Company of Heroes 3

Company of Heroes 3

少ない Sukunai Balance Mod
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Update: Apr 11, 2024 @ 10:03pm

12 April 2024


-Fixed Balance-


-US Forces

M3 Armored Personnel Carrier
Reload speed reduced from 5/6 to 4.5/5


-Wehrmacht

Volksgrenadier Squad
Assault Package munition cost increased from 45 to 50
Assault Package research time increased from 20 to 30 seconds
Sprint now prevents the unit from firing on the move.

Infanterie Kompanie Officer Quarters
Fuel cost increased from 25 to 35
Research time increased from 30 seconds to 45 seconds

Breakthrough Battlegroup

Breakthrough
Duration reduced from 90 to 60


-British Forces

Australian Defense Battlegroup

Australian Light Infantry
Accuracy increased from 65/55/35 to 72/61/35 (short/medium/far).
Increased Sharpshooter penetration from 1 to 2.

CMP 15cwt Supply Run
Reduced command point cost from 2 to 1

Archer Tank Destroyer
Reduced command point cost from 5 to 4

Bofors Emplacement
Health increased from 600 to 720
Reload time sped up from 4 to 3 seconds
Area of effect increased from 1 to 2.5
Area of effect far damage increased from 0.25 to 0.4
Area of effect distance increased from 0.5/0.75/1 to 0.5/1.25/2
Area of effect penetration increased from 1 to 5
Angle scatter increased from 2 to 5
Angle scatter max increased from 2 to 4


-Deutsche Afrikakorps

250/3 Funkpanzerwagen - The Funkwagen being able to hide tanks, medical trucks, and Tigers was too powerful. We are removing the ability to camouflage vehicles to make the Funkwagen more infantry and team weapon focused and create less overlap with Operation Skorpion.
Can no longer camouflage vehicles within its aura.
Cost reduced from 250 manpower and 25 fuel to 220 manpower and 0 fuel
250/3 Funkpanzerwagen Conversion upgrade
Munitions Cost reduced from 65 to 0

Panzerjeager Squad
Panzerbuchse AT Rifle now deals 50% less damage to buildings; except bunkers.
Panzerbuchse AT Rifle deals 75% less damage to destructible ambient objects.

Battlefield Espionage Battlegroup

Disruption Operation
Reduced command point cost from 2 to 1

Update: Apr 9, 2024 @ 1:22am

9 April 2024

-Fixed BALANCE-



-British Forces

Dingo Light Scout Car
Health reduced from 240 to 235

Humber Armored Car
Health reduced from 280 to 260

Australian Light Infantry Section
Manpower cost reduced from 280 to 270

Bofors Anti-air Emplacement
Accuracy far/mid/near increased from 0.36/0.424/0.52 to 0.5/0.6/0.7
Accuracy Multiplier increased 1 to 1.25
Post Firing aim time second increased 1 to 4
Outer radius reduced 2 to 1
Damage increased 20 to 30
Damage far/mid/near reduced from 1/0.75/0.5 to 1/0.5/0.25
Rate of fire increased 3/3 to 6/6
Penetration decreased 25/35/45 to 25/30/35
Reload speed increased from 3/3.5 to 4/4
Frequency increased 4/4 to 8/8



-Wehrmacht

221 Scout Car
Health reduced from 280 to 260
Reload speed reduced from 2/2.5 to 2/2.25

Pak 40 Anti-tank Gun Team
Experience requirements increased from 1000/3000/6000 to 1300/3900/7800

Nashorn Heavy Tank Destroyer
armor reduced from 50/37.5/25 to 40/25/15



-Deutsche Afrikakorps

All 250 Light Carriers
Health reduced from 260 to 240

250/9 Armored Half-track
armor increased from 7/4/3 to 8/6/4

250/3 Funkpanzerwagen
Cost increased from 220 manpower and 15 fuel to 250 manpower and 25 fuel
250/3 Funkpanzerwagen Conversion upgrade
Munitions Cost increased from 35 to 65

