Company of Heroes 3

Company of Heroes 3

少ない Sukunai Balance Mod
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Update: Mar 11 @ 1:05am

11 March 2025



Fixed Balance



-US Forces-


Smoke Screen

Munitions cost removed
Recharge time increased from 90 to 180 seconds



-Wehrmacht-


Flakpanzer IV Wirbelwind

Far accuracy increased from 0.37 to 0.4225
Recload speed reduced from 2/2.5 to 1.875/2.125 seconds


Terror Battlegroup


Machine Gun Camouflage

Command point cost increased from 0 to 1


King Tiger Heavy Tank

Command point cost reduced from 9 to 8
Health increased from 1440 to 1500
New Ability: Timed Fuze Shot



-British Forces-

Canadian Shock Battlegroup

Churchill Crocodile Heavy Tank
Command point cost reduced from 6 to 5

Update: Mar 6 @ 12:27am

6 March 2025



-US Forces-


Un-upgraded Fighting Position

New Ability: Salvage Fighting Position - Refunds 75% of Manpower invested after 10 seconds.


Air Support Center

New Upgrade: Improved Aircraft Armor – Replaces Air Supply upgrade – Increases the health of all aircraft by +50%. Costs 100 manpower and 25 fuel.


Mechanized Support Center

Upgraded Halftrack variants are now unlocked in Motor Pool instead of Weapon Support Center


Forward Repair Depot

Repair speed increased from 6 to 8


Tank Depot

Fuel cost increased from 120 to 130


M1919 Machine Gun Team

Improved Defensive Set-Up 30% damage reduction bonus only triggers in cover or garrisons


M3 Armored Personnel Carrier

Fortify Positions changed to now cause the Halftrack to place down a free fighting position at the target position that will construct itself over 15 seconds. 180 second cooldown. Does not provide resources if Salvaged.
Medical Variant: Fortify Positions changed to Advanced Medical Crews. Increases the medical aura healing rate from 3.2 to 4


M3 75mm Gun Motor Carriage

Target Weakpoint now only fires 1 shot and is a targeted ability
Target Weakpoint no longer shares a cooldown with barrages


M8 Greyhound Armored Car

Side skirt cost reduced from 70 to 50 munitions
New ability: M1 Mine - Replaces Smoke Shot - M8 Greyhound to be able to plant Anti-tank Mines.


M24 Chaffee Light Tank

Manpower cost reduced from 300 to 280
New ability: Smoke Shot – Fires a single smoke shell at the target position. Unit retains movement commands while active.
Veterancy 1 acceleration bonus replaced with +35% turret traverse speed
Veterancy 2 turret traverse bonus replaced with +20% weapon accuracy


M18 Hellcat Tank Destroyer

Near penetration reduced from 360 to 310
Scoot and Shoot speed bonus increased from 15% to 25%; Acceleration bonus increased from 25% to 50%


Armored Battlegroup

Assault Engineer Squad

Grease gun near accuracy reduced from 0.495 to 0.456; matches the standard Engineer Grease Gun


M8 Scott SPG

Fuel cost reduced from 50 to 45


Field Repairs

Command Point cost decreased from 2 to 1


Advanced Infantry Battlegroup


Ranger Squad

Veterancy 2 rate of fire bonus increased from 25% to 30%


Special Operations Battlegroup


SSF Commando Squad

Health slightly increased from 100 to 105


Mark Vehicle

Plane health increased from 2000 to 2500


M1 Pack Howitzer Team.

Distance scatter max increased from 7 to 10


M4A1 Sherman Whizbang

Rocket launcher vertical traverse speed increased from 15 to 45
Standard barrage reload time sped up from 0.675 to 0.5
Ready-aim time reduced from 0.25/0.675 to 0.25/0.375
Long-range Barrage no longer shares a cooldown with the main barrage
Long-range Barrage cost increased from 35 to 50


Heavy Weapons Battlegroup


M26 Pershing Heavy Tank

Command Point cost decreased from 10 to 7


Towed M5 3-inch Anti-tank Gun

Command Point cost decreased from 4 to 3




-British Forces-


25-pounder Base Howitzer - Forward Observer Barrage Ability

Reduce ready aim time reduced from 2 to 0.125
Fire-aim time set from 0.125 to 0
Updated weapon to now have an area of effect damage model cap of 4 from 3
Far damage increased from 0.15 to 0.2
Barrage count increased from 6 to 8
Reload sped up from 3.5/4 to 2.5/2.75


Light Vehicle Training

Accuracy, Rotation, and acceleration bonuses replaced with the following: +25% rate of fire and +25% ability recharge


