Company of Heroes 3

Company of Heroes 3

少ない Sukunai Balance Mod
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Update: Aug 24, 2023 @ 10:20pm

-General Change-

Aircraft
Strafe plane health reduced from 280 to 240.
High-Altitude bomber plane health increased from 280 to 480.

Anti-Air – Wirbelwind, M16 Quad Half-track, Flakvierling
Range bonus increased from x6 to x7.5.

Autocannons – 8 Rad, 250/9 20mm, Crusader AA
Rate of fire reduced by 0.125 seconds; adjusts back to pre-1.2.0 update status.

Reveal Area
Direct-fire units firing from the fog of war will no longer reveal the terrain they are on. This prevents these units from being targeted by certain off-map abilities.

All Standard Mortar Team (M1, GrW 34, ML 3-inch)
Population decreased from 7 to 6.


-WEHRMACHT-

221 Armored Car
20mm Panzerbusche now deals very limited area of effect damage; primarily to detonate objects like mines.
The 221 Scout Car's White Phosphorus Round ability no longer overlaps with its Scout Awareness ability
White Phosphorus Round is now available without veterancy for the Panzerbusche variant.

Breakthrough Incendiary Bombing Run
Munitions cost reduced from 110 to 100.
Now arrives sooner and drops its bombs off sooner; it now takes 8-9 seconds for bombs to impact the target area.

Flak 36 Anti-tank Emplacement
Health increased from 800 to 1040.

Kettenkrad Reconnaissance Vehicle
Reconnaissance Scan changed from a timed ability to a toggle ability that remains active when moving.
Speed reduced by 50%.

Stosstruppen
StG 44 cost decreased from 75 to 50 munition.

LG40 Anti-tank Gun Team
Population decreased from 7 to 6.

Wehrmacht 8Rad
Signal Detection range reduced from 90 to 60.

Wespe Self-propelled Gun
Barrage ready-aim time from 2 to 0.125
Cost manpower reduced from 400 to 380.
Population decreased from 13 to 12.
Creeping Barrage range changed from 150 to 180; matches standard barrages.
Creeping Barrage recharge time from 70 to 55.
Fixed several issues where the Creeping Barrage damage was different from the regular barrage.


-US FORCES-

Chaffee
Penetration reduced from 180/125/100 to 180/110/80.

Engineer Light it Up Veterancy ability
Area increased from 5 to 6.
Flamethrower damage increased from 5 to 8.
No longer has a cooldown between bursts.

M31 US Recovery Vehicle
Will now self-repair when out of combat.


-BRITISH FORCES-

3-Inch Mortar Team
Shells per HE barrage increased from 4 to 6
Shells per HE barrage with Artillery Saturation increased from 7 to 8

Humber Armored Car
Fuel cost decreased from 35 to 30.

Bishop Self-propelled Gun
Barrage projectiles now ignores collisions up to 75% during its flight due to the Bishop’s low angle of fire.
Now fires low angle shells to match the maximum elevation of its weapon.

CWT 15CMP Anti-Air truck
Accuracy reduced from 0.8/0.625/0.6 to 0.6/0.5/0.4
Area of effect damage set to 5.675 damage with no drop-off.
Area of effect now capped to 2 models.
Horizontal traverse speed reduced from 160 to 100.
Reload time increased from 1 to 2 seconds.
Scatter ratio and offset reduced from 0.85/0.65 to 0.35/0.25
Scatter reduced from 10 to 6.5
Weapon cooldown reduced from 0.25 to 0.125 seconds.

Vickers Heavy Machine Gun Team
Focused Gunnery accuracy increased from 0.7/0.55/0.45 to 0.9/0.825/0.8
Focused Gunnery Suppression reduced from 0.009 to 0.005

M3 Stuart
Penetration reduced from 120/100/80 to 80/65/50
Reconnaissance Scan
Changed from a timed ability to a toggle ability.
Remains active when the vehicle is moving.
Movement speed reduced by 50% and disables weapons when active.