Deutsche Afrikakorps Battlegroup

Battlefield Espionage Battlegroup

Intel Disruption Beacon
Command Point Cost reduced from 2 to 1

Update: Apr 6, 2024 @ 3:14am

6 April 2024

-Fixed BALANCE-


-British Forces
With the recent changes to the British Forces, we are only doing some minor adjustments to the faction to tone down a few units in their roster after the recent buffs to the faction.
Removed Bofors Anti-air Emplacement upgrade from Platoon Command Post
Now unlock Bofors Anti air Gun Required for Australian Defense Battlegroup

Churchill Crocodile Heavy Tank
Front armor increased from 340 to 440

CMP 15CWT Truck
Polsten and Medical upgrades now require the Platoon Command Post

Heavy Machine Gun Nest
Now available to be built by Royal Engineers
Costs 250 manpower

Humber Armored Car
Humber requirements increased from 800/2000/4000 to 1000/3000/6000

M3 Grant Unlock
Cost increased from 125 manpower and 25 fuel to 125 manpower and 35 fuel

Matilda Heavy Tank
Matilda frontal armor reduced from 300 to 280
Matilda side armor reduced from 200 to 180
Manpower cost reduced from 360 to 340

2-pounder Light Anti-tank Gun Team
Reload speed increased from 2.75/3 to 2.5/2.75

Australian Light Infantry Section
Manpower cost reduced from 300 to 280
Population reduced from 8 to 7


British Battlegroups

British Armored Battlegroup

Churchill Heavy IV Tank
Changed from a unit call-in, to a production unlock that is available through the Company Command Post. Production Unlock does not cost Command Points
Infantry Support Smoke no longer locked behind veterancy 1


Australian Defense Battlegroup

2-pounder Light Anti-tank Gun Team
Recharge Time decreased from 120 to 30

Defensive Tactics
Command point increased from 1 to 2

Reinforced Resources Caches
Command point reduced from 1 to 0

Archer Tank Destroyer
Command point reduced from 7 to 5



-Wehrmacht

Officer Quarters Promotes all units from the Buildings to Veterancy 1 and increases their veterancy earn rate by 25%.
Infanterie Kompanie: Affects Fallschirmpioneers, Artillery Officer, and Coastal Reserves
Panzergrenadier and Luftwaffe Kompanie: Affects StuG D Assault Gun, 8-Rad Armored Car, Fallschirmjager, Wespe Self-propelled Gun, Panzer IV Command Tank, LG40 Anti-tank Gun, 88mm Anti-tank Gun and Flak 38 20mm Emplacements.
Panzer Kompanie: Affects Tiger, Panther, and Obice 210mm Artillery Emplacement

Panzer Kommand
Fuel price reduced from 130 to 110

Bunker
Build Time increased from 20 to 25

Anti-tank Bunker upgrade
Munitions cost increased from 75 to 85

Pioneer Squad
Fast Capture Capture bonus increased from 1.25 to 1.33

Volksgrenadier Squad
Health reduced from 85 to 80
Kar98k Rifle accuracy increased from 51.3/49.5/48 to 60/52.5/50
Veterancy 2 accuracy bonus increased from 15% to 25%
Veterancy 1 provides +5 range to Panzerfaust
Veterancy 3 provides +5 range to Panzerfaust
Medical Kits changed to area of effect heal. Heals nearby friendly units units for 5 health per second over 25 seconds within a radius of 15m. Can heal while moving.

Volksgrenadier Assault Package Upgrade
Cost reduced from 50 munitions to 45 munitions

Grenadier Squad
StG 44 mid-range increased from 20 to 22.5
Bundle grenade mid-damage increased from 0.4 to 0.625
Capture Rate increased from 1.25 to 1.5

Nebelwerfer 42 Rocket Launcher
Fire damage no longer stacks. Units in multiple flame patches from the Nebelwerfer will only be damaged by one.