Infantry Section

Lee Enfield near accuracy increased from 0.69 to 0.725
Revolver near accuracy increased from 0.73 to 0.7665
Scoped Rifle near accuracy increased from 0.76 to 0.798
Base of Fire accuracy bonus increased from 15% to 20%
Boys AT Rifle Fire-aim time of 0.5/1 removed.
Boys AT Rifle weapon cooldown increased from 2/2.5 to 2.5/3.5


Platoon Command Post

Manpower cost reduced from 240 to 180


Company Command Post

Fuel cost increased from 100 to 110


M3 Stuart Light Tank

Manpower cost reduced from 280 to 260


CMP 15CWt Truck.

Manpower cost reduced from 240 to 210
Population cost reduced from 5 to 4 affects all variants except Polsten 20mm Anti-air


Foot Guards Section

Veterancy 2 rate of fire bonus increased from 25% to 30%


17-pounder Anti-tank Gun

Penetration increased from 340/320/300 to 400/375/320


Gurkha Rifle Section

Thompson damage increased from 4.5 to 5


Heavy Machinegun Nest.

Manpower cost reduced from 250 to 200.


Australian Defense Battlegroup


Archer Tank Destroyer

Fuel cost reduced from 110 to 95
Can now fire while moving
Penetration increased from 340/320/300 to 400/375/320


17-pounder Emplacement

Penetration increased from 340/320/300 to 400/375/320


Sangar Defensive Wall

Build time reduced from 20 to 16 seconds.


Air and Sea Battlegroup


Naval Bombardment

Command Point cost increased from 4 to 6


Assault Flares

Command Point cost increased from 1 to 2


Command Support Section

Veterancy 2 ability recharge bonus moved to veterancy 3 and increased from 25% to 50%
Veterancy 2 now grants +20% weapon accuracy


M1 Pack Howitzer Team

Distance scatter max increased from 7 to 10


Centaur IV Medium Tank

Now built at the Company Command Post rather than being called-in
Command Point cost reduced from 4 to 1
Cost reduced from 360 manpowerl to 320 manpower
Veterancy 2 turret traverse bonus replaced with +15% rotation speed



Typhoon Anti-tank Loiter

Damage reduced from 100 to 60
Rocket scatter increased from 4 to 20


Armoured Battlegroup


Rigorous Vehicle Training

Veterancy rate bonus rate increased from 25% to 33%


Engineer Detachments

Command Point cost increased from 0 to 1.


Churchill Crocodile – Replaces Black Prince Heavy Tank - call in Churchill Black Prince

Now immune to Shock Criticals
Reload speed sped up from 6 to 5.25/5.5
Command Point cost increased from 6 to 8.
Range increased from 40 to 45


Churchill IV Heavy Tank and Churchill Black Prince Veterancy Ability

New ability - Emergency Combat Repairs - Disables the main gun and reduces speed by 50% for 12 seconds. Once the duration ends, the unit gains +320 health. Replaces Vehicle Critical Repair
Black Prince veterancy 3 adds an additional 120 to the healing; replaces previous veterancy 3 bonus regarding Vehicle Critical Repair


Crusader AA Medium Tank

Manpower cost reduced from 360 to 320 & Fuel cost increased from 50 to 60
Damage increased from 20 to 30
Fire aim-time of 0.125 removed
Accuracy increased from 0.5/0.4/0.3 to 0.5/0.45/0.375
Reload frequency from 7 to 9
Area of effect damage reduced from 1/0.75/0.5 to 0.66/0.5/0.33
Now built at the Company Command Post rather than being called-in
Command Point cost reduced from 3 to 1


Repair Assembly

Position swapped with the Crusader AA Medium Tank


Canadian Shock Battlegroup


Demolition Engineering

Command Point cost reduced from 3 to 1


Churchill Crocodile Heavy Tank

Command Point cost reduced from 7 to 6
Population cost reduced from 20 to 18

Update: Mar 1 @ 7:16pm

2 March 2025



-General Changes-



Demolition Charges & Goliath

Area of effect damage increased from 1/0.25/0.075 to 1/0.5/0.45
Near area damage distance increased from 1.25 to 2
Heavy Machinegun Bunkers, Fighting Positions, and Heavy Machinegun Nests
Demolition Charge and Goliath bonus damage versus Buildings and Bridges increased from 100% to 150%.