M3 Grant
Coaxial machine gun now properly tracks targets.

Indian Artillery Battlegroup
Towed ML 4.2-inch Heavy Mortar Team
Population decreased from 13 to 12.


-DEUTSCHES AFRIKAKORPS-

250/9 20mm Half-track
20mm autocannon accuracy increased by 33% (0.224/0.192/0.176 to 0.3/0.25/0.23)
Area of effect damage set to 4 damage with no drop-off.
Area of effect now capped to 2 models.
Coaxial machine gun accuracy reduced by 33% at all ranges (0.64/0.58/0.52 to 0.42/0.38/0.34)
Now deals area of effect damage in a radius of 1.25

le.IG 18 Support Gun Team
Barrage ready-aim time from 2 to 1
Manpower cost reduced from 320 to 310
Min Attack range reduced from 15 to 10

Cannone da 105/28 Howitzer
Shells per barrage increased from 4 to 6.

Famo Recovery Vehicle
Fuel cost reduced from 40 to 30.

Armored Support Battlegroup
Vehicle Awareness
Range reduced from 160 to 60.

Update: Aug 17, 2023 @ 4:40am

**FACTION CHANGES**


All Standard Mortar Team (M1, GrW 34, ML 3-inch) High-explosive Barrage & Smoke Barrage Recharge time decreased from 30 to 20.


*British Forces*

Air and Sea Battlegroup
Naval Bombardment damage decreased from 640 to 600.


*Deutsches Afrikakorps*

MG34 Team
Manpower cost increased from 220 to 230.

Update: Aug 13, 2023 @ 7:18pm

Update: Aug 10, 2023 @ 3:42am

**FACTION CHANGES**


*US Forces*
P-47 Strafing Run cost increased from 50 to 60 munitions.


*British Forces*

Air and Sea Battlegroup
Naval Bombardment
Munitions cost increased from 200 to 225.


*Wehrmacht*

221 Scout Car
Manpower cost decreased from 220 to 210.
Fuel cost decreased from 25 to 20.
Build Time decreased from 38 to 30

Stoßtruppen Squad
Build Time decreased from 40 to 38

Panther Heavy Tank
Fuel cost increased from 120 to 125.


*Deutsches Afrikakorps*

250 Light Carrier
Fuel cost decreased from 5 to 0.

Italian Infantry Battlegroup
Obice 305mm Barrage Munitions cost decreased from 225 to 200.

Update: Aug 4, 2023 @ 4:04am

**FACTION CHANGES**


*US Forces* Nerf

M4A3 Sherman Bulldozer
Population cost increased from 13 to 14.


*British Forces*

Vickers Machine Gun Team
Manpower cost decreased from 240 to 230.

17-pounder Anti-tank Gun
Population cap increased from 14 to 15.


*Wehrmacht*

Pak 40 Anti-tank Gun Team
Manpower cost decreased from 310 to 290.


*Deutsches Afrikakorps*

Pak 38 Anti-tank Gun Team
Manpower cost increased from 220 to 240.

Armored Reserves
Swap from HQ to Panzerarmee Kommand

Update: Aug 3, 2023 @ 8:37pm

Update: Aug 3, 2023 @ 7:44pm

Update: Aug 1, 2023 @ 9:11pm

**FACTION CHANGES**



*US Forces* Nerf
From Emerald Bear 1.2.0 US Force was overpower

Air Support Center
P-47 Dive bomb cost increased from 70 to 80 munitions.

M24 Chaffee Light Tank
Fuel cost increased from 50 to 55.

M4A1 Sherman & M4A1 76mm Sherman
Manpower cost increased from 380 to 400.

M4A3 Sherman Bulldozer
Manpower cost decreased from 400 to 380.

Whizbang
Manpower cost decreased from 400 to 380.
Fuel cost increased from 90 to 100.