StuG III G Assault Gun
Reload speed decreased from 3.5/4 to 3/3.5
Long-range penetration increased from 140 to 160
Area of effect damage corrected from 0.1/0.1375/0.07 to 0.1/0.08/0.05
Area of effect model damage limit decreased from 3 to 2

Jaeger Light Infantry Squad
G43 Scoped accuracy increased from 80/72/69.50 to 80/78/75

Flakpanzer IV Wirbelwind
Area of effect model damage reduced from 3 to 2

Sturmpanzer IV Brummbär
Manpower cost reduced from 420 to 400

Panzer IV Medium Tank
Manpower cost reduced from 380 to 360
Reload speed increased from 4/4.5 to 3.5/4

Tiger Heavy Tank
Frontal armor increased from 300 to 380

Panther Heavy Tank
Mark Target now refreshes its effects on hit
Reload speed increased from 3.5/3.75 to 3/3.25

Nashorn Heavy Tank Destroyer
Cost increased from 400 manpower and 110 fuel to 420 manpower and 120 fuel
88mm nashorn Gun penetration increased from 340/320/300 to 380/340/300

88mm Flak 36 Anti-tank Gun Emplacement
Attack range increased from 75 to 80


Wehrmacht Battlegroups

Breakthrough Battlegroup

Breakthrough
Duration increased from 45 seconds to 90 seconds


Italian Coastal Battlegroup

Support Bunkers
Command point reduced from 2 to 1

Coastal Reserves
Experience requirements increased from 650/1900/3800 to 800/2400/4800
Build-time bonus decreased from 50% to 25%

Designate Defensive Line
Aura no longer repairs vehicles or heals infantry
Munition cost reduced from 75 to 70


Mechanized Assault Battlegroup

Panther Heavy Tank
Command point reduced from 6 to 5

Mechanized Smoke Launchers from Raid
Smoke launchers now cost 25 munitions per use

Riegel Anti-tank Mines
Now properly cause Heavy Engine damage



-Deutsche Afrikakorps

2.5 Tonne Truck
Can now convert into medical trucks for a 50 munition cost.

Armored Reserves
StuG G III, Panzer IV, and Panzer III Armored Reserved call-in manpower cost reduced from 500 to 400
Armored Reserves Panzer IV and StuG III G fuel cost increased from 70 to 80
Armored Reserves Panzer III fuel cost increased from 60 to 70

Assault Grenadier Squad
Tactical Assault speed penalty increased from 20% to 33%
Health decreased from 110 to 100
Now gains +10 health at veterancy level 2

Bersaglieri Squads
Manpower cost reduced from 270 to 260
Breda 30 Light Machinegun munition cost reduced from 80 to 70

Panzer 3 Hull Machine Gun
Affects all Panzer III Variants
Hull machine gun tracking from left to right increased from 3 to 10
Hull machine gun firing cone increased from 10 to 15

Panzerarmee Kommand
Cost reduced from 300 manpower and 110 fuel to 200 manpower and 100 fuel

Panzerjager Squad
Panzerbuchse Fire-aim time increased from 0.25/0.75 to 0.75/0.75
Panzerbuchse reload time now increased by 19% between ranges 20-35
Reinforce cost increased from 26 to 30
Population increased from 7 to 8

Survival Package Smoke Launchers
Smoke launchers now cost 25 munitions per use

Walking Stuka Rocket Launcher
Barrage wind down reduced from 0.5 to 0.25


Deutsche Afrikakorps Battlegroup

Battlefield Espionage Battlegroup

250/3 Funkpanzerwagen
Fuel cost increased from 0 to 15

Intel Disruption Beacons
Command point increased from 1 to 2

Update: Apr 4, 2024 @ 1:42am

4 Apiril 2024

-1.6 update


Heavy Machine Guns
Vicker HMG suppression increased from 0.0125 to 0.0144
Vicker HMG suppression against suppressed targets increased from 0.4 to 0.5
M1919 HMG suppression against suppressed targets increased from 0.4 to 0.5
MG 34 HMG suppression against suppressed targets increased from 0.4 to 0.5
HMG 34 suppression against suppressed targets increased from 0.4 to 0.5
HMG 42 suppression against suppressed targets increased from 0.3 to 0.4


Height Combat Bonus
Height bonus no longer ignores the cover of the opponent.
Height bonus accuracy bonus increased from 10% to 25%


Light/Medium Mortars
Damage reduced from 0.4/0.25/0.2 to 0.3/0.25/0.2
Barrage cooldown between shots increased from 0 to 0.5


Mines
Unit model damage limit decreased from 3 to 2


Recovery
Health restored upon recovery changed from 25% to 10%
Resources required for recovery 50% from 40%
Vehicle recovery time sped up from 36 for light vehicles and 73 for all other vehicles to 17 for light vehicles and 30 for medium vehicles
Heavy vehicle wrecks now need 55 seconds to recover
Heavy vehicle wreck health increased from 220 to 400


Sandbags
Sandbag build-time standardized to 8 seconds was previously between 5 seconds.