Field Defenses

Barbed Wire Fence
now blocks ultra-light vehicle movement
now slows light vehicles when crushed. This effect can stack
Reinforced Barbed Wire
build time increased from 2 to 3.5 seconds
now slows heavier vehicles that can crush it.
Sandbags
build time reduced from 8 to 6 seconds.
now damaged more by Grenades
Tank Traps
build time reduced from 12 to 9 seconds.
cover spot width reduced from 1.75 to 1.25
spacing when built successively increased from 1.0 to 1.2


Wehrmacht Panzer IV and Tiger pintle mount
far accuracy increased from 0.2 to 0.3
moving accuracy reduced from 0.6 to 0.5
moving burst increased from 0.5 to 1
Deutches Afrika Korp Panzer III and Tiger pintle mount
far accuracy increased from 0.2 to 0.35
mount moving accuracy reduced from 0.6 to 0.5
pintle mount moving burst increased from 0.5 to 1
US Forces Sherman and Hellcat 50cal pintle mounts
mid and far rate of fire increased from 0.883/0.667 to 1
far accuracy standardized from 0.15 to 0.25
M4A3 Sherman Easy 8 hull and coaxial
accuracy increased from 0.35/0.15/0.1 to 0.6/0.45/0.25
Churchill hull and coaxial
accuracy increased from 0.35/0.15/0.1 to 0.45/0.35/0.2
Matilda coaxial
accuracy increased from 0.41/0.37/0.33 to 0.7/0.525/0.33
Panzer IV hull and coaxial
accuracy increased from 0.35/0.25/0.1 to 0.35/0.3/0.175
Panzer III hull and coaxial
accuracy increased from 0.35/0.25/0.1 to 0.35/0.3/0.175


Vehicle Holds and Tank Riding

Load distances increased from 1 to 5 for all vehicles
Turret rotation limit for turreted vehicles increased from 8 to 60 for tank riding degrees
Tank-riding no longer causes vehicles to be on Hold-fire
Load time standardized to 0.25 for all vehicles
Maximum load time per entity sped up from 1 to 0.25
Maximum unload time from 2 to 1 for transport vehicles
Global Medium and Heavy Vehicle Changes


All medium and heavy vehicles take 33% increased damage on rear armor hits.
Medium and Heavy Tank Guns




-Wehrmacht-


Wehrmacht Panzer Kompanie

Fuel cost increased from 110 to 135


Side Skirts

Now available in Luftwaffe or Panzergrenadier Kompanie buildings after Support Elements has been upgraded
Now benefits the Panzer IV Command Tank


MG 42 Machine Gun Team

Suppression increased from 0.01 to 0.0115 per bullet.


Panzergrenadier Squad

Veterancy 2 rate of fire bonus increased from 25% to 35%
Automatic Fire speed penalties decreased from 60 minimum and 85 maximum to 35 minimum and 70 maximum


StuG III G Assault Gun

Weapon penetration increased from 250/180/160 to 250/200/180


Panzer IV Medium Tank.

Focused Fire ability reworked: Now provides +40% rate of fire for 15 seconds. Once the ability duration has been completed, the unit speed and rotation rate is 50% slower for 15 seconds afterwards.


Stumpanzer IV Brummbar

Now has a 25% damage penalty against vehicles dealing only 120 damage from 160
Penetration reduced from 120 to 80 at all ranges


Tiger Heavy Tank

Timed Fuze Shot replaced with S-mine Launchers


Nashorn Heavy Tank Destroyer

Penetration increased from 400/380/360 to 500/400/320
Fuel cost reduced from 120 to 110


Artillery Officer

Manpower cost reduced from 280 to 250


Coastal Reserves

Build-time bonus increased from +25% to +33%
Sandbags now build at the same speed of all other infantry prior to their bonus build speed


Designate Defensive Line
Designate Defensive Line is gaining a boost to improve nearby bunkers to make this ability synergize with other elements of the Coastal Battlegroup.
Now affects nearby bunkers


Obice da 210/22 Artillery Emplacement

Veterancy 3 damage reduction increased from 15% to 30%



Luftwaffe Battlegroup


Fallschirmpioneer Squad

MG 15 Light Machine Gun cost reduced from 90 to 80 munitions
GrB far aim-time modifier reduced up from 1.25 to 1
GrB far damage increased from 0.1 to 0.2
GrB now deals +33% damage against units in heavy and light cover
GrB bonus damage against units in garrison increased from 50% to 100%


Stuka Loiter.

Anti-vehicle plane bonus damage against vehicles reduced from 125% to 40%
Anti-vehicle strafe no longer pins or suppresses infantry.



Mechanized Battlegroup


Stoßtruppen Assault Package

Command point cost reduced from 1 to 0


Wespe SPG.