Airborne Battlegroup
HMG Paradrop
Recharge time increased from 60 to 75 seconds.

Carpet Bombing Run
cost increased from 180 to 200 munitions.



*British Forces*

M3 Grant Medium Tank
Population cap increased from 12 to 13
Armor increased from 170/105/60 to 180/105/70

Centaur IV Medium Tank
Fuel cost increased from 75 to 70.

Churchill IV Heavy Tank
Manpower cost increased from 460 to 520.



*Wehrmacht*

Panzer IV Medium Tank
Manpower cost increased from 380 to 400.

Panther Heavy Tank
Fuel cost increased from 100 to 120.



*Deutsches Afrikakorps*

Pak 38 Anti-tank Gun Team
Manpower cost decreased from 260 to 220.
We need Pak 38 Anti-tank Gun cost decreased, Because After 1.20 Updated Flak 36 not working.

Update: Jul 28, 2023 @ 3:03am

**FACTION CHANGES**


*US Forces*

M4A3E8 Sherman Easy Eight
Frontal Armor increased from 195 to 240.

Air Support Center
Damaged aircraft no longer increases the recharge time of Air Support Center abilities.
Double Sortie fuel cost decreased from 50 to 40.
P-47 Dive bomb cost decreased from 90 to 70 munitions.
P-47 Dive Bombs now deal +50% bonus damage to vehicles.
P-47 Strafing Run cost increased from 45 to 50 munitions.

Supply Drop
Cost decreased from 150 to 125 manpower.



*British Forces*

Royal Engineers
Engineer health increased from 85 to 90

M3 Grant Medium Tank
Population cap decreased from 13 to 12

B.L. 5.5-Inch Artillery Emplacement
barrage Damage increased from 240 to 280

Air and Sea Battlegroup
Commandos
‘Cooked’ Mills Bomb fuse time decreased from 1.6 to 1.

Commando LMG Section
Now use unique Lee Enfields that have increased accuracy and damage over the standard Infantry Section at all ranges.
+31% increased lethality at short-range, +34% at mid-range, +20% at long-range.

Incendiary Carpet Bombing Run
Now drops 2 additional bombs per bomber; bombs dropped will now fill the entire reticule correctly.
Munitions cost increased from 110 to 150.

Naval Blockade
Command Point cost decreased from 2 to 1.

Naval Bombardment
Munitions cost increased from 175 to 200.
Command Point cost decreased from 3 to 2.

Supply Surplus
Now provides a 25% discount on built Resource caches to the player by Royal Engineers or those built directly on territory points.
Field Infirmaries cost decreased from 200 manpower to 150.



*Wehrmacht*

Flakpanzer IV Wirbelwind
Health increased from 600 to 720
Armor decreased from 120/90/60 to 100/75/50

Sturmpanzer IV Brummbar
Speed increased from 4.25 to 4.6

Panzer IV Medium Tank
Manpower decreased from 430 to 380
Fuel increased from 90 to 100
Speed increased from 5 to 5.25

Panther Heavy Tank
Speed decreased from 6.2 to 6

Luftwaffe Battlegroup
Stuka Strafing Run : cost decreased from 60 to 50 munitions



*Deutsches Afrikakorps*

MG34 Team
Manpower decreased from 240 to 220

Walking Stuka Rocket Launcher
Rockets now deal 40% deflection damage.
Speed increased from 6 to 6.5

Italian Infantry Battlegroup
Booby Traps
Increased health on the booby trap from 20 to 140.

Armored Support Battlegroup
Vehicle Awareness
Command Point cost increased from 1 to 2.

Update: Jul 26, 2023 @ 5:04am

**FACTION CHANGES** Unit Stats



*US Forces*

Bazooka Team
Bazookas reload and wind down adjusted for a rate of fire increase from 4.75/5.5 to 4.25/4.75 seconds.
Health increased from 90 to 95.