Snipers
Health increased from 80 to 100


Stealth Detection

Detection Range of 25

British Forces
Dingo Scout Car, Humber Armored Car, Infantry Sections upgraded with the Recce Package
US Forces
1/4-ton 4x4 Truck, Scouts and their variations (Pathfinders, Artillery Observers)
Afrikakorps
Kradschutzen Motorcycle Team, 254 Reconnaissance Tractor, Panzerpioneers
Wehrmacht
Kettenkrad Recon Vehicle, 221 Scout Car, Pioneers

Flares
Detects enemies up to their full sight range

Mobile Units
General detection range increased from 10 to 12.5

Recon Planes
Detect enemies up to their full sight range
Recon Loiters detect enemies within the loiter area


Sticky Bombs, Anti-tank Grenades, and Panzerfausts
Damage increased from 110 to 120 for anti-tank grenades and sticky bombs
At Veterancy 2, Panzerfaust and anti-tank grenades deal +40 damage
Sticky Bomb and Anti-tank Grenade speed increased from 5/15 to 10/20
Coastal Reserve Oto Mod 42 Incendiary Anti-tank grenade is not affected by these changes


Ultra-Light Vehicle Machine Guns

Kradshuzten Motorcycle Team
Reload from 5/5.5 to 4.25/5

1⁄4-ton 4x4 Truck
Reload time decreased from 3/4.5 to 2.25

M29 Weasel Recon Vehicle
Reload from 5/5.5 to 2.5

250 Light Carrier
Reload from 5/5.5 to 2.5




-FACTION BALANCE


-US Forces


Mechanized Support Center
new Faction Ability unlocked when Mechanized Support Center is purchased


NEW - Designate Forward Repair Station
Spawns a Repair Engineer squad on the territory point that heals nearby vehicles one at a time for 6 health per second. Engineers do not fight in combat
When used on the additional territory points after a point is designated, the Engineer squad will disappear, and a new squad will appear at the target location.
If the enemy de-captures a territory point that is Designated by this ability, the Engineers will be removed
This ability cannot be used on territory points marked with Forward Repair Stations by other players.
First use is free. Costs 100 manpower for each subsequent use.


Specialized Munitions Changed to Rearm and Retrofit
Cost increased from 100 manpower and 20 fuel to 150 manpower and 30 fuel
Upgrades does the following
M8 Greyhound Armored Car: Unlocks Canister Shot and Smoke Shot abilities
M24 Chaffee Light Tank: Unlocks APCR Rounds
M18 Hellcat Tank Destroyer: Unlock HVAP Rounds
M4A1 Sherman Medium Tank: Unlocks Canister Shot and Smoke Launchers ability
M4A3 Sherman Bulldozer: Unlocks White Phosphorus and Smoke Launchers ability


Sherman 76mm Conversion
Manpower cost reduced from 200 to 175


Improvised Armor
Cost increased from 100 manpower and 20 fuel to 125 manpower and 25 fuel


Rapid Repairs
Replaces Smoke Screen
Costs 125 manpower and 25 fuel
Increases the Repair Speed of all US Forces repair units, including the Forward Repair Depot, by +3 health per second
Removes the manpower cost of Designate Forward Repair Station


Infantry Support Center

Captain Retinue
Squad size reduced from 4 to 3
Squad cost set to 150 manpower when rebuilt
Mark Target range increased from 30 to 35
Veterancy 3 requirements adjusted from 5400 to 4500

Veterancy changed to the following
Level 1: -10% Harder to hit, +20% Ability Recharge Speed
Level 2: +10 range on abilities, +20 health
Level 3: -25% Harder to hit, +30% Ability Recharge Speed

Survival Training
Fuel cost increased from 40 to 50

Advanced Logistics
Fuel cost increased from 30 to 40


Air Support Center

Grasshopper Recon Run
Recharge Time decreased from 120 to 90


Weapon Support Center

New Upgrade: Improved Rockets
Increases the damage of infantry Bazookas by 33%
Costs 100 manpower and 20 fuel Research Time 15 Second