Tracking barrage angle scatter increased from 4 to 6
Tracking barrage distance scatter max increased from 5 to 8
Tracking barrage distance scatter offset increasd from 0.125 to 2
Tracking Barrage cost increased from 35 to 50 munitions
Tracking Barrage now always fires at a High Angle, increasing the time it takes for shells to arrive on target



Terror Battlegroup


King Tiger Heavy Tank

Manpower cost increased from 700 to 800
Health increased from 1200 to 1440
Armor increased from 440/300/80 to 440/340/120
Attack range increased from 40 to 45
88mm Reload speed increased from 5.5/6 to 5.65/6.125




-Deutsches Afrikakorps-



Panzer Kommand

Fuel cost increased from 100 to 110


Kradschützen Motorcycle Team

Health reduced 200 to 185


Panzerpioneer Squad

GrB 39 Grenade Launcher no longer has tech requirements; available at the start of the game
GrB far aim-time modifier reduced up from 1.25 to 1
GrB far damage increased from 0.1 to 0.2
GrB now deals +33% damage against units in heavy and light cover
GrB bonus damage against units in garrison increased from 50% to 100%


Panzergrenadier Squad

Mechanized Advance duration increased from 15 to 30 seconds


250 Light Carrier

Manpower cost reduced from 260 to 250
Armor reduced from 7/4/3 to 6.5/4/3


Assault Grenadier Squad

Veterancy 2 rate of fire bonus increased from 25% to 30%


Guastatori Squad

Veterancy 2 rate of fire bonus increased from 25% to 30%


2.5 Tonne Medical Truck

Population reduced from 5 to 4


Pak 38 Mechanized Group

Manpower cost increased from 275 to 300


Walking Stuka Rocket Launcher

Fuel cost increased from 70 to 85


Panzer III Medium Tank

Turret traverse speed increased from 37.5 to 45
Rapid Fire ability reworked: Now provides +40% rate of fire for 15 seconds. Once the ability duration has been completed, the unit will fire 50% slower for 15 seconds afterwards.


Semovente da 75/18 Assault Gun.

Penetration adjusted from 110/140/180 to 150/150/150
Reload sped up from 3 to 3/3.5
Barrage weapon damage increased 100 to 120
Barrage reload sped up from 3.5/4 to 1.5/2
Barrage area of effect damage changed from 1/0.15/0.05 to 0.35/0.3/0.25
Barrage area of effect distance from 1/.25/4 to 0/1.5/5
Barrage area of effect model damage limit increased from 3 to 4
Barrage deflection damage reduced from 0.5 to 0.25
HEAT Rounds renamed to Target Weak Point


Anti-tank Incendiary Munitions

Burn damage reduced for 2% maximum life per second to 1.5%


Armored Support Stuka Anti-tank Loiter

Bonus damage against vehicles reduced from 125% to 40%
No longer pins or suppresses infantry.


Heavy Machinegun Nest

Manpower cost reduced to from 220 to 200.
Suppression rate reduced from 0.02 to 0.012
Weapon Firing cone increased from 75


Panzerjäger Kommand Battlegroup

Elefant Tank Destroyer

Command Point cost reduced from 9 to 7.
Manpower cost reduced from 700 to 690.
Health increased from 1200 to 1320
Armor increased from 440/250/100 to 440/250/120
Attack range from 60 to 65
reload sped reduced from 5.65/6.125 to 5/5.5
Population cost increased from 18 to 20.
Add New Ability: Advanced Gunnery Optics - This unit has +5 increased range over other tanks, giving the unit a total of 45 range.

Update: Feb 7 @ 12:35am

7 Feb 2025



-Small fixed-



-Wehrmacht-


Panther Heavy Tank
speed increased from 5.2 to 5.5



-Deutsches Afrikakorps-


Italian Infantry

Obice 305mm Barrage
Damage increased from 400 to 440


Battlefield Espionage Battlegroup

Operation Skorpion
Command point reduced from 4 to 3

Update: Jan 15 @ 11:31pm

16 Jan 2025



-Small fixed-




-US Forces-



Sniper

Health decreased from 110 to 100




-Wehrmacht-


Sniper

Health decreased from 110 to 100


Grenadier Squad

Bundled Grenade fixed
Recharge time increased from 30 to 45




-Deutsches Afrikakorps-


Italian Infantry battlegroup


L6/40 Light Tank combat group

Fuel cost reduced from 75 to 70


Towed Cannone da 105/28 Howitzer

Population cost increased from 16 to 17
Command point increased from 2 to 3


Propaganda War

Command point reduced from 3 to 2

Update: Jan 12 @ 10:29pm

13 Jan 2025




-small fixed-




-US Forces-



Mechanized Support Center

Fixed Mechanized Support Center text.