Captain Retinue
Now gains Shared Veterancy.
Off-Map mortar barrage can now be used when suppressed.

Engineers
Engineer health increased from 80 to 85. This change does not impact health when upgraded to Assault Engineers.

M1 81mm Mortar
The Delayed Fuse ability is primarily meant to demolish emplacement bunkers. However, its current power allows it to devastate team weapons when abilities such as Airburst are meant to be the premiere anti-infantry ability of the mortar.
Area of effect damage distances significantly reduced from 1/1.5/5 to 0/0.5/5.
Delayed fuse mid-range damage reduced from 33% to 25%.
Delayed fuse radius increased from 4 to 5 (to better match the effect).
Delayed Fuse Shells cooldown between shots increased from 0.75 to 1.5 seconds.
Delayed Fuse Timer from 1.25 to 3 and now properly displays a timer.

M1919 Machine Gun Team
Manpower cost reduced from 240 to 220; does not affect the Airborne variant.

1⁄4-ton 4x4 Truck
Speed increased from 8.4 to 9.75

M3 Armored Personnel Carrier
Speed increased to 7.2

M29 Weasel
Machine guns can no longer target aircraft & Speed increased from 7 to 8

M3 75mm Gun Motor Carriage
Speed increased to 6.9
Direct-fire range increased from 45 to 50

M16 Quad Half-track
Speed increased to 6.9

M8 Greyhound Armored Car
Speed increased from 7.2 to 7.75

M4A1 Sherman & M4A1 76mm Sherman
Speed increased from 5.25 to 5.6

M4A1 76mm Conversion Upgrade
Fuel cost reduced from 50 to 40 fuel.

M4A3 Sherman Bulldozer
Bunker-buster deals +100% bonus damage to emplacement.
Frontal Armor increased from 195 to 240.
Population decreased from 14 to 13.
Scatter angle decreased from 9 to 5.
Scatter distance scatter ratio decreased from 1 to 0.
Speed increased from 5.25 to 5.5

M8 Scott SPG
Speed decreased from 7 to 6.75
Auto-fire and barrage fire-aim time decreased from 1 to 0.5.
Fuel cost decreased from 50 to 45.

M31 Recovery Vehicle
Speed increased from 5.25 to 5.6

Barrack
Cost decreased from 120 manpower and 15 fuel to 120 manpower and 10 fuel.

Weapon Support Center
Cost decreased from 160 manpower and 15 fuel to 120 manpower and 15 fuel.

M4A3 Sherman Easy 8
Accuracy increased from 0.075/0.0563/0.045 to 0.1/0.0563/0.047.
Area of effect mid-range decreased from 2 to 0.75.
Area of effect model limit decreased from 4 to 3.
Area of effect radius increased from 4 to 4.5.
Speed decreased from 6.5 to 5.75

SSF Commandos
Bazooka reload and wind down adjusted for a rate of fire increase of 3.6/4.5 to 3.5/4 seconds.
SSF Commando health increased from 95 to 110.

Sherman Whizbang
Rockets per barrage increased from 10 to 15
Rocket area of effect mid-range distance increased from 1.5 to 2
Rocket area of effect far damage increased from 0.175 to 0.3
Rockets now deal 50% deflection damage

HMG Paradrop
Manpower cost reduced from 240 to 220.

Paratroopers
‘Cooked’ Frag Grenade fuse time decreased from 1.6 to 1.
Bazooka reload and wind down adjusted for a rate of fire increase of 3.6/4.5 to 3.5/4 seconds.
Carbine short-range lethality increased by 8%.
M1919A6 Light machine gun mid-far lethality increased by 15%.
Population decreased from 10 to 9.



*Wehrmacht*

Kettenkrad Recon Vehicle
Speed increased from 8 to 10.5

221 Armored Car
Machine gun mid-far lethality increased by 10%.
Speed increased from 7.75 to 8.4
Sight increased from 35 to 45.

2cm Flak 38 AA Gun Team
Manpower cost decreased from 290 to 270.