M18 Hellcat Tank Destroyer
Long-range accuracy increased from 0.04 to 0.045


M4A3 Sherman Bulldozer
Speed reduced from 5.5 to 5.25


Bazooka Team
White Phosphorous damage per tick reduced from 10 to 7
Explosive damage removed; from 60 to 0


SSF Commandos
M1941 Johnson LMG Accuracy increased from 55/46/41 to 57/50/41
M1941 Johnson LMG mid-range cooldown decreased from 0.58 to 0.5
Veterancy 2 reload speed bonus increased from 10% to 15%


Rangers
Veterancy 3 +33% damage bonus changed to +27.5% accuracy bonus


M8 Scott
Standard attack and barrage damage penalty against emplacement and bunkers removed.
Bunker-buster range increased from 50 to 75
Bunker-buster bonus damage decreased from 100% to 33%
Bunker-buster recharge time reduced from 60 to 40
Angle scatter reduced from 6 to 5
Distance Scatter max reduced from 8 to 6
Cost increased from 0 to 35 munitions


M4A1 Sherman Medium Tank
Manpower cost reduced from 380 to 360


M3 75mm Half-track
Accuracy has been increased to allow the 75mm to better tackle light vehicles.
Long-range accuracy increased from 0.045 to 0.05


Mortar Pit
Health decreased from 640 to 480
Veterancy requirements increase from 480/960/1920 to 1200/3600/7200
Upgrade cost reduced from 85 to 75

HMG Fighting Position
Upgrade time decreased from 45 to 30


US Forces Battlegroups


Airborne

P-47 Rocket Run
Arrival time sped up from 5 to 3 seconds


Special Operations

P-47 Anti-Infantry Loiter
Munitions cost increased from 110 to 120
Command point cost increased from 3 to 4

Sherman Whizbang Production Unlock
Added as a competing choice to the Sherman Whizbang, allowing the Sherman Whizbang to be purchased from the Tank Depot. Does have 1 Command Point cost.

M4A1 Sherman Whizbang
Command point cost reduced from 5 to 4


Armored Battlegroup

M4A3E8 Sherman Easy Eight
Manpower cost reduced from 440 to 400

Update: Mar 28, 2024 @ 10:59pm

29 March 2024

-Fixed BALANCE-

-US Forces

Infantry Support Center
Now Infantry Support Center was upgraded can unlock for Scout Reveal Beacon
& Scout Beacon upgrade was removed from Air Support Center

M8 Greyhound Armored Car
Fuel cost increased from 30 to 35

Advanced Infantry Battlegroup
Ranger Squad
Now Ranger Squad required any support center
Now Ranger Cooked' Mk 2 Frag Grenade required Grenade Package
Weapon Crate Drop
Recharge time increased from 60 to 120

M2A1 Howitzer
Fuel cost increased from 45 to 50


-British Forces

M3 Stuart Light Tank
Fuel cost increased from 35 to 40


-Wehrmacht

Volksgrenadiers
Health increased from 85 to 90


-Deutsche Afrikakorps


Panzerarmee Kommand
Fuel cost reduced from 115 to 110

Italian Combined Arms Battlegroup
Strafing Run
Command point reduced from 1 to 0

Update: Mar 20, 2024 @ 12:37am

Update: 20 March 2024

-Fixed BALANCE-


-US Forces

Advanced Infantry Battlegroup
155mm Rapid artillery barrage
Damage increased from 160 to 200
Munitions cost increased from 150 to 160


-British Forces


Platoon Command Post
New Upgrade - Unlock Bofors Anti-air Emplacement
Now Bofors Anti-air Emplacement required Unlock Bofors Anti-air upgrade

Churchill IV Heavy Tank & Churchill Crocodile Heavy Tank
40mm churchill gun penetration increased from 180/125/110 to 180/140/120

Churchill Crocodile Heavy Tank
Manpower cost reduced from 580 to 520 & Fuel cost increased from 130 to 150



-Wehrmacht

Fallschirmjäger Squad
Capture Rate increased from 1.25 to 1.33
Panzerfaust (Fallschirmjäger Squad & Volksgrenadier Squad)
Munitions cost reduced from 35 to 30

