow heavy weapon teams


Armored Support Battlegroup


Vehicle Awareness

Ability no longer costs munitions
No longer requires vehicles to be stationary
Cooldown increased from 60 to 180


Flammpanzer III Medium Tank

Price adjusted from 400 manpower and 30 fuel to 300 manpower and 55 fuel


Panzer Storm

Global speed bonus reduced from 35% to 20%

Update: Sep 18, 2024 @ 1:33am

18 Sep 2024




-General -


Sandbags and Tank Trap Defense Target Size

All updated to target size 20 except wire


Recrew Team Weapon Ability

Recharge time increased from 30 to 60


Demolition Charges

Now deal 200% additional damage to bunkers in addition to current modifiers.
Bonus damage against emplacements increased from 100% to 200%


Flamethrowers and Vehicle Flamethrowers

Area of effect width increased from 3 to 4
Bonus damage against bunkers increased from 100% to +250%
Bonus damage against buildings increased from +75% to +250%
Flamethrowers now always penetrate bunkers and buildings
Panzer III and L6 Flamethrower damage increased from 2 to 2.5
Minimum and maximum cooldown reduced by 0.25 for all flamethrowers


Salvaging – Recovery Vehicles and Rapid Salvage for Panzerpioneers and Panzergrenadiers

Now provides 30% of the total wreck’s manpower cost in addition to the current 15% fuel.


All Infantry-Based Rifle Weapons
Near penetration increased from 1 to 1.5 for all rifle weapons


Medium howitzer far area of effect damage increased from 0.15 to 0.2; Affects the Wespe, Bishop, Cannone 105, M2A1 105mm

Bl 5.5 Inch Howitzer far area of effect damage increased from 0.1 to 0.175
Fixed an issue where the 105mm auto-fire did not use the same stats as the standard 105mm barrage




-US Forces -


Air Support Center

Airstrikes no long share cooldowns



Engineer and Assault Squads

Standardize Engineer health from 85 to 95
Assault engineer health from 90 to 100
Accuracy reduced from 75/37.5/22.5 to 46/26.5/17
Assault Engineer accuracy set to 0.495/0.265/0.17
Damage increased from 3 to 4
Burst near modifier increased from 0.75 to 1


Riflemen Squad
Population increased from 7 to 8
Veterancy requirement increased from 900/2700/5400 to 950/2850/5700


Bazooka Team

Manpower cost reduced from 280 to 250
Steady-Fire now functions in garrisons


M1 57mm Anti-tank Gun
Focused Sight vision bonus reduced from 35 to 15


M3 Armored Personnel Carrier

Fuel cost increased from 25 to 30
HMG arc increased from 45 to 120


M16 Quad Halftrack

Manpower cost increased from 270 to 280


M3 75mm Halftrack

Manpower cost increased from 270 to 280
Barrage reload time reduced from 5 to 3.75/4.25
Barrage aim-time reduced from 1 to 0.125
Barrage range increased from 70 to 90
Barrage angle scatter increased from 3.5 to 6.5
Barrage area of effect distance increased from 0 to 0.5


M8 Greyhound

Fuel cost increased from 35 to 40
Area of effect damage reduced from 0.75/0.4/0.4 to 0.5/0.3/0.3


M24 Chaffee Light Tank

Seek and Destroy renamed to Vehicle Detection
Duration increased from 30 to 45 seconds
No longer grants a speed bonus


M8 Scott

Fuel cost increased from 45 to 50
Fixed HE barrage data to match auto-fire damage


Armored Battlegroup


Armored Field Repairs

Munitions cost reduced from 100 to 85


Seek and Destroy

Fire rate bonus removed, now gives +10 Sight
Speed bonus reduced from 35% to 20%


Strength in Steel

Command Point cost increases from 1 to 2




-British Forces-


Royal Engineers

Sub Machine Gun near range increased from 7 to 10


Dingo Light Scout Car

Moving burst reduction from 1 to 0.66
Moving accuracy increased from 0.75 to 0.9


Humber Armored Car

Fuel cost increased from 30 to 35
All weapons now have a +100% accuracy bonus against snipers