Flakpanzer IV Wirbelwind
Bonus damage to aircraft decreased from +50% to -25%.
Cost decreased from 360 manpower to 320 manpower
Speed increased from 5.5 to 5.75

Grenadier
MP40 Submachine gun mid-range lethality decreased by ~15%.
MP40 Submachine gun near lethality decreased by 5%.

Marder M III
Long-range accuracy from 0.045 to 0.04.
Long-range accuracy reduced by 12%.

MG 42
Suppression against suppressed targets from 0.5 to 0.35.
Suppression applied to other squads increased from 88% to 93%.

251 Medium Carrier (All Variants)
Speed increased to 7.2

8 Rad Armored Car
Speed increased to 7.2

StuG III (All Variants)
Machine Gun burst length reduced by 15% at mid and far.
Machine Gun can no longer target aircraft.
Machine Gun far accuracy reduced from 45% to 33%.

StuG III G
Point-blank Blast area of effect limit decreased from 4 to 3.



*British Forces*

CWT 15CMP Truck
Speed increased from 7.2 to 7.5
20mm AA gun cost reduced from 75 to 60 munitions.

Dingo Armored Car
Machine gun can no longer target aircraft.
Speed increased from 8 to 8.5

Foot Guards
Bazooka reload and wind down adjusted for a rate of fire increase of 3.6/4.5 to 3.5/4 seconds.

Infantry Section
Bren Weapon lethality increased by 4-6%.
Lethality at all ranges increased by 3%.
Population decreased from 8 to 7.

Forward Observer Base Howitzer
Fog of War scatter increased from 1.25 to 2.5.
Ready-aim time reduced from 2 to 0.5.
Rotation rate increased from 25 to 45.
Scatter max decreased from 15 to 6.

Humber Armored Car
Speed increased from 7 to 8.1

M3 Stuart Light Tank
Self-repair ability speed increased from 0.66 to 1.2.
Stuart Utility package cost reduced from 60 to 40 munitions.
Speed increased from 6.3 to 6.75

CMP 15cwt Truck (All Variants)
Speed increased from 7.2 to 7.5

M3 Grant Medium Tank
Speed increased from 5 to 5.2

Crusader AA Tank
Cost decreased from 70 fuel to 60 fuel.

Churchill Heavy Tank
Speed decreased from 3.8 to 3.5

Training Center
Now immediately available at the start of the game and does not need to be purchased.
Training upgrade experience for infantry, team weapons, and light vehicles increased from 500 to 800.
Training upgrade experience for medium and heavy vehicles increased from 500 to 1250.

Vickers Heavy Machine Gun Team
Mid and far range lethality increased by 5/7.5%.

Commandos
‘Cooked’ Mills Bomb fuse time decreased from 1.6 to 1.

Commando LMG Section
Now use unique Lee Enfields that have increased accuracy and damage over the standard Infantry Section at all ranges.
+31% increased lethality at short-range, +34% at mid-range, +20% at long-range.



*Deutsches Afrikakorps*

Kradschützen Motorcycle Team
Speed increased from 10.5 to 11.5

8 Rad Armored Car
Scatter angle and Scatter max increased from 2 to 3.5.
Speed increased from 6.75 to 7

250 Light Carrier & Mortar variant
Speed increased from 6.5 to 7.35
Now gains shared veterancy.

250/9 Armored Half-track
Speed increased from 6.5 to 7.6

Flakvierling Half-track
Speed increased from 6 to 6.9

2.5-tonne Medical Truck & 2.5-tonne Truck
Speed increased from 5.2 to 7.4

18-tonne Recovery Half-track
Speed increased from 4.5 to 6.3

Panzer III & variants
Speed decreased from 6.5 to 6.25

Armored Reserves
Requires only the Panzerarmee Kommand to be purchased.

Assault Grenadiers
Grenade Assault cost decreased from 45 to 35