Specialized Munitions

Cost reduced Manpower from 125 to 100 & Fuel from 40 to 25


M18 Hellcat Tank Destroyer

Fuel cost increased from 70 to 75



Special Operations Battlegroup


SSF Commando Squad

Manpower reduced from 420 to 400


M4A1 Sherman Whizbang

Manpower reduced from 380 to 360




- British Forces-



Platoon Command Post


Unlock M3 Stuart Light Tanks upgrade

Fuel cost reduced from 25 to 15


Bishop Self-propelled Artillery

Fuel cost reduced from 75 to 70



Indian Artillery Battlegroup


B.L. 5.5-Inch Artillery Emplacement

Build time increased from 60 to 70

High-explosive Barrage
fixed bug
Recharge time increased from 60 to 70

Precision Shot
Recharge time reduced from 45 to 30



Heavy Armor Battlegroup


Engineer Detachments

Command point cost reduced from 1 to 0


Churchill IV Heavy Tank

Manpower reduced from 460 to 440




-Deutsches Afrikakorps-



Walking Stuka Rocket Launcher

Fuel cost increased from 70 to 75

Update: Dec 15, 2024 @ 11:38pm

16 Dec 2024




-small fixed-


fixed bug

Hellcat icon Flanking Speed fixed

Stoßtruppen Squad Concealment icon fixed




-Multiplayer Balance-



-US Forces-



Scout Squad

Buildtime reduced from 16 to 15


Pathfinders

Manpower increased from 180 to 200
Buildtime reduced from 30 to 28
Manpower upkeep increased from 1/1.25 to 1.5 per population
Reinforcement cost increased from 30 to 32
Decapture speed reduced from 1.25 to 1


Artillery Observer Squad

Buildtime reduced from 34 to 28

Update: Dec 10, 2024 @ 12:07am

10 Dec 2024




-small fixed-




-US Forces-



Mechanized Support Center


Fixed Mechanized Support Center upgrades.

Salvage Crew fixed bug



Airborne Battlegroup


Heavy Machine Gun Paradrop

Manpower reduced from 240 to 230






- British Forces-


Infantry Section
Manpower reduced from 260 to 250




-Wehrmacht-



Luftwaffe Battlegroup


Fallschirmpioneer Squad

Manpower reduced from 280 to 250





-Deutsches Afrikakorps-



Fixed Armory upgrades.

fixed Emergency Repair Kits bug & Rapid Advance bug

Update: Dec 5, 2024 @ 11:50pm

6 Dec 2024





-US Forces-



Repair Station aura; required Any support centers.

Now any support center can automatically repairs nearby vehicles



Mechanized Support Center


Specialized Munitions

Fuel increased from 30 to 40


Engineer Salvage

Price adjusted from 125 manpower and 15 fuel to 100 manpower and 10 fuel


M24 Chaffee Light Tank

HP reduced from 540 to 520
Armor reduced from 60/45/30 to 50/37.5/25
75mm chaffee Penetration reduced from 180/125/90 to 180/110/80
75mm chaffee APCR Rounds Penetration reduced from 270/180/140 to 270/165/120


M18 Hellcat Tank Destroyer

76mm hellcat; Reload speed reduced from 3.75/4.25 to 3/3.5


M4(105) Sherman Bulldozer

Manpower increased from 380 to 400


M4A1 Sherman Whizbang

Fuel reduced from 100 to 90


Observation Beacon

build time increased from 6 to 10





- British Forces-



Dingo Light Scout Car

Manpower increased from 240 to 250





-Deutsches Afrikakorps-



250 Light Carrier

Manpower increased from 250 to 260



Italian Infantry Battlegroup


Guastatori Squad

Manpower reduced from 400 to 380



Armored Support Battlegroup


Flammpanzer III Medium Tank

Fuel reduced from 55 to 50

Update: Dec 2, 2024 @ 1:12am

2 Dec 2024




-Minor fixed-




-US Forces-


M1919 Heavy Machine Gun Team fixed



Air Support Center


Advanced Air Reconnaissance

Man power increased from 75 to 100
Now can Unlock Observation Beacon; This Beacon will reveal nearby enemy units on the mini-map
cost 50 manpower & 6 build time


Air Supply

Removed Domestic Radio Beacon upgrade


Air Supremacy
Man power reduced from 100 to 75


Mechanized Support Center


Specialized Munitions
Manpower increased from 100 to 125