M3 Stuart Light Tank

Fuel cost increased from 40 to 45


Matilda Heavy Tank

Area of effect near damage reduced from 1 to 0.75


Bofors Anti-Air Emplacement

Bonus damage against aircraft increased from 300% to 435%



Gurkhas

SMG damage increased from 4 to 4.5


Commando Section

SMG near accuracy increased from 0.42 to 0.5
Mid-range cooldown reduced from 200% to 125%


2-pounder Light Anti-tank Gun Team

Adding new ability - Rapid Fire Drill
Increases Rate of Fire, The crew increases their rate of fire when active.

Accuracy Near/mid/ Far increased from 0.1/0.06/0.055 to 0.15/0.06/0.055
Reload speed increased from 2.5/2.75 to 2.75/3

Update: Sep 9, 2024 @ 1:40am

9 Sep 2024


-Hotfix-



- US Forces-


1⁄4-ton 4x4 Truck
Health reduced from 200 to 180

M3 Armored Personnel Carrier
Speed decreased from 7.2 to 7.3

Bazooka upgrade
manpower increased from 125 to 150

Weapon Support Center
Cost changed manpower reduced from 120 to 100, Fuel increased from 10 to 15




-Wehrmacht-


Nashorn Heavy Tank Destroyer
Range increased 60 to 65
armor increased from 40/20/15 to 50/37.5/25




-Deutsches Afrikakorps-


250 Light Carrier armor bug fixed

Update: Aug 27, 2024 @ 1:19am

27 AUG 2024


Hotfix



- US Forces-

Logistic radio beacon
Build time increased from 15 to 20
Now removed detector abilty, Logistic radio beacon can Increases resource income only.

-Wehrmacht-
Fixed problem Luftwaffe Relay Point
Now Pioneer Squad & Fallschirmpioneer Squad can build Luftwaffe Relay Point.

Sturmpanzer IV Brummbär
Fixed Shatter Will position.

Nashorn Heavy Tank Destroyer
Now Adding new ability Hulldown.

Update: Aug 26, 2024 @ 1:55am

26 AUG 2024

Update small fixed



-General-

US, British, Wehrmacht Standard Mortar Team
High-explosive Barrage & Smoke Barrage range increased from 95 to 100

US & British M1 Pack Howitzer Team
High-explosive Barrage & Smoke Barrage range increased from 165 to 180



- US Forces-

M1 Mortar Team
Airburst Barrage & Delayed Fuse HE Barrage range increased from 95 to 100

M4A1 Sherman Medium Tank
75mm sherman us
Reload speed increased from 4/4.5 to 4.5/5



-Wehrmacht-

Nebelwerfer 42 Rocket Launcher Team
Incendiary Rocket Barrage & White Phosphorus Barrage range increased from 160 to 180

Wespe Self-propelled Artillery
Health reduced from 280 to 240
High-explosive Barrage & Creeping Barrage range increased from 180 to 200



-Deutsches Afrikakorps-

le.IG 18 Support Gun Team
Manpower cost reduced from 320 to 275
Population cost reduced from 8 to 7
Squad members reduced from 5 to 4

Update: Aug 20, 2024 @ 2:19am

20 AUG 2024

Update small fixed




- US Forces-

M4A1 Sherman Medium Tank & M4A1(76) Sherman Medium Tank
Speed decreased from 5.6 to 5.5

M4A1 Sherman Whizbang
Speed increased from 5.25 to 5.5



-British Forces-

Australian Defense Battlegroup
Strengthen Economy
Command Point cost increased from 0 to 1

Artillery Trip Wire Flares
Command Point cost increased from 1 to 2



-Wehrmacht-

Wirbelwind Flakpanzer
Speed decreased from 5.75 to 5.6

Panther Heavy Tank
Speed decreased from 5.5 to 5.2

Nashorn Heavy Tank Destroyer
Fuel cost reduced from 120 to 110
88mm nashorn
Penetration increased from 380/340/300 to 400/380/360



-Deutsches Afrikakorps-

Panzergrenadier Squad
Manpower cost increased from 275 to 280