8 Rad Armored Car
Manpower cost reduced from 260 to 240

Tiger Heavy Tank
Armor increased from 300/210/80 to 300/210/100



-Deutsche Afrikakorps

Flakvierling Half-track
Manpower cost increased from 240 to 260

8 Rad Armored Car
Manpower cost reduced from 260 to 240

Tiger Heavy Tank
Armor increased from 300/210/80 to 300/210/100

Update: Mar 15, 2024 @ 7:17pm

16 March 2024

-Fixed BALANCE-

US Forces

Airborne Battlegroup
Carpet Bombing Run
Munitions cost increased from 200 to 225

Special Operations Battlegroup
M29 Weasel with M1 Pack Howitzer
Recharge time increased from 60 to 90


British Forces

Indian Artillery Battlegroup
Towed ML 4.2-inch Heavy Mortar
Manpower cost reduced from 440 to 420



Wehrmacht

221 Scout Car
mg34 armored car damage increased from 3.5 to 4

Breakthrough Battlegroup
Nashorn Heavy Tank Destroyer
Recharge time increased from 90 to 120



Deutsche Afrikakorps

Italian Combined Arms
Italian Combined Arms Strafing Run
Munitions cost reduced from 100 to 90
damage increased from 30 to 40
Recharge time increased from 60 to 90

Update: Mar 13, 2024 @ 2:33am

13 March 2024

-Fixed BALANCE-



US Forces

M24 Chaffee Light Tank
75mm penetration increased from 180/110/80 to 180/125/100

M18 Hellcat Tank Destroyer
Armor increased from 70/50/35 to 80/60/40

M4A1 Sherman Medium Tank
Population cost reduced from 14 to 13

M4(105) Sherman Bulldozer
Population cost reduced from 14 to 13

M31 Recovery Vehicle
Health increased from 480 to 520



British Forces

Churchill IV Heavy Tank
Population cost reduced from 17 to 16


Churchill Crocodile Heavy Tank
Population cost reduced from 19 to 18



Wehrmacht


Panzer IV Medium Tank
Population cost reduced from 14 to 13

Panther Heavy Tank
Population cost reduced from 18 to 17


Tiger Heavy Tank
Population cost reduced from 21 to 20



Deutsche Afrikakorps

Panzer IV Assault Groups
Population cost reduced from 22 to 21

Tiger Heavy Tank
Population cost reduced from 21 to 20

Update: Mar 8, 2024 @ 12:55am

8 March 2024

-Fixed BALANCE-


US Forces

M4A1 Sherman Medium Tank
75mm penetration increased from 180/140/110 to 180/140/120



British Forces

Royal Engineers
Build time increased from 20 to 24 seconds

Churchill IV Heavy Tank
Manpower cost reduced from 520 to 460 & Fuel cost increased from 120 to 130

Churchill Crocodile Heavy Tank
Fuel cost reduced from 150 to 130



Wehrmacht

Panther Heavy Tank
Speed reduced from 6 to 5.5

Wehrmacht Battlegroups

Mechanized Battlegroup

Zeroing Artillery and Mechanized Assault swapped with Stosstruppen Ambush Package and Wespe SPG locations to the final row
Wespe SPG Command Point cost increased from 3 to 4



Deutsche Afrikakorps

Panzerpioneer Squad
Build time increased from 20 to 24 seconds

Panzer IV Assault Groups & StuG G Assault Groups
Cost decreased from 600 manpower and 80 fuel to 500 manpower and 70 fuel

Update: Mar 3, 2024 @ 11:14pm

4 March 2024


-FACTION BALANCE-



-British Forces-

Churchill IV Heavy Tank
Population increased from 16 to 17

Churchill Crocodile Heavy Tank
Population increased from 18 to 19
Armor increased from 300/225/150 to 340/240/150
Speed increased from 3 to 3.3
Population increased from 18 to 19



-Wehrmacht-


Sturmpanzer IV Brummbär
Population decreased from 15 to 14

Breakthrough Battlegroup

Nashorn Heavy Tank Destroyer
Fuel Cost increased from 100 to 110



Mechanized Battlegroup

Panther Heavy Tank
Population increased from 17 